Remove custom palettes from building placement previews.
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@@ -1,6 +1,5 @@
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^Palettes:
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-PlayerColorPalette:
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-PaletteFromPlayerPaletteWithAlpha@placebuilding:
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IndexedPlayerPalette:
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BasePalette: terrain
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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@@ -16,10 +15,6 @@
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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PaletteFromPlayerPaletteWithAlpha@Placebuilding:
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BaseName: placebuilding
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Alpha: 0.65
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BasePalette: player
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^Vehicle:
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RenderSprites:
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@@ -679,7 +679,7 @@
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Dimensions: 1,1
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Footprint: x
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ActorPreviewPlaceBuildingPreview:
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OverridePalette: placebuilding
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PreviewAlpha: 0.65
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SoundOnDamageTransition:
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DamagedSounds: xplobig4.aud
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DestroyedSounds: crumble.aud, xplobig4.aud
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@@ -850,7 +850,7 @@
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BuildSounds: hvydoor1.aud
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TerrainTypes: Clear,Road
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FootprintPlaceBuildingPreview:
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LineBuildSegmentPalette: placelinesegment
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LineBuildFootprintAlpha: 0.65
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 4
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@@ -110,11 +110,3 @@
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RotationPaletteEffect@water:
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ExcludePalettes: effect, chrome
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RotationBase: 32
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PaletteFromPaletteWithAlpha@placelinesegment:
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Name: placelinesegment
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BasePalette: terrain
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Alpha: 0.65
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PaletteFromPlayerPaletteWithAlpha@placebuilding:
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BaseName: placebuilding
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Alpha: 0.65
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BasePalette: player
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@@ -516,7 +516,7 @@ WEAP:
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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SequencePalette: placebuilding
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SequenceAlpha: 0.65
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HPAD:
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Inherits: ^BaseBuilding
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@@ -925,7 +925,7 @@ SAM:
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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SequencePalette: placebuilding
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SequenceAlpha: 0.65
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OBLI:
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Inherits: ^Defense
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