Fix crashing when a spy's "real" owner gets changed
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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Color GetColor()
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Color GetColor()
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{
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{
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return self.EffectiveOwner != null ? self.EffectiveOwner.Owner.Color.RGB : self.Owner.Color.RGB;
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return self.EffectiveOwner != null && self.EffectiveOwner.Disguised ? self.EffectiveOwner.Owner.Color.RGB : self.Owner.Color.RGB;
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}
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}
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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