Merge pull request #8114 from penev92/bleed_d2kUpgrades

Add D2k building upgrades
This commit is contained in:
Matthias Mailänder
2015-05-24 08:23:28 +02:00
11 changed files with 199 additions and 49 deletions

View File

@@ -211,6 +211,7 @@ namespace OpenRA
public Hotkey ProductionTypeNavalKey = new Hotkey(Keycode.I, Modifiers.None); public Hotkey ProductionTypeNavalKey = new Hotkey(Keycode.I, Modifiers.None);
public Hotkey ProductionTypeTankKey = new Hotkey(Keycode.I, Modifiers.None); public Hotkey ProductionTypeTankKey = new Hotkey(Keycode.I, Modifiers.None);
public Hotkey ProductionTypeMerchantKey = new Hotkey(Keycode.O, Modifiers.None); public Hotkey ProductionTypeMerchantKey = new Hotkey(Keycode.O, Modifiers.None);
public Hotkey ProductionTypeUpgradeKey = new Hotkey(Keycode.R, Modifiers.None);
public Hotkey SupportPower01Key = new Hotkey(Keycode.UNKNOWN, Modifiers.None); public Hotkey SupportPower01Key = new Hotkey(Keycode.UNKNOWN, Modifiers.None);
public Hotkey SupportPower02Key = new Hotkey(Keycode.UNKNOWN, Modifiers.None); public Hotkey SupportPower02Key = new Hotkey(Keycode.UNKNOWN, Modifiers.None);

View File

@@ -425,7 +425,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{ "ProductionTypeAircraftKey", "Aircraft Tab" }, { "ProductionTypeAircraftKey", "Aircraft Tab" },
{ "ProductionTypeNavalKey", "Naval Tab" }, { "ProductionTypeNavalKey", "Naval Tab" },
{ "ProductionTypeTankKey", "Tank Tab" }, { "ProductionTypeTankKey", "Tank Tab" },
{ "ProductionTypeMerchantKey", "Starport Tab" } { "ProductionTypeMerchantKey", "Starport Tab" },
{ "ProductionTypeUpgradeKey", "Upgrade Tab" }
}; };
for (var i = 1; i <= 24; i++) for (var i = 1; i <= 24; i++)

View File

@@ -37,6 +37,7 @@ Speech:
EnemyUnitsDetected: ENEMY_DETECTED EnemyUnitsDetected: ENEMY_DETECTED
UnitRepaired: GANEW UnitRepaired: GANEW
CannotDeploy: DPLOY CannotDeploy: DPLOY
Upgrading: UPGRD
Sounds: Sounds:
DefaultVariant: .WAV DefaultVariant: .WAV

View File

@@ -45,6 +45,9 @@ production-icons: chrome.png
building: 430,0,16,16 building: 430,0,16,16
building-disabled: 446,0,16,16 building-disabled: 446,0,16,16
building-alert: 462,0,16,16 building-alert: 462,0,16,16
upgrade: 430,224,16,16
upgrade-disabled: 446,224,16,16
upgrade-alert: 462,224,16,16
infantry: 430,32,16,16 infantry: 430,32,16,16
infantry-disabled: 446,32,16,16 infantry-disabled: 446,32,16,16
infantry-alert: 462,32,16,16 infantry-alert: 462,32,16,16

View File

@@ -243,7 +243,7 @@ Container@PLAYER_WIDGETS:
IconSize: 58, 48 IconSize: 58, 48
IconMargin: 2, 0 IconMargin: 2, 0
IconSpriteOffset: 0, 0 IconSpriteOffset: 0, 0
MinimumRows: 4 MinimumRows: 5
MaximumRows: 6 MaximumRows: 6
Container@PALETTE_FOREGROUND: Container@PALETTE_FOREGROUND:
X: 64 X: 64
@@ -259,7 +259,7 @@ Container@PLAYER_WIDGETS:
X: 6 X: 6
Y: 2 Y: 2
Width: 25 Width: 25
Height: 243 Height: 274
Children: Children:
ProductionTypeButton@BUILDING: ProductionTypeButton@BUILDING:
Width: 25 Width: 25
@@ -275,12 +275,27 @@ Container@PLAYER_WIDGETS:
X: 5 X: 5
Y: 5 Y: 5
ImageCollection: production-icons ImageCollection: production-icons
ProductionTypeButton@INFANTRY: ProductionTypeButton@UPGRADE:
Y: 31 Y: 31
Width: 25 Width: 25
Height: 25 Height: 25
VisualHeight: 0 VisualHeight: 0
Background: sidebar-button Background: sidebar-button
TooltipText: Upgrades
TooltipContainer: TOOLTIP_CONTAINER
ProductionGroup: Upgrade
HotkeyName: ProductionTypeUpgradeKey
Children:
Image@ICON:
X: 5
Y: 5
ImageCollection: production-icons
ProductionTypeButton@INFANTRY:
Y: 62
Width: 25
Height: 25
VisualHeight: 0
Background: sidebar-button
TooltipText: Infantry TooltipText: Infantry
TooltipContainer: TOOLTIP_CONTAINER TooltipContainer: TOOLTIP_CONTAINER
ProductionGroup: Infantry ProductionGroup: Infantry
@@ -291,12 +306,12 @@ Container@PLAYER_WIDGETS:
Y: 5 Y: 5
ImageCollection: production-icons ImageCollection: production-icons
ProductionTypeButton@VEHICLE: ProductionTypeButton@VEHICLE:
Y: 62 Y: 93
Width: 25 Width: 25
Height: 25 Height: 25
VisualHeight: 0 VisualHeight: 0
Background: sidebar-button Background: sidebar-button
TooltipText: Vehicles TooltipText: Light Vehicles
TooltipContainer: TOOLTIP_CONTAINER TooltipContainer: TOOLTIP_CONTAINER
ProductionGroup: Vehicle ProductionGroup: Vehicle
HotkeyName: ProductionTypeVehicleKey HotkeyName: ProductionTypeVehicleKey
@@ -306,12 +321,12 @@ Container@PLAYER_WIDGETS:
Y: 5 Y: 5
ImageCollection: production-icons ImageCollection: production-icons
ProductionTypeButton@TANKS: ProductionTypeButton@TANKS:
Y: 93 Y: 124
Width: 25 Width: 25
Height: 25 Height: 25
VisualHeight: 0 VisualHeight: 0
Background: sidebar-button Background: sidebar-button
TooltipText: Tanks TooltipText: Heavy Vehicles
TooltipContainer: TOOLTIP_CONTAINER TooltipContainer: TOOLTIP_CONTAINER
ProductionGroup: Armor ProductionGroup: Armor
HotkeyName: ProductionTypeTankKey HotkeyName: ProductionTypeTankKey
@@ -321,7 +336,7 @@ Container@PLAYER_WIDGETS:
Y: 5 Y: 5
ImageCollection: production-icons ImageCollection: production-icons
ProductionTypeButton@AIRCRAFT: ProductionTypeButton@AIRCRAFT:
Y: 124 Y: 155
Width: 25 Width: 25
Height: 25 Height: 25
VisualHeight: 0 VisualHeight: 0
@@ -336,7 +351,7 @@ Container@PLAYER_WIDGETS:
Y: 5 Y: 5
ImageCollection: production-icons ImageCollection: production-icons
ProductionTypeButton@STARPORT: ProductionTypeButton@STARPORT:
Y: 155 Y: 186
Width: 25 Width: 25
Height: 25 Height: 25
VisualHeight: 0 VisualHeight: 0
@@ -351,7 +366,7 @@ Container@PLAYER_WIDGETS:
Y: 5 Y: 5
ImageCollection: production-icons ImageCollection: production-icons
Button@SCROLL_UP_BUTTON: Button@SCROLL_UP_BUTTON:
Y: 186 Y: 217
Width: 25 Width: 25
Height: 25 Height: 25
VisualHeight: 0 VisualHeight: 0
@@ -365,7 +380,7 @@ Container@PLAYER_WIDGETS:
ImageCollection: scrollbar ImageCollection: scrollbar
ImageName: up_arrow ImageName: up_arrow
Button@SCROLL_DOWN_BUTTON: Button@SCROLL_DOWN_BUTTON:
Y: 217 Y: 248
Width: 25 Width: 25
Height: 25 Height: 25
VisualHeight: 0 VisualHeight: 0

View File

@@ -1,6 +1,7 @@
Player: Player:
HackyAI@Omnius: HackyAI@Omnius:
Name: Omnius Name: Omnius
BuildingQueues: Building, Upgrade
UnitQueues: Infantry, Vehicle, Armor, Starport UnitQueues: Infantry, Vehicle, Armor, Starport
BuildingCommonNames: BuildingCommonNames:
ConstructionYard: conyard ConstructionYard: conyard
@@ -21,6 +22,10 @@ Player:
radar: 1 radar: 1
hightech: 1 hightech: 1
palace: 1 palace: 1
upgrade.barracks: 1
upgrade.light: 1
upgrade.heavy: 1
upgrade.hightech: 1
BuildingFractions: BuildingFractions:
refinery: 20.1% refinery: 20.1%
barracks: 0.1% barracks: 0.1%
@@ -34,6 +39,10 @@ Player:
guntower: 8% guntower: 8%
rockettower: 6% rockettower: 6%
power: 10% power: 10%
upgrade.barracks: 0.1%
upgrade.light: 0.1%
upgrade.heavy: 0.1%
upgrade.hightech: 0.1%
UnitsToBuild: UnitsToBuild:
carryall: 1% carryall: 1%
rifle: 6% rifle: 6%
@@ -118,6 +127,7 @@ Player:
CheckRadius: 7c0 CheckRadius: 7c0
HackyAI@Vidius: HackyAI@Vidius:
Name: Vidious Name: Vidious
BuildingQueues: Building, Upgrade
UnitQueues: Infantry, Vehicle, Armor, Starport UnitQueues: Infantry, Vehicle, Armor, Starport
BuildingCommonNames: BuildingCommonNames:
ConstructionYard: conyard ConstructionYard: conyard
@@ -138,6 +148,10 @@ Player:
radar: 1 radar: 1
hightech: 1 hightech: 1
palace: 1 palace: 1
upgrade.barracks: 1
upgrade.light: 1
upgrade.heavy: 1
upgrade.hightech: 1
BuildingFractions: BuildingFractions:
refinery: 20.1% refinery: 20.1%
barracks: 0.1% barracks: 0.1%
@@ -151,6 +165,10 @@ Player:
guntower: 5% guntower: 5%
rockettower: 10% rockettower: 10%
power: 12% power: 12%
upgrade.barracks: 0.1%
upgrade.light: 0.1%
upgrade.heavy: 0.1%
upgrade.hightech: 0.1%
UnitsToBuild: UnitsToBuild:
carryall: 1% carryall: 1%
rifle: 2% rifle: 2%
@@ -235,6 +253,7 @@ Player:
CheckRadius: 7c0 CheckRadius: 7c0
HackyAI@Gladius: HackyAI@Gladius:
Name: Gladius Name: Gladius
BuildingQueues: Building, Upgrade
UnitQueues: Infantry, Vehicle, Armor, Starport UnitQueues: Infantry, Vehicle, Armor, Starport
BuildingCommonNames: BuildingCommonNames:
ConstructionYard: conyard ConstructionYard: conyard
@@ -255,6 +274,10 @@ Player:
radar: 1 radar: 1
hightech: 1 hightech: 1
palace: 1 palace: 1
upgrade.barracks: 1
upgrade.light: 1
upgrade.heavy: 1
upgrade.hightech: 1
BuildingFractions: BuildingFractions:
refinery: 20.1% refinery: 20.1%
barracks: 0.1% barracks: 0.1%
@@ -268,6 +291,10 @@ Player:
guntower: 4% guntower: 4%
rockettower: 12% rockettower: 12%
power: 10% power: 10%
upgrade.barracks: 0.1%
upgrade.light: 0.1%
upgrade.heavy: 0.1%
upgrade.hightech: 0.1%
UnitsToBuild: UnitsToBuild:
carryall: 1% carryall: 1%
rifle: 15% rifle: 15%

View File

@@ -29,7 +29,7 @@ engineer:
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: radar, ~techlevel.medium Prerequisites: upgrade.barracks, ~techlevel.medium
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:
@@ -59,7 +59,7 @@ bazooka:
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: radar, ~techlevel.medium Prerequisites: upgrade.barracks, ~techlevel.medium
Valued: Valued:
Cost: 250 Cost: 250
Tooltip: Tooltip:
@@ -73,7 +73,7 @@ bazooka:
Speed: 42 Speed: 42
Armament: Armament:
Weapon: Bazooka Weapon: Bazooka
LocalOffset: 128,0,256 LocalOffset: 0,0,555
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
DamageModifiers: DamageModifiers:
@@ -87,7 +87,7 @@ medic:
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: ~barracks.medics, ~techlevel.high Prerequisites: ~barracks.medics, upgrade.barracks, ~techlevel.high
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:
@@ -124,7 +124,7 @@ fremen:
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 85 BuildPaletteOrder: 100
Prerequisites: ~barracks.atreides, palace, ~techlevel.high Prerequisites: ~barracks.atreides, palace, ~techlevel.high
Selectable: Selectable:
Bounds: 12,17,0,0 Bounds: 12,17,0,0
@@ -159,8 +159,8 @@ grenadier:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 10 BuildPaletteOrder: 80
Prerequisites: ~barracks.atreides, ~techlevel.medium Prerequisites: ~barracks.atreides, upgrade.barracks, hightech, ~techlevel.medium
Valued: Valued:
Cost: 160 Cost: 160
Tooltip: Tooltip:

View File

@@ -149,3 +149,91 @@ wormspawner:
RenderEditorOnly: RenderEditorOnly:
BodyOrientation: BodyOrientation:
WormSpawner: WormSpawner:
upgrade.conyard:
Tooltip:
Name: Construction Yard Upgrade
Description: Unlocks new construction options
Buildable:
BuildPaletteOrder: 50
Queue: Upgrade
BuildLimit: 1
Valued:
Cost: 1000
RenderSprites:
Image: conyard.harkonnen
RaceImages:
atreides: conyard.atreides
ordos: conyard.ordos
corrino: conyard.corrino
ProvidesPrerequisite@upgradename:
upgrade.barracks:
Tooltip:
Name: Barracks Upgrade
Description: Unlocks additional infantry
Buildable:
BuildPaletteOrder: 50
Prerequisites: barracks
Queue: Upgrade
BuildLimit: 1
Valued:
Cost: 500
RenderSprites:
Image: barracks.harkonnen
RaceImages:
atreides: barracks.atreides
ordos: barracks.ordos
ProvidesPrerequisite@upgradename:
upgrade.light:
Tooltip:
Name: Light Factory Upgrade
Description: Unlocks additional light units
Buildable:
BuildPaletteOrder: 50
Prerequisites: light
Queue: Upgrade
BuildLimit: 1
Valued:
Cost: 400
RenderSprites:
Image: light.harkonnen
RaceImages:
atreides: light.atreides
ordos: light.ordos
ProvidesPrerequisite@upgradename:
upgrade.heavy:
Tooltip:
Name: Heavy Factory Upgrade
Description: Unlocks advanced technology and heavy weapons
Buildable:
BuildPaletteOrder: 50
Prerequisites: heavy
Queue: Upgrade
BuildLimit: 1
Valued:
Cost: 800
RenderSprites:
Image: heavy.harkonnen
RaceImages:
atreides: heavy.atreides
ordos: heavy.ordos
corrino: heavy.corrino
ProvidesPrerequisite@upgradename:
upgrade.hightech:
Tooltip:
Name: High Tech Factory Upgrade
Description: Unlocks the Air Strike superweapon
Buildable:
BuildPaletteOrder: 50
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
Queue: Upgrade
BuildLimit: 1
Valued:
Cost: 1500
RenderSprites:
Image: hightech.atreides
ProvidesPrerequisite@upgradename:

View File

@@ -6,6 +6,12 @@ Player:
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: BuildingReady ReadyAudio: BuildingReady
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Upgrade:
Type: Upgrade
LowPowerSlowdown: 3
QueuedAudio: Upgrading
ReadyAudio: NewOptions
BlockedAudio: NoRoom
ClassicProductionQueue@Infantry: ClassicProductionQueue@Infantry:
Type: Infantry Type: Infantry
LowPowerSlowdown: 2 LowPowerSlowdown: 2

View File

@@ -32,6 +32,8 @@ concreteb:
Dimensions: 3,3 Dimensions: 3,3
Valued: Valued:
Cost: 50 Cost: 50
Buildable:
Prerequisites: upgrade.conyard
conyard: conyard:
Inherits: ^Building Inherits: ^Building
@@ -52,7 +54,9 @@ conyard:
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
Production: Production:
Produces: Building Produces: Building, Upgrade
MoveIntoWorld: false
Exit:
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
@@ -299,9 +303,10 @@ light:
ProvidesPrerequisite@harkonnen: ProvidesPrerequisite@harkonnen:
Prerequisite: light.harkonnen Prerequisite: light.harkonnen
Race: harkonnen Race: harkonnen
ProvidesPrerequisite@TRIKES: ProvidesPrerequisite@trikes:
Prerequisite: light.regulartrikes Prerequisite: light.regulartrikes
Race: atreides, harkonnen Race: atreides, harkonnen
ProvidesPrerequisite@buildingname:
WithProductionOverlay@WELDING: WithProductionOverlay@WELDING:
Sequence: production-welding Sequence: production-welding
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
@@ -350,6 +355,9 @@ heavy:
ProvidesPrerequisite@harkonnen: ProvidesPrerequisite@harkonnen:
Prerequisite: heavy.harkonnen Prerequisite: heavy.harkonnen
Race: harkonnen Race: harkonnen
ProvidesPrerequisite@missiletank:
Prerequisite: heavy.missiletank
Race: atreides, harkonnen
RenderBuilding: RenderBuilding:
Image: heavy.harkonnen Image: heavy.harkonnen
RaceImages: RaceImages:
@@ -414,7 +422,7 @@ starport:
Name: Starport Name: Starport
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
Buildable: Buildable:
Prerequisites: radar, ~techlevel.high Prerequisites: heavy, radar, ~techlevel.high
Queue: Building Queue: Building
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Building: Building:
@@ -523,7 +531,7 @@ guntower:
Valued: Valued:
Cost: 650 Cost: 650
Tooltip: Tooltip:
Name: Gun Tower Name: Gun Turret
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building: Building:
Adjacent: 4 Adjacent: 4
@@ -572,12 +580,12 @@ rockettower:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
Prerequisites: radar, ~techlevel.medium Prerequisites: radar, upgrade.conyard, ~techlevel.medium
BuildPaletteOrder: 120 BuildPaletteOrder: 120
Valued: Valued:
Cost: 850 Cost: 850
Tooltip: Tooltip:
Name: Rocket Tower Name: Rocket Turret
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
Building: Building:
Adjacent: 4 Adjacent: 4
@@ -627,7 +635,7 @@ repair:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
Prerequisites: heavy, ~techlevel.medium Prerequisites: heavy, upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 130 BuildPaletteOrder: 130
Valued: Valued:
Cost: 500 Cost: 500
@@ -672,7 +680,7 @@ hightech:
Valued: Valued:
Cost: 750 Cost: 750
Tooltip: Tooltip:
Name: High Tech Facility Name: High Tech Factory
Description: Unlocks advanced technology Description: Unlocks advanced technology
ProductionFromMapEdge: ProductionFromMapEdge:
Produces: Aircraft Produces: Aircraft
@@ -694,17 +702,31 @@ hightech:
RaceImages: RaceImages:
atreides: hightech.atreides atreides: hightech.atreides
ordos: hightech.ordos ordos: hightech.ordos
ProvidesPrerequisite@upgrade:
Prerequisite: hightech.atreides
Race: atreides
ProvidesPrerequisite@buildingname:
AirstrikePower:
Icon: ornistrike
Description: Air Strike
Prerequisites: ~techlevel.superweapons, upgrade.hightech
ChargeTime: 180
SquadSize: 3
LongDesc: Ornithopters hit the target with parabombs
UnitType: orni.bomber
SelectTargetSound:
DisplayBeacon: True
CameraActor: camera
WithProductionOverlay@WELDING: WithProductionOverlay@WELDING:
Sequence: production-welding Sequence: production-welding
Power: Power:
Amount: -40 Amount: -40
ProvidesPrerequisite@buildingname:
research: research:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
Prerequisites: hightech, ~techlevel.high Prerequisites: radar, heavy, upgrade.heavy, ~techlevel.high
BuildPaletteOrder: 140 BuildPaletteOrder: 140
Selectable: Selectable:
Bounds: 96,64 Bounds: 96,64
@@ -757,7 +779,7 @@ palace:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: Palace Name: Palace
Description: Unlocks elite infantry and support powers Description: Unlocks elite infantry
Building: Building:
Footprint: xx= xxx =xx Footprint: xx= xxx =xx
Dimensions: 3,3 Dimensions: 3,3
@@ -780,23 +802,9 @@ palace:
Range: 4 Range: 4
Power: Power:
Amount: -50 Amount: -50
ProvidesPrerequisite@airstrike:
Prerequisite: palace.airstrike
Race: atreides, ordos
ProvidesPrerequisite@nuke: ProvidesPrerequisite@nuke:
Prerequisite: palace.nuke Prerequisite: palace.nuke
Race: harkonnen Race: harkonnen
AirstrikePower:
Icon: ornistrike
Prerequisites: ~techlevel.superweapons, ~palace.airstrike
Description: Air Strike
ChargeTime: 180
SquadSize: 3
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
UnitType: orni.bomber
SelectTargetSound:
DisplayBeacon: True
CameraActor: camera
NukePower: NukePower:
Icon: deathhand Icon: deathhand
Prerequisites: ~techlevel.superweapons, ~palace.nuke Prerequisites: ~techlevel.superweapons, ~palace.nuke

View File

@@ -1,7 +1,7 @@
mcv: mcv:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Prerequisites: repair, ~techlevel.medium Prerequisites: repair, upgrade.heavy, ~techlevel.medium
Queue: Armor Queue: Armor
BuildPaletteOrder: 110 BuildPaletteOrder: 110
Valued: Valued:
@@ -124,7 +124,7 @@ quad:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
Prerequisites: radar, ~techlevel.medium Prerequisites: upgrade.light, ~techlevel.medium
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Valued: Valued:
Cost: 400 Cost: 400
@@ -157,7 +157,7 @@ siegetank:
Inherits: ^Tank Inherits: ^Tank
Buildable: Buildable:
Queue: Armor Queue: Armor
Prerequisites: radar, ~techlevel.medium Prerequisites: upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Valued: Valued:
Cost: 850 Cost: 850
@@ -209,7 +209,7 @@ missiletank:
Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Buildable: Buildable:
Queue: Armor Queue: Armor
Prerequisites: hightech, ~techlevel.high Prerequisites: ~heavy.missiletank, upgrade.heavy, research, ~techlevel.high
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Mobile: Mobile:
Speed: 64 Speed: 64
@@ -350,7 +350,7 @@ raider:
stealthraider: stealthraider:
Inherits: raider Inherits: raider
Buildable: Buildable:
Prerequisites: ~light.ordos, hightech, ~techlevel.medium Prerequisites: ~light.ordos, upgrade.light, ~techlevel.medium
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Valued: Valued:
Cost: 400 Cost: 400