Remove custom palettes from building placement previews.

This commit is contained in:
Paul Chote
2021-01-31 13:45:21 +00:00
committed by reaperrr
parent 5bda6852a4
commit d09476c603
23 changed files with 137 additions and 123 deletions

View File

@@ -25,12 +25,8 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Enable the building's idle animation.")] [Desc("Enable the building's idle animation.")]
public readonly bool Animated = true; public readonly bool Animated = true;
[PaletteReference(nameof(OverridePaletteIsPlayerPalette))] [Desc("Custom opacity to apply to the actor preview.")]
[Desc("Custom palette name.")] public readonly float PreviewAlpha = 1f;
public readonly string OverridePalette = null;
[Desc("Custom palette is a player palette BaseName.")]
public readonly bool OverridePaletteIsPlayerPalette = true;
[Desc("Footprint types to draw underneath the actor preview.")] [Desc("Footprint types to draw underneath the actor preview.")]
public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild; public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild;
@@ -54,7 +50,6 @@ namespace OpenRA.Mods.Common.Traits
public class ActorPreviewPlaceBuildingPreviewPreview : FootprintPlaceBuildingPreviewPreview public class ActorPreviewPlaceBuildingPreviewPreview : FootprintPlaceBuildingPreviewPreview
{ {
readonly ActorPreviewPlaceBuildingPreviewInfo info; readonly ActorPreviewPlaceBuildingPreviewInfo info;
readonly PaletteReference palette;
readonly IActorPreview[] preview; readonly IActorPreview[] preview;
public ActorPreviewPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, ActorPreviewPlaceBuildingPreviewInfo info, TypeDictionary init) public ActorPreviewPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, ActorPreviewPlaceBuildingPreviewInfo info, TypeDictionary init)
@@ -65,12 +60,6 @@ namespace OpenRA.Mods.Common.Traits
preview = actorInfo.TraitInfos<IRenderActorPreviewInfo>() preview = actorInfo.TraitInfos<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(previewInit)) .SelectMany(rpi => rpi.RenderPreview(previewInit))
.ToArray(); .ToArray();
if (!string.IsNullOrEmpty(info.OverridePalette))
{
var ownerName = init.Get<OwnerInit>().InternalName;
palette = wr.Palette(info.OverridePaletteIsPlayerPalette ? info.OverridePalette + ownerName : info.OverridePalette);
}
} }
protected override void TickInner() protected override void TickInner()
@@ -88,15 +77,17 @@ namespace OpenRA.Mods.Common.Traits
var previewRenderables = preview var previewRenderables = preview
.SelectMany(p => p.Render(wr, centerPosition)); .SelectMany(p => p.Render(wr, centerPosition));
if (palette != null)
previewRenderables = previewRenderables.Select(a => !a.IsDecoration && a is IPalettedRenderable ? ((IPalettedRenderable)a).WithPalette(palette) : a);
if (info.FootprintUnderPreview != PlaceBuildingCellType.None) if (info.FootprintUnderPreview != PlaceBuildingCellType.None)
foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintUnderPreview)) foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintUnderPreview))
yield return r; yield return r;
foreach (var r in previewRenderables.OrderBy(WorldRenderer.RenderableZPositionComparisonKey)) foreach (var r in previewRenderables.OrderBy(WorldRenderer.RenderableZPositionComparisonKey))
yield return r; {
if (info.PreviewAlpha < 1f && r is IModifyableRenderable mr)
yield return mr.WithAlpha(mr.Alpha * info.PreviewAlpha);
else
yield return r;
}
if (info.FootprintOverPreview != PlaceBuildingCellType.None) if (info.FootprintOverPreview != PlaceBuildingCellType.None)
foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview)) foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview))

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@@ -25,9 +25,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Palette to use for rendering the placement sprite.")] [Desc("Palette to use for rendering the placement sprite.")]
public readonly string Palette = TileSet.TerrainPaletteInternalName; public readonly string Palette = TileSet.TerrainPaletteInternalName;
[PaletteReference] [Desc("Custom opacity to apply to the placement sprite.")]
[Desc("Palette to use for rendering the placement sprite for line build segments.")] public readonly float FootprintAlpha = 1f;
public readonly string LineBuildSegmentPalette = TileSet.TerrainPaletteInternalName;
[Desc("Custom opacity to apply to the line-build placement sprite.")]
public readonly float LineBuildFootprintAlpha = 1f;
protected virtual IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init) protected virtual IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
{ {
@@ -52,12 +54,6 @@ namespace OpenRA.Mods.Common.Traits
readonly Sprite buildOk; readonly Sprite buildOk;
readonly Sprite buildBlocked; readonly Sprite buildBlocked;
protected static bool HasFlag(PlaceBuildingCellType value, PlaceBuildingCellType flag)
{
// PERF: Enum.HasFlag is slower and requires allocations.
return (value & flag) == value;
}
public FootprintPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, FootprintPlaceBuildingPreviewInfo info, TypeDictionary init) public FootprintPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, FootprintPlaceBuildingPreviewInfo info, TypeDictionary init)
{ {
actorInfo = ai; actorInfo = ai;
@@ -81,19 +77,18 @@ namespace OpenRA.Mods.Common.Traits
protected virtual IEnumerable<IRenderable> RenderFootprint(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint, protected virtual IEnumerable<IRenderable> RenderFootprint(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint,
PlaceBuildingCellType filter = PlaceBuildingCellType.Invalid | PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild) PlaceBuildingCellType filter = PlaceBuildingCellType.Invalid | PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild)
{ {
var cellPalette = wr.Palette(info.Palette); var palette = wr.Palette(info.Palette);
var linePalette = wr.Palette(info.LineBuildSegmentPalette);
var topLeftPos = wr.World.Map.CenterOfCell(topLeft); var topLeftPos = wr.World.Map.CenterOfCell(topLeft);
foreach (var c in footprint) foreach (var c in footprint)
{ {
if ((c.Value & filter) == 0) if ((c.Value & filter) == 0)
continue; continue;
var tile = HasFlag(c.Value, PlaceBuildingCellType.Invalid) ? buildBlocked : buildOk; var tile = (c.Value & PlaceBuildingCellType.Invalid) != 0 ? buildBlocked : buildOk;
var pal = HasFlag(c.Value, PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
var pos = wr.World.Map.CenterOfCell(c.Key); var pos = wr.World.Map.CenterOfCell(c.Key);
var offset = new WVec(0, 0, topLeftPos.Z - pos.Z); var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true, TintModifiers.IgnoreWorldTint); var alpha = (c.Value & PlaceBuildingCellType.LineBuild) != 0 ? info.LineBuildFootprintAlpha : info.FootprintAlpha;
yield return new SpriteRenderable(tile, pos, offset, -511, palette, 1f, alpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
} }
} }
@@ -107,8 +102,7 @@ namespace OpenRA.Mods.Common.Traits
protected virtual IEnumerable<IRenderable> RenderInner(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint) protected virtual IEnumerable<IRenderable> RenderInner(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)
{ {
foreach (var r in RenderFootprint(wr, topLeft, footprint)) return RenderFootprint(wr, topLeft, footprint);
yield return r;
} }
IEnumerable<IRenderable> IPlaceBuildingPreview.Render(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint) IEnumerable<IRenderable> IPlaceBuildingPreview.Render(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)

View File

@@ -25,12 +25,8 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sequence name to use.")] [Desc("Sequence name to use.")]
public readonly string Sequence = "idle"; public readonly string Sequence = "idle";
[PaletteReference(nameof(SequencePaletteIsPlayerPalette))] [Desc("Custom opacity to apply to the sequence sprite.")]
[Desc("Custom palette name.")] public readonly float SequenceAlpha = 1f;
public readonly string SequencePalette = null;
[Desc("Custom palette is a player palette BaseName.")]
public readonly bool SequencePaletteIsPlayerPalette = true;
[Desc("Footprint types to draw underneath the actor preview.")] [Desc("Footprint types to draw underneath the actor preview.")]
public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild; public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild;
@@ -65,12 +61,7 @@ namespace OpenRA.Mods.Common.Traits
var faction = init.Get<FactionInit>().Value; var faction = init.Get<FactionInit>().Value;
var rsi = ai.TraitInfo<RenderSpritesInfo>(); var rsi = ai.TraitInfo<RenderSpritesInfo>();
palette = wr.Palette(rsi.Palette ?? rsi.PlayerPalette + ownerName);
if (!string.IsNullOrEmpty(info.SequencePalette))
palette = wr.Palette(info.SequencePaletteIsPlayerPalette ? info.SequencePalette + ownerName : info.SequencePalette);
else
palette = wr.Palette(rsi.Palette ?? rsi.PlayerPalette + ownerName);
preview = new Animation(wr.World, rsi.GetImage(ai, wr.World.Map.Rules.Sequences, faction)); preview = new Animation(wr.World, rsi.GetImage(ai, wr.World.Map.Rules.Sequences, faction));
preview.PlayRepeating(info.Sequence); preview.PlayRepeating(info.Sequence);
} }
@@ -88,7 +79,12 @@ namespace OpenRA.Mods.Common.Traits
var centerPosition = wr.World.Map.CenterOfCell(topLeft) + centerOffset; var centerPosition = wr.World.Map.CenterOfCell(topLeft) + centerOffset;
foreach (var r in preview.Render(centerPosition, WVec.Zero, 0, palette)) foreach (var r in preview.Render(centerPosition, WVec.Zero, 0, palette))
yield return r; {
if (info.SequenceAlpha < 1f && r is IModifyableRenderable mr)
yield return mr.WithAlpha(mr.Alpha * info.SequenceAlpha);
else
yield return r;
}
if (info.FootprintOverPreview != PlaceBuildingCellType.None) if (info.FootprintOverPreview != PlaceBuildingCellType.None)
foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview)) foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview))

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@@ -22,6 +22,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Palette to use for rendering the placement sprite.")] [Desc("Palette to use for rendering the placement sprite.")]
public readonly string Palette = TileSet.TerrainPaletteInternalName; public readonly string Palette = TileSet.TerrainPaletteInternalName;
[Desc("Custom opacity to apply to the placement sprite.")]
public readonly float FootprintAlpha = 1f;
[Desc("Sequence image where the selection overlay types are defined.")] [Desc("Sequence image where the selection overlay types are defined.")]
public readonly string Image = "editor-overlay"; public readonly string Image = "editor-overlay";
@@ -89,12 +92,12 @@ namespace OpenRA.Mods.Common.Traits
if (CopyRegion != null) if (CopyRegion != null)
foreach (var c in CopyRegion) foreach (var c in CopyRegion)
yield return new SpriteRenderable(copySprite, wr.World.Map.CenterOfCell(c), yield return new SpriteRenderable(copySprite, wr.World.Map.CenterOfCell(c),
WVec.Zero, -511, palette, 1f, true, TintModifiers.IgnoreWorldTint); WVec.Zero, -511, palette, 1f, info.FootprintAlpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
if (PasteRegion != null) if (PasteRegion != null)
foreach (var c in PasteRegion) foreach (var c in PasteRegion)
yield return new SpriteRenderable(pasteSprite, wr.World.Map.CenterOfCell(c), yield return new SpriteRenderable(pasteSprite, wr.World.Map.CenterOfCell(c),
WVec.Zero, -511, palette, 1f, true, TintModifiers.IgnoreWorldTint); WVec.Zero, -511, palette, 1f, info.FootprintAlpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
} }
bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } } bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }

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@@ -0,0 +1,77 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemovePlaceBuildingPalette : UpdateRule
{
public override string Name { get { return "*PlaceBuildingPreview palette overrides have been removed."; } }
public override string Description
{
get
{
return "The palette overrides on the ActorPreviewPlaceBuildingPreview, FootprintPlaceBuildingPreview\n" +
"SequencePlaceBuildingPreview, and D2kActorPreviewPlaceBuildingPreview traits have been removed.\n" +
"New Alpha and LineBuildSegmentAlpha properties have been added in their place.";
}
}
readonly List<string> locations = new List<string>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "The *Palette fields have been removed from the *PlaceBuildingPreview traits.\n" +
"You may wish to inspect the following definitions and define new Alpha or\n" +
"LineBuildSegmentAlpha properties as appropriate to recreate transparency effects:\n" +
UpdateUtils.FormatMessageList(locations);
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
var removed = 0;
foreach (var node in actorNode.ChildrenMatching("ActorPreviewPlaceBuildingPreview"))
{
removed += node.RemoveNodes("OverridePalette");
removed += node.RemoveNodes("OverridePaletteIsPlayerPalette");
removed += node.RemoveNodes("LineBuildSegmentPalette");
}
foreach (var node in actorNode.ChildrenMatching("D2kActorPreviewPlaceBuildingPreview"))
{
removed += node.RemoveNodes("OverridePalette");
removed += node.RemoveNodes("OverridePaletteIsPlayerPalette");
removed += node.RemoveNodes("LineBuildSegmentPalette");
}
foreach (var node in actorNode.ChildrenMatching("FootprintPlaceBuildingPreview"))
removed += node.RemoveNodes("LineBuildSegmentPalette");
foreach (var node in actorNode.ChildrenMatching("SequencePlaceBuildingPreview"))
{
removed += node.RemoveNodes("SequencePalette");
removed += node.RemoveNodes("SequencePaletteIsPlayerPalette");
removed += node.RemoveNodes("LineBuildSegmentPalette");
}
if (removed > 0)
locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
yield break;
}
}
}

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@@ -88,6 +88,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new RemovePlayerHighlightPalette(), new RemovePlayerHighlightPalette(),
new ReplaceWithColoredOverlayPalette(), new ReplaceWithColoredOverlayPalette(),
new RemoveRenderSpritesScale(), new RemoveRenderSpritesScale(),
new RemovePlaceBuildingPalette(),
}) })
}; };

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@@ -72,8 +72,7 @@ namespace OpenRA.Mods.D2k.Traits
protected override IEnumerable<IRenderable> RenderFootprint(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint, protected override IEnumerable<IRenderable> RenderFootprint(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint,
PlaceBuildingCellType filter = PlaceBuildingCellType.Invalid | PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild) PlaceBuildingCellType filter = PlaceBuildingCellType.Invalid | PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild)
{ {
var cellPalette = wr.Palette(info.Palette); var palette = wr.Palette(info.Palette);
var linePalette = wr.Palette(info.LineBuildSegmentPalette);
var topLeftPos = wr.World.Map.CenterOfCell(topLeft); var topLeftPos = wr.World.Map.CenterOfCell(topLeft);
var candidateSafeTiles = unpathableCells.Update(topLeft); var candidateSafeTiles = unpathableCells.Update(topLeft);
@@ -82,14 +81,14 @@ namespace OpenRA.Mods.D2k.Traits
if ((c.Value & filter) == 0) if ((c.Value & filter) == 0)
continue; continue;
var tile = HasFlag(c.Value, PlaceBuildingCellType.Invalid) ? buildBlocked : var tile = (c.Value & PlaceBuildingCellType.Invalid) != 0 ? buildBlocked :
(checkUnsafeTiles && candidateSafeTiles.Contains(c.Key) && info.UnsafeTerrainTypes.Contains(wr.World.Map.GetTerrainInfo(c.Key).Type)) (checkUnsafeTiles && candidateSafeTiles.Contains(c.Key) && info.UnsafeTerrainTypes.Contains(wr.World.Map.GetTerrainInfo(c.Key).Type))
? buildUnsafe : buildOk; ? buildUnsafe : buildOk;
var pal = HasFlag(c.Value, PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
var pos = wr.World.Map.CenterOfCell(c.Key); var pos = wr.World.Map.CenterOfCell(c.Key);
var offset = new WVec(0, 0, topLeftPos.Z - pos.Z); var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true, TintModifiers.IgnoreWorldTint); var alpha = (c.Value & PlaceBuildingCellType.LineBuild) != 0 ? info.LineBuildFootprintAlpha : info.FootprintAlpha;
yield return new SpriteRenderable(tile, pos, offset, -511, palette, 1f, alpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
} }
} }
} }

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@@ -1,6 +1,5 @@
^Palettes: ^Palettes:
-PlayerColorPalette: -PlayerColorPalette:
-PaletteFromPlayerPaletteWithAlpha@placebuilding:
IndexedPlayerPalette: IndexedPlayerPalette:
BasePalette: terrain BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
@@ -16,10 +15,6 @@
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114 Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
PaletteFromPlayerPaletteWithAlpha@Placebuilding:
BaseName: placebuilding
Alpha: 0.65
BasePalette: player
^Vehicle: ^Vehicle:
RenderSprites: RenderSprites:

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@@ -679,7 +679,7 @@
Dimensions: 1,1 Dimensions: 1,1
Footprint: x Footprint: x
ActorPreviewPlaceBuildingPreview: ActorPreviewPlaceBuildingPreview:
OverridePalette: placebuilding PreviewAlpha: 0.65
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSounds: xplobig4.aud DamagedSounds: xplobig4.aud
DestroyedSounds: crumble.aud, xplobig4.aud DestroyedSounds: crumble.aud, xplobig4.aud
@@ -850,7 +850,7 @@
BuildSounds: hvydoor1.aud BuildSounds: hvydoor1.aud
TerrainTypes: Clear,Road TerrainTypes: Clear,Road
FootprintPlaceBuildingPreview: FootprintPlaceBuildingPreview:
LineBuildSegmentPalette: placelinesegment LineBuildFootprintAlpha: 0.65
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
Adjacent: 4 Adjacent: 4

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@@ -110,11 +110,3 @@
RotationPaletteEffect@water: RotationPaletteEffect@water:
ExcludePalettes: effect, chrome ExcludePalettes: effect, chrome
RotationBase: 32 RotationBase: 32
PaletteFromPaletteWithAlpha@placelinesegment:
Name: placelinesegment
BasePalette: terrain
Alpha: 0.65
PaletteFromPlayerPaletteWithAlpha@placebuilding:
BaseName: placebuilding
Alpha: 0.65
BasePalette: player

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@@ -516,7 +516,7 @@ WEAP:
-ActorPreviewPlaceBuildingPreview: -ActorPreviewPlaceBuildingPreview:
SequencePlaceBuildingPreview: SequencePlaceBuildingPreview:
Sequence: place Sequence: place
SequencePalette: placebuilding SequenceAlpha: 0.65
HPAD: HPAD:
Inherits: ^BaseBuilding Inherits: ^BaseBuilding
@@ -925,7 +925,7 @@ SAM:
-ActorPreviewPlaceBuildingPreview: -ActorPreviewPlaceBuildingPreview:
SequencePlaceBuildingPreview: SequencePlaceBuildingPreview:
Sequence: place Sequence: place
SequencePalette: placebuilding SequenceAlpha: 0.65
OBLI: OBLI:
Inherits: ^Defense Inherits: ^Defense

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@@ -2,7 +2,6 @@
-PlayerColorPalette: -PlayerColorPalette:
-PaletteFromPlayerPaletteWithAlpha@deviatorgas: -PaletteFromPlayerPaletteWithAlpha@deviatorgas:
-PaletteFromPlayerPaletteWithAlpha@cloak: -PaletteFromPlayerPaletteWithAlpha@cloak:
-PaletteFromPlayerPaletteWithAlpha@placebuilding:
IndexedPlayerPalette: IndexedPlayerPalette:
BasePalette: d2k BasePalette: d2k
BaseName: player BaseName: player
@@ -26,7 +25,3 @@
BaseName: cloak BaseName: cloak
BasePalette: player BasePalette: player
Alpha: 0.55 Alpha: 0.55
PaletteFromPlayerPaletteWithAlpha@Placebuilding:
BaseName: placebuilding
BasePalette: player
Alpha: 0.65

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@@ -421,7 +421,7 @@
ConcretePrerequisites: global-auto-concrete ConcretePrerequisites: global-auto-concrete
D2kActorPreviewPlaceBuildingPreview: D2kActorPreviewPlaceBuildingPreview:
RequiresPrerequisites: !global-auto-concrete RequiresPrerequisites: !global-auto-concrete
OverridePalette: placebuilding PreviewAlpha: 0.65
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
Adjacent: 3 Adjacent: 3

View File

@@ -71,11 +71,3 @@
BaseName: cloak BaseName: cloak
BasePalette: player BasePalette: player
Alpha: 0.55 Alpha: 0.55
PaletteFromPaletteWithAlpha@placelinesegment:
Name: placelinesegment
BasePalette: terrain
Alpha: 0.65
PaletteFromPlayerPaletteWithAlpha@placebuilding:
BaseName: placebuilding
BasePalette: player
Alpha: 0.65

View File

@@ -670,7 +670,7 @@ wall:
BuildSounds: CHUNG.WAV BuildSounds: CHUNG.WAV
TerrainTypes: Rock, Concrete TerrainTypes: Rock, Concrete
FootprintPlaceBuildingPreview: FootprintPlaceBuildingPreview:
LineBuildSegmentPalette: placelinesegment LineBuildFootprintAlpha: 0.65
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
Adjacent: 7 Adjacent: 7

View File

@@ -1,7 +1,6 @@
^Palettes: ^Palettes:
-PlayerColorPalette: -PlayerColorPalette:
-PaletteFromPlayerPaletteWithAlpha@cloak: -PaletteFromPlayerPaletteWithAlpha@cloak:
-PaletteFromPlayerPaletteWithAlpha@placebuilding:
IndexedPlayerPalette: IndexedPlayerPalette:
BasePalette: player BasePalette: player
BaseName: player BaseName: player
@@ -24,7 +23,3 @@
BaseName: cloak BaseName: cloak
BasePalette: player BasePalette: player
Alpha: 0.55 Alpha: 0.55
PaletteFromPlayerPaletteWithAlpha@Placebuilding:
BaseName: placebuilding
BasePalette: player
Alpha: 0.65

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@@ -652,7 +652,7 @@
BuildSounds: placbldg.aud, build5.aud BuildSounds: placbldg.aud, build5.aud
UndeploySounds: cashturn.aud UndeploySounds: cashturn.aud
ActorPreviewPlaceBuildingPreview: ActorPreviewPlaceBuildingPreview:
OverridePalette: placebuilding PreviewAlpha: 0.65
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
SoundOnDamageTransition: SoundOnDamageTransition:
@@ -760,7 +760,7 @@
TerrainTypes: Clear,Road TerrainTypes: Clear,Road
UndeploySounds: cashturn.aud UndeploySounds: cashturn.aud
FootprintPlaceBuildingPreview: FootprintPlaceBuildingPreview:
LineBuildSegmentPalette: placelinesegment LineBuildFootprintAlpha: 0.65
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
Adjacent: 7 Adjacent: 7

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@@ -191,7 +191,7 @@ WEAF:
-ActorPreviewPlaceBuildingPreview: -ActorPreviewPlaceBuildingPreview:
SequencePlaceBuildingPreview: SequencePlaceBuildingPreview:
Sequence: place Sequence: place
SequencePalette: placebuilding SequenceAlpha: 0.65
DOMF: DOMF:
Inherits: ^FakeBuilding Inherits: ^FakeBuilding

View File

@@ -94,14 +94,6 @@
ChronoshiftPaletteEffect: ChronoshiftPaletteEffect:
FlashPaletteEffect@NUKE: FlashPaletteEffect@NUKE:
Type: Nuke Type: Nuke
PaletteFromPaletteWithAlpha@placelinesegment:
Name: placelinesegment
BasePalette: terrain
Alpha: 0.65
PaletteFromPlayerPaletteWithAlpha@placebuilding:
BaseName: placebuilding
BasePalette: player
Alpha: 0.65
IndexedPalette@CIV2: IndexedPalette@CIV2:
Name: civilian2 Name: civilian2
BasePalette: player BasePalette: player

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@@ -1103,7 +1103,7 @@ WEAP:
-ActorPreviewPlaceBuildingPreview: -ActorPreviewPlaceBuildingPreview:
SequencePlaceBuildingPreview: SequencePlaceBuildingPreview:
Sequence: place Sequence: place
SequencePalette: placebuilding SequenceAlpha: 0.65
FACT: FACT:
Inherits: ^Building Inherits: ^Building
@@ -1290,7 +1290,7 @@ PROC:
-ActorPreviewPlaceBuildingPreview: -ActorPreviewPlaceBuildingPreview:
SequencePlaceBuildingPreview: SequencePlaceBuildingPreview:
Sequence: idle Sequence: idle
SequencePalette: placebuilding SequenceAlpha: 0.65
WithResourceStoragePipsDecoration: WithResourceStoragePipsDecoration:
Position: BottomLeft Position: BottomLeft
Margin: 4, 3 Margin: 4, 3

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@@ -324,9 +324,10 @@
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
UndeploySounds: cashturn.aud UndeploySounds: cashturn.aud
ActorPreviewPlaceBuildingPreview: ActorPreviewPlaceBuildingPreview:
Palette: placefootprint Palette: ra
LineBuildSegmentPalette: placelinesegment FootprintAlpha: 0.7
OverridePalette: placebuilding LineBuildFootprintAlpha: 0.5
PreviewAlpha: 0.55
FootprintUnderPreview: Valid, LineBuild, Invalid FootprintUnderPreview: Valid, LineBuild, Invalid
FootprintOverPreview: None FootprintOverPreview: None
RequiresBuildableArea: RequiresBuildableArea:
@@ -483,8 +484,9 @@
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
UndeploySounds: cashturn.aud UndeploySounds: cashturn.aud
FootprintPlaceBuildingPreview: FootprintPlaceBuildingPreview:
Palette: placefootprint Palette: ra
LineBuildSegmentPalette: placelinesegment FootprintAlpha: 0.7
LineBuildFootprintAlpha: 0.5
RequiresBuildableArea: RequiresBuildableArea:
AreaTypes: building AreaTypes: building
Adjacent: 7 Adjacent: 7
@@ -533,8 +535,9 @@
UndeploySounds: cashturn.aud UndeploySounds: cashturn.aud
SequencePlaceBuildingPreview: SequencePlaceBuildingPreview:
Sequence: place Sequence: place
SequencePalette: placebuilding Palette: ra
Palette: placefootprint FootprintAlpha: 0.7
SequenceAlpha: 0.55
KillsSelf: KillsSelf:
RemoveInstead: true RemoveInstead: true
RenderSprites: RenderSprites:

View File

@@ -129,18 +129,6 @@
PlayerColorPalette: PlayerColorPalette:
BasePalette: player BasePalette: player
RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
PaletteFromPaletteWithAlpha@placebuilding:
Name: placefootprint
BasePalette: ra
Alpha: 0.7
PaletteFromPaletteWithAlpha@placelinesegment:
Name: placelinesegment
BasePalette: ra
Alpha: 0.5
PaletteFromPlayerPaletteWithAlpha@placebuilding:
BaseName: placebuilding
BasePalette: player
Alpha: 0.55
PaletteFromPlayerPaletteWithAlpha@cloak: PaletteFromPlayerPaletteWithAlpha@cloak:
BaseName: cloak BaseName: cloak
BasePalette: player BasePalette: player

View File

@@ -378,6 +378,7 @@ EditorWorld:
EditorCursorLayer: EditorCursorLayer:
EditorResourceLayer: EditorResourceLayer:
EditorSelectionLayer: EditorSelectionLayer:
Palette: placefootprint Palette: ra
FootprintAlpha: 0.7
LoadWidgetAtGameStart: LoadWidgetAtGameStart:
EditorActionManager: EditorActionManager: