Remove custom palettes from building placement previews.
This commit is contained in:
@@ -25,12 +25,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Enable the building's idle animation.")]
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public readonly bool Animated = true;
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[PaletteReference(nameof(OverridePaletteIsPlayerPalette))]
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[Desc("Custom palette name.")]
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public readonly string OverridePalette = null;
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[Desc("Custom palette is a player palette BaseName.")]
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public readonly bool OverridePaletteIsPlayerPalette = true;
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[Desc("Custom opacity to apply to the actor preview.")]
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public readonly float PreviewAlpha = 1f;
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[Desc("Footprint types to draw underneath the actor preview.")]
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public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild;
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@@ -54,7 +50,6 @@ namespace OpenRA.Mods.Common.Traits
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public class ActorPreviewPlaceBuildingPreviewPreview : FootprintPlaceBuildingPreviewPreview
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{
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readonly ActorPreviewPlaceBuildingPreviewInfo info;
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readonly PaletteReference palette;
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readonly IActorPreview[] preview;
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public ActorPreviewPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, ActorPreviewPlaceBuildingPreviewInfo info, TypeDictionary init)
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@@ -65,12 +60,6 @@ namespace OpenRA.Mods.Common.Traits
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preview = actorInfo.TraitInfos<IRenderActorPreviewInfo>()
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.SelectMany(rpi => rpi.RenderPreview(previewInit))
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.ToArray();
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if (!string.IsNullOrEmpty(info.OverridePalette))
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{
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var ownerName = init.Get<OwnerInit>().InternalName;
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palette = wr.Palette(info.OverridePaletteIsPlayerPalette ? info.OverridePalette + ownerName : info.OverridePalette);
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}
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}
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protected override void TickInner()
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@@ -88,15 +77,17 @@ namespace OpenRA.Mods.Common.Traits
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var previewRenderables = preview
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.SelectMany(p => p.Render(wr, centerPosition));
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if (palette != null)
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previewRenderables = previewRenderables.Select(a => !a.IsDecoration && a is IPalettedRenderable ? ((IPalettedRenderable)a).WithPalette(palette) : a);
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if (info.FootprintUnderPreview != PlaceBuildingCellType.None)
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foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintUnderPreview))
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yield return r;
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foreach (var r in previewRenderables.OrderBy(WorldRenderer.RenderableZPositionComparisonKey))
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yield return r;
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{
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if (info.PreviewAlpha < 1f && r is IModifyableRenderable mr)
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yield return mr.WithAlpha(mr.Alpha * info.PreviewAlpha);
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else
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yield return r;
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}
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if (info.FootprintOverPreview != PlaceBuildingCellType.None)
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foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview))
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@@ -25,9 +25,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Palette to use for rendering the placement sprite.")]
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public readonly string Palette = TileSet.TerrainPaletteInternalName;
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[PaletteReference]
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[Desc("Palette to use for rendering the placement sprite for line build segments.")]
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public readonly string LineBuildSegmentPalette = TileSet.TerrainPaletteInternalName;
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[Desc("Custom opacity to apply to the placement sprite.")]
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public readonly float FootprintAlpha = 1f;
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[Desc("Custom opacity to apply to the line-build placement sprite.")]
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public readonly float LineBuildFootprintAlpha = 1f;
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protected virtual IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
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{
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@@ -52,12 +54,6 @@ namespace OpenRA.Mods.Common.Traits
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readonly Sprite buildOk;
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readonly Sprite buildBlocked;
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protected static bool HasFlag(PlaceBuildingCellType value, PlaceBuildingCellType flag)
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{
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// PERF: Enum.HasFlag is slower and requires allocations.
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return (value & flag) == value;
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}
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public FootprintPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, FootprintPlaceBuildingPreviewInfo info, TypeDictionary init)
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{
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actorInfo = ai;
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@@ -81,19 +77,18 @@ namespace OpenRA.Mods.Common.Traits
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protected virtual IEnumerable<IRenderable> RenderFootprint(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint,
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PlaceBuildingCellType filter = PlaceBuildingCellType.Invalid | PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild)
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{
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var cellPalette = wr.Palette(info.Palette);
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var linePalette = wr.Palette(info.LineBuildSegmentPalette);
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var palette = wr.Palette(info.Palette);
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var topLeftPos = wr.World.Map.CenterOfCell(topLeft);
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foreach (var c in footprint)
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{
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if ((c.Value & filter) == 0)
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continue;
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var tile = HasFlag(c.Value, PlaceBuildingCellType.Invalid) ? buildBlocked : buildOk;
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var pal = HasFlag(c.Value, PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
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var tile = (c.Value & PlaceBuildingCellType.Invalid) != 0 ? buildBlocked : buildOk;
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var pos = wr.World.Map.CenterOfCell(c.Key);
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var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true, TintModifiers.IgnoreWorldTint);
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var alpha = (c.Value & PlaceBuildingCellType.LineBuild) != 0 ? info.LineBuildFootprintAlpha : info.FootprintAlpha;
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yield return new SpriteRenderable(tile, pos, offset, -511, palette, 1f, alpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
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}
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}
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@@ -107,8 +102,7 @@ namespace OpenRA.Mods.Common.Traits
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protected virtual IEnumerable<IRenderable> RenderInner(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)
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{
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foreach (var r in RenderFootprint(wr, topLeft, footprint))
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yield return r;
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return RenderFootprint(wr, topLeft, footprint);
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}
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IEnumerable<IRenderable> IPlaceBuildingPreview.Render(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint)
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@@ -25,12 +25,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Sequence name to use.")]
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public readonly string Sequence = "idle";
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[PaletteReference(nameof(SequencePaletteIsPlayerPalette))]
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[Desc("Custom palette name.")]
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public readonly string SequencePalette = null;
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[Desc("Custom palette is a player palette BaseName.")]
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public readonly bool SequencePaletteIsPlayerPalette = true;
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[Desc("Custom opacity to apply to the sequence sprite.")]
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public readonly float SequenceAlpha = 1f;
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[Desc("Footprint types to draw underneath the actor preview.")]
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public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild;
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@@ -65,12 +61,7 @@ namespace OpenRA.Mods.Common.Traits
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var faction = init.Get<FactionInit>().Value;
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var rsi = ai.TraitInfo<RenderSpritesInfo>();
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if (!string.IsNullOrEmpty(info.SequencePalette))
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palette = wr.Palette(info.SequencePaletteIsPlayerPalette ? info.SequencePalette + ownerName : info.SequencePalette);
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else
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palette = wr.Palette(rsi.Palette ?? rsi.PlayerPalette + ownerName);
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palette = wr.Palette(rsi.Palette ?? rsi.PlayerPalette + ownerName);
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preview = new Animation(wr.World, rsi.GetImage(ai, wr.World.Map.Rules.Sequences, faction));
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preview.PlayRepeating(info.Sequence);
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}
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@@ -88,7 +79,12 @@ namespace OpenRA.Mods.Common.Traits
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var centerPosition = wr.World.Map.CenterOfCell(topLeft) + centerOffset;
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foreach (var r in preview.Render(centerPosition, WVec.Zero, 0, palette))
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yield return r;
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{
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if (info.SequenceAlpha < 1f && r is IModifyableRenderable mr)
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yield return mr.WithAlpha(mr.Alpha * info.SequenceAlpha);
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else
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yield return r;
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}
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if (info.FootprintOverPreview != PlaceBuildingCellType.None)
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foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview))
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@@ -22,6 +22,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Palette to use for rendering the placement sprite.")]
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public readonly string Palette = TileSet.TerrainPaletteInternalName;
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[Desc("Custom opacity to apply to the placement sprite.")]
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public readonly float FootprintAlpha = 1f;
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[Desc("Sequence image where the selection overlay types are defined.")]
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public readonly string Image = "editor-overlay";
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@@ -89,12 +92,12 @@ namespace OpenRA.Mods.Common.Traits
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if (CopyRegion != null)
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foreach (var c in CopyRegion)
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yield return new SpriteRenderable(copySprite, wr.World.Map.CenterOfCell(c),
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WVec.Zero, -511, palette, 1f, true, TintModifiers.IgnoreWorldTint);
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WVec.Zero, -511, palette, 1f, info.FootprintAlpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
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if (PasteRegion != null)
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foreach (var c in PasteRegion)
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yield return new SpriteRenderable(pasteSprite, wr.World.Map.CenterOfCell(c),
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WVec.Zero, -511, palette, 1f, true, TintModifiers.IgnoreWorldTint);
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WVec.Zero, -511, palette, 1f, info.FootprintAlpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
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}
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bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
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@@ -0,0 +1,77 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemovePlaceBuildingPalette : UpdateRule
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{
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public override string Name { get { return "*PlaceBuildingPreview palette overrides have been removed."; } }
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public override string Description
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{
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get
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{
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return "The palette overrides on the ActorPreviewPlaceBuildingPreview, FootprintPlaceBuildingPreview\n" +
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"SequencePlaceBuildingPreview, and D2kActorPreviewPlaceBuildingPreview traits have been removed.\n" +
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"New Alpha and LineBuildSegmentAlpha properties have been added in their place.";
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}
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}
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readonly List<string> locations = new List<string>();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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yield return "The *Palette fields have been removed from the *PlaceBuildingPreview traits.\n" +
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"You may wish to inspect the following definitions and define new Alpha or\n" +
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"LineBuildSegmentAlpha properties as appropriate to recreate transparency effects:\n" +
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UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var removed = 0;
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foreach (var node in actorNode.ChildrenMatching("ActorPreviewPlaceBuildingPreview"))
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{
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removed += node.RemoveNodes("OverridePalette");
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removed += node.RemoveNodes("OverridePaletteIsPlayerPalette");
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removed += node.RemoveNodes("LineBuildSegmentPalette");
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}
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foreach (var node in actorNode.ChildrenMatching("D2kActorPreviewPlaceBuildingPreview"))
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{
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removed += node.RemoveNodes("OverridePalette");
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removed += node.RemoveNodes("OverridePaletteIsPlayerPalette");
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removed += node.RemoveNodes("LineBuildSegmentPalette");
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}
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foreach (var node in actorNode.ChildrenMatching("FootprintPlaceBuildingPreview"))
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removed += node.RemoveNodes("LineBuildSegmentPalette");
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foreach (var node in actorNode.ChildrenMatching("SequencePlaceBuildingPreview"))
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{
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removed += node.RemoveNodes("SequencePalette");
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removed += node.RemoveNodes("SequencePaletteIsPlayerPalette");
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removed += node.RemoveNodes("LineBuildSegmentPalette");
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}
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if (removed > 0)
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locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
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yield break;
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}
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}
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}
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@@ -88,6 +88,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemovePlayerHighlightPalette(),
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new ReplaceWithColoredOverlayPalette(),
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new RemoveRenderSpritesScale(),
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new RemovePlaceBuildingPalette(),
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})
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};
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@@ -72,8 +72,7 @@ namespace OpenRA.Mods.D2k.Traits
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protected override IEnumerable<IRenderable> RenderFootprint(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint,
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PlaceBuildingCellType filter = PlaceBuildingCellType.Invalid | PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild)
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{
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var cellPalette = wr.Palette(info.Palette);
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var linePalette = wr.Palette(info.LineBuildSegmentPalette);
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var palette = wr.Palette(info.Palette);
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var topLeftPos = wr.World.Map.CenterOfCell(topLeft);
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var candidateSafeTiles = unpathableCells.Update(topLeft);
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@@ -82,14 +81,14 @@ namespace OpenRA.Mods.D2k.Traits
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if ((c.Value & filter) == 0)
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continue;
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var tile = HasFlag(c.Value, PlaceBuildingCellType.Invalid) ? buildBlocked :
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var tile = (c.Value & PlaceBuildingCellType.Invalid) != 0 ? buildBlocked :
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(checkUnsafeTiles && candidateSafeTiles.Contains(c.Key) && info.UnsafeTerrainTypes.Contains(wr.World.Map.GetTerrainInfo(c.Key).Type))
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? buildUnsafe : buildOk;
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var pal = HasFlag(c.Value, PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
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var pos = wr.World.Map.CenterOfCell(c.Key);
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var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true, TintModifiers.IgnoreWorldTint);
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var alpha = (c.Value & PlaceBuildingCellType.LineBuild) != 0 ? info.LineBuildFootprintAlpha : info.FootprintAlpha;
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yield return new SpriteRenderable(tile, pos, offset, -511, palette, 1f, alpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
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}
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}
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}
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@@ -1,6 +1,5 @@
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^Palettes:
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-PlayerColorPalette:
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-PaletteFromPlayerPaletteWithAlpha@placebuilding:
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IndexedPlayerPalette:
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BasePalette: terrain
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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@@ -16,10 +15,6 @@
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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PaletteFromPlayerPaletteWithAlpha@Placebuilding:
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BaseName: placebuilding
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Alpha: 0.65
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BasePalette: player
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^Vehicle:
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RenderSprites:
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@@ -679,7 +679,7 @@
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Dimensions: 1,1
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Footprint: x
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ActorPreviewPlaceBuildingPreview:
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OverridePalette: placebuilding
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PreviewAlpha: 0.65
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SoundOnDamageTransition:
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DamagedSounds: xplobig4.aud
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DestroyedSounds: crumble.aud, xplobig4.aud
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@@ -850,7 +850,7 @@
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BuildSounds: hvydoor1.aud
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TerrainTypes: Clear,Road
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FootprintPlaceBuildingPreview:
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LineBuildSegmentPalette: placelinesegment
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LineBuildFootprintAlpha: 0.65
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 4
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@@ -110,11 +110,3 @@
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RotationPaletteEffect@water:
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ExcludePalettes: effect, chrome
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RotationBase: 32
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PaletteFromPaletteWithAlpha@placelinesegment:
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Name: placelinesegment
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BasePalette: terrain
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Alpha: 0.65
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PaletteFromPlayerPaletteWithAlpha@placebuilding:
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BaseName: placebuilding
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Alpha: 0.65
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BasePalette: player
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@@ -516,7 +516,7 @@ WEAP:
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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SequencePalette: placebuilding
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SequenceAlpha: 0.65
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HPAD:
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Inherits: ^BaseBuilding
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@@ -925,7 +925,7 @@ SAM:
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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SequencePalette: placebuilding
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SequenceAlpha: 0.65
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OBLI:
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Inherits: ^Defense
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@@ -2,7 +2,6 @@
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-PlayerColorPalette:
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-PaletteFromPlayerPaletteWithAlpha@deviatorgas:
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-PaletteFromPlayerPaletteWithAlpha@cloak:
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-PaletteFromPlayerPaletteWithAlpha@placebuilding:
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IndexedPlayerPalette:
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BasePalette: d2k
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BaseName: player
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@@ -26,7 +25,3 @@
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BaseName: cloak
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BasePalette: player
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Alpha: 0.55
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PaletteFromPlayerPaletteWithAlpha@Placebuilding:
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BaseName: placebuilding
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BasePalette: player
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Alpha: 0.65
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@@ -421,7 +421,7 @@
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ConcretePrerequisites: global-auto-concrete
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D2kActorPreviewPlaceBuildingPreview:
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RequiresPrerequisites: !global-auto-concrete
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OverridePalette: placebuilding
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PreviewAlpha: 0.65
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 3
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@@ -71,11 +71,3 @@
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BaseName: cloak
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BasePalette: player
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Alpha: 0.55
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PaletteFromPaletteWithAlpha@placelinesegment:
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Name: placelinesegment
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BasePalette: terrain
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Alpha: 0.65
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PaletteFromPlayerPaletteWithAlpha@placebuilding:
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BaseName: placebuilding
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BasePalette: player
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Alpha: 0.65
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@@ -670,7 +670,7 @@ wall:
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BuildSounds: CHUNG.WAV
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TerrainTypes: Rock, Concrete
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FootprintPlaceBuildingPreview:
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LineBuildSegmentPalette: placelinesegment
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LineBuildFootprintAlpha: 0.65
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 7
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@@ -1,7 +1,6 @@
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^Palettes:
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-PlayerColorPalette:
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-PaletteFromPlayerPaletteWithAlpha@cloak:
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-PaletteFromPlayerPaletteWithAlpha@placebuilding:
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IndexedPlayerPalette:
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BasePalette: player
|
||||
BaseName: player
|
||||
@@ -24,7 +23,3 @@
|
||||
BaseName: cloak
|
||||
BasePalette: player
|
||||
Alpha: 0.55
|
||||
PaletteFromPlayerPaletteWithAlpha@Placebuilding:
|
||||
BaseName: placebuilding
|
||||
BasePalette: player
|
||||
Alpha: 0.65
|
||||
|
||||
@@ -652,7 +652,7 @@
|
||||
BuildSounds: placbldg.aud, build5.aud
|
||||
UndeploySounds: cashturn.aud
|
||||
ActorPreviewPlaceBuildingPreview:
|
||||
OverridePalette: placebuilding
|
||||
PreviewAlpha: 0.65
|
||||
RequiresBuildableArea:
|
||||
AreaTypes: building
|
||||
SoundOnDamageTransition:
|
||||
@@ -760,7 +760,7 @@
|
||||
TerrainTypes: Clear,Road
|
||||
UndeploySounds: cashturn.aud
|
||||
FootprintPlaceBuildingPreview:
|
||||
LineBuildSegmentPalette: placelinesegment
|
||||
LineBuildFootprintAlpha: 0.65
|
||||
RequiresBuildableArea:
|
||||
AreaTypes: building
|
||||
Adjacent: 7
|
||||
|
||||
@@ -191,7 +191,7 @@ WEAF:
|
||||
-ActorPreviewPlaceBuildingPreview:
|
||||
SequencePlaceBuildingPreview:
|
||||
Sequence: place
|
||||
SequencePalette: placebuilding
|
||||
SequenceAlpha: 0.65
|
||||
|
||||
DOMF:
|
||||
Inherits: ^FakeBuilding
|
||||
|
||||
@@ -94,14 +94,6 @@
|
||||
ChronoshiftPaletteEffect:
|
||||
FlashPaletteEffect@NUKE:
|
||||
Type: Nuke
|
||||
PaletteFromPaletteWithAlpha@placelinesegment:
|
||||
Name: placelinesegment
|
||||
BasePalette: terrain
|
||||
Alpha: 0.65
|
||||
PaletteFromPlayerPaletteWithAlpha@placebuilding:
|
||||
BaseName: placebuilding
|
||||
BasePalette: player
|
||||
Alpha: 0.65
|
||||
IndexedPalette@CIV2:
|
||||
Name: civilian2
|
||||
BasePalette: player
|
||||
|
||||
@@ -1103,7 +1103,7 @@ WEAP:
|
||||
-ActorPreviewPlaceBuildingPreview:
|
||||
SequencePlaceBuildingPreview:
|
||||
Sequence: place
|
||||
SequencePalette: placebuilding
|
||||
SequenceAlpha: 0.65
|
||||
|
||||
FACT:
|
||||
Inherits: ^Building
|
||||
@@ -1290,7 +1290,7 @@ PROC:
|
||||
-ActorPreviewPlaceBuildingPreview:
|
||||
SequencePlaceBuildingPreview:
|
||||
Sequence: idle
|
||||
SequencePalette: placebuilding
|
||||
SequenceAlpha: 0.65
|
||||
WithResourceStoragePipsDecoration:
|
||||
Position: BottomLeft
|
||||
Margin: 4, 3
|
||||
|
||||
@@ -324,9 +324,10 @@
|
||||
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
|
||||
UndeploySounds: cashturn.aud
|
||||
ActorPreviewPlaceBuildingPreview:
|
||||
Palette: placefootprint
|
||||
LineBuildSegmentPalette: placelinesegment
|
||||
OverridePalette: placebuilding
|
||||
Palette: ra
|
||||
FootprintAlpha: 0.7
|
||||
LineBuildFootprintAlpha: 0.5
|
||||
PreviewAlpha: 0.55
|
||||
FootprintUnderPreview: Valid, LineBuild, Invalid
|
||||
FootprintOverPreview: None
|
||||
RequiresBuildableArea:
|
||||
@@ -483,8 +484,9 @@
|
||||
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
|
||||
UndeploySounds: cashturn.aud
|
||||
FootprintPlaceBuildingPreview:
|
||||
Palette: placefootprint
|
||||
LineBuildSegmentPalette: placelinesegment
|
||||
Palette: ra
|
||||
FootprintAlpha: 0.7
|
||||
LineBuildFootprintAlpha: 0.5
|
||||
RequiresBuildableArea:
|
||||
AreaTypes: building
|
||||
Adjacent: 7
|
||||
@@ -533,8 +535,9 @@
|
||||
UndeploySounds: cashturn.aud
|
||||
SequencePlaceBuildingPreview:
|
||||
Sequence: place
|
||||
SequencePalette: placebuilding
|
||||
Palette: placefootprint
|
||||
Palette: ra
|
||||
FootprintAlpha: 0.7
|
||||
SequenceAlpha: 0.55
|
||||
KillsSelf:
|
||||
RemoveInstead: true
|
||||
RenderSprites:
|
||||
|
||||
@@ -129,18 +129,6 @@
|
||||
PlayerColorPalette:
|
||||
BasePalette: player
|
||||
RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
|
||||
PaletteFromPaletteWithAlpha@placebuilding:
|
||||
Name: placefootprint
|
||||
BasePalette: ra
|
||||
Alpha: 0.7
|
||||
PaletteFromPaletteWithAlpha@placelinesegment:
|
||||
Name: placelinesegment
|
||||
BasePalette: ra
|
||||
Alpha: 0.5
|
||||
PaletteFromPlayerPaletteWithAlpha@placebuilding:
|
||||
BaseName: placebuilding
|
||||
BasePalette: player
|
||||
Alpha: 0.55
|
||||
PaletteFromPlayerPaletteWithAlpha@cloak:
|
||||
BaseName: cloak
|
||||
BasePalette: player
|
||||
|
||||
@@ -378,6 +378,7 @@ EditorWorld:
|
||||
EditorCursorLayer:
|
||||
EditorResourceLayer:
|
||||
EditorSelectionLayer:
|
||||
Palette: placefootprint
|
||||
Palette: ra
|
||||
FootprintAlpha: 0.7
|
||||
LoadWidgetAtGameStart:
|
||||
EditorActionManager:
|
||||
|
||||
Reference in New Issue
Block a user