Merge pull request #8114 from penev92/bleed_d2kUpgrades
Add D2k building upgrades
This commit is contained in:
@@ -211,6 +211,7 @@ namespace OpenRA
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public Hotkey ProductionTypeNavalKey = new Hotkey(Keycode.I, Modifiers.None);
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public Hotkey ProductionTypeNavalKey = new Hotkey(Keycode.I, Modifiers.None);
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public Hotkey ProductionTypeTankKey = new Hotkey(Keycode.I, Modifiers.None);
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public Hotkey ProductionTypeTankKey = new Hotkey(Keycode.I, Modifiers.None);
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public Hotkey ProductionTypeMerchantKey = new Hotkey(Keycode.O, Modifiers.None);
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public Hotkey ProductionTypeMerchantKey = new Hotkey(Keycode.O, Modifiers.None);
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public Hotkey ProductionTypeUpgradeKey = new Hotkey(Keycode.R, Modifiers.None);
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public Hotkey SupportPower01Key = new Hotkey(Keycode.UNKNOWN, Modifiers.None);
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public Hotkey SupportPower01Key = new Hotkey(Keycode.UNKNOWN, Modifiers.None);
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public Hotkey SupportPower02Key = new Hotkey(Keycode.UNKNOWN, Modifiers.None);
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public Hotkey SupportPower02Key = new Hotkey(Keycode.UNKNOWN, Modifiers.None);
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@@ -425,7 +425,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{ "ProductionTypeAircraftKey", "Aircraft Tab" },
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{ "ProductionTypeAircraftKey", "Aircraft Tab" },
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{ "ProductionTypeNavalKey", "Naval Tab" },
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{ "ProductionTypeNavalKey", "Naval Tab" },
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{ "ProductionTypeTankKey", "Tank Tab" },
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{ "ProductionTypeTankKey", "Tank Tab" },
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{ "ProductionTypeMerchantKey", "Starport Tab" }
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{ "ProductionTypeMerchantKey", "Starport Tab" },
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{ "ProductionTypeUpgradeKey", "Upgrade Tab" }
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};
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};
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for (var i = 1; i <= 24; i++)
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for (var i = 1; i <= 24; i++)
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@@ -37,6 +37,7 @@ Speech:
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EnemyUnitsDetected: ENEMY_DETECTED
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EnemyUnitsDetected: ENEMY_DETECTED
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UnitRepaired: GANEW
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UnitRepaired: GANEW
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CannotDeploy: DPLOY
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CannotDeploy: DPLOY
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Upgrading: UPGRD
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Sounds:
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Sounds:
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DefaultVariant: .WAV
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DefaultVariant: .WAV
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@@ -45,6 +45,9 @@ production-icons: chrome.png
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building: 430,0,16,16
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building: 430,0,16,16
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building-disabled: 446,0,16,16
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building-disabled: 446,0,16,16
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building-alert: 462,0,16,16
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building-alert: 462,0,16,16
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upgrade: 430,224,16,16
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upgrade-disabled: 446,224,16,16
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upgrade-alert: 462,224,16,16
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infantry: 430,32,16,16
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infantry: 430,32,16,16
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infantry-disabled: 446,32,16,16
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infantry-disabled: 446,32,16,16
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infantry-alert: 462,32,16,16
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infantry-alert: 462,32,16,16
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@@ -243,7 +243,7 @@ Container@PLAYER_WIDGETS:
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IconSize: 58, 48
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IconSize: 58, 48
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IconMargin: 2, 0
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IconMargin: 2, 0
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IconSpriteOffset: 0, 0
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IconSpriteOffset: 0, 0
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MinimumRows: 4
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MinimumRows: 5
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MaximumRows: 6
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MaximumRows: 6
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Container@PALETTE_FOREGROUND:
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Container@PALETTE_FOREGROUND:
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X: 64
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X: 64
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@@ -259,7 +259,7 @@ Container@PLAYER_WIDGETS:
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X: 6
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X: 6
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Y: 2
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Y: 2
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Width: 25
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Width: 25
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Height: 243
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Height: 274
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Children:
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Children:
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ProductionTypeButton@BUILDING:
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ProductionTypeButton@BUILDING:
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Width: 25
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Width: 25
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@@ -275,12 +275,27 @@ Container@PLAYER_WIDGETS:
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X: 5
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X: 5
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Y: 5
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Y: 5
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ImageCollection: production-icons
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ImageCollection: production-icons
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ProductionTypeButton@INFANTRY:
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ProductionTypeButton@UPGRADE:
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Y: 31
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Y: 31
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Width: 25
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Width: 25
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Height: 25
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Height: 25
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VisualHeight: 0
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VisualHeight: 0
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Background: sidebar-button
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Background: sidebar-button
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TooltipText: Upgrades
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Upgrade
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HotkeyName: ProductionTypeUpgradeKey
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Children:
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Image@ICON:
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X: 5
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Y: 5
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ImageCollection: production-icons
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ProductionTypeButton@INFANTRY:
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Y: 62
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Width: 25
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Height: 25
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VisualHeight: 0
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Background: sidebar-button
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TooltipText: Infantry
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TooltipText: Infantry
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Infantry
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ProductionGroup: Infantry
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@@ -291,12 +306,12 @@ Container@PLAYER_WIDGETS:
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Y: 5
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Y: 5
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ImageCollection: production-icons
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ImageCollection: production-icons
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ProductionTypeButton@VEHICLE:
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ProductionTypeButton@VEHICLE:
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Y: 62
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Y: 93
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Width: 25
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Width: 25
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Height: 25
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Height: 25
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VisualHeight: 0
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VisualHeight: 0
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Background: sidebar-button
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Background: sidebar-button
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TooltipText: Vehicles
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TooltipText: Light Vehicles
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Vehicle
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ProductionGroup: Vehicle
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HotkeyName: ProductionTypeVehicleKey
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HotkeyName: ProductionTypeVehicleKey
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@@ -306,12 +321,12 @@ Container@PLAYER_WIDGETS:
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Y: 5
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Y: 5
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ImageCollection: production-icons
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ImageCollection: production-icons
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ProductionTypeButton@TANKS:
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ProductionTypeButton@TANKS:
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Y: 93
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Y: 124
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Width: 25
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Width: 25
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Height: 25
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Height: 25
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VisualHeight: 0
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VisualHeight: 0
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Background: sidebar-button
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Background: sidebar-button
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TooltipText: Tanks
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TooltipText: Heavy Vehicles
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Armor
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ProductionGroup: Armor
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HotkeyName: ProductionTypeTankKey
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HotkeyName: ProductionTypeTankKey
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@@ -321,7 +336,7 @@ Container@PLAYER_WIDGETS:
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Y: 5
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Y: 5
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ImageCollection: production-icons
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ImageCollection: production-icons
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ProductionTypeButton@AIRCRAFT:
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ProductionTypeButton@AIRCRAFT:
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Y: 124
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Y: 155
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Width: 25
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Width: 25
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Height: 25
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Height: 25
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VisualHeight: 0
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VisualHeight: 0
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@@ -336,7 +351,7 @@ Container@PLAYER_WIDGETS:
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Y: 5
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Y: 5
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ImageCollection: production-icons
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ImageCollection: production-icons
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ProductionTypeButton@STARPORT:
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ProductionTypeButton@STARPORT:
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Y: 155
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Y: 186
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Width: 25
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Width: 25
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Height: 25
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Height: 25
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VisualHeight: 0
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VisualHeight: 0
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@@ -351,7 +366,7 @@ Container@PLAYER_WIDGETS:
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Y: 5
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Y: 5
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ImageCollection: production-icons
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ImageCollection: production-icons
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Button@SCROLL_UP_BUTTON:
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Button@SCROLL_UP_BUTTON:
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Y: 186
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Y: 217
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Width: 25
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Width: 25
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Height: 25
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Height: 25
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VisualHeight: 0
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VisualHeight: 0
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@@ -365,7 +380,7 @@ Container@PLAYER_WIDGETS:
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ImageCollection: scrollbar
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ImageCollection: scrollbar
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ImageName: up_arrow
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ImageName: up_arrow
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Button@SCROLL_DOWN_BUTTON:
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Button@SCROLL_DOWN_BUTTON:
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Y: 217
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Y: 248
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Width: 25
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Width: 25
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Height: 25
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Height: 25
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VisualHeight: 0
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VisualHeight: 0
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@@ -1,6 +1,7 @@
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Player:
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Player:
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HackyAI@Omnius:
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HackyAI@Omnius:
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Name: Omnius
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Name: Omnius
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BuildingQueues: Building, Upgrade
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UnitQueues: Infantry, Vehicle, Armor, Starport
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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BuildingCommonNames:
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ConstructionYard: conyard
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ConstructionYard: conyard
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@@ -21,6 +22,10 @@ Player:
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radar: 1
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radar: 1
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hightech: 1
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hightech: 1
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palace: 1
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palace: 1
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upgrade.barracks: 1
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upgrade.light: 1
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upgrade.heavy: 1
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upgrade.hightech: 1
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BuildingFractions:
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BuildingFractions:
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refinery: 20.1%
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refinery: 20.1%
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barracks: 0.1%
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barracks: 0.1%
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@@ -34,6 +39,10 @@ Player:
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guntower: 8%
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guntower: 8%
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rockettower: 6%
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rockettower: 6%
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power: 10%
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power: 10%
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upgrade.barracks: 0.1%
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upgrade.light: 0.1%
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upgrade.heavy: 0.1%
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upgrade.hightech: 0.1%
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UnitsToBuild:
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UnitsToBuild:
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carryall: 1%
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carryall: 1%
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rifle: 6%
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rifle: 6%
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@@ -118,6 +127,7 @@ Player:
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CheckRadius: 7c0
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CheckRadius: 7c0
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HackyAI@Vidius:
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HackyAI@Vidius:
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Name: Vidious
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Name: Vidious
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BuildingQueues: Building, Upgrade
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UnitQueues: Infantry, Vehicle, Armor, Starport
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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BuildingCommonNames:
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ConstructionYard: conyard
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ConstructionYard: conyard
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@@ -138,6 +148,10 @@ Player:
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radar: 1
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radar: 1
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hightech: 1
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hightech: 1
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palace: 1
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palace: 1
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upgrade.barracks: 1
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upgrade.light: 1
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upgrade.heavy: 1
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upgrade.hightech: 1
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BuildingFractions:
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BuildingFractions:
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refinery: 20.1%
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refinery: 20.1%
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barracks: 0.1%
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barracks: 0.1%
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@@ -151,6 +165,10 @@ Player:
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guntower: 5%
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guntower: 5%
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rockettower: 10%
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rockettower: 10%
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power: 12%
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power: 12%
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upgrade.barracks: 0.1%
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upgrade.light: 0.1%
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upgrade.heavy: 0.1%
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upgrade.hightech: 0.1%
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UnitsToBuild:
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UnitsToBuild:
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carryall: 1%
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carryall: 1%
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rifle: 2%
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rifle: 2%
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@@ -235,6 +253,7 @@ Player:
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CheckRadius: 7c0
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CheckRadius: 7c0
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HackyAI@Gladius:
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HackyAI@Gladius:
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Name: Gladius
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Name: Gladius
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BuildingQueues: Building, Upgrade
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UnitQueues: Infantry, Vehicle, Armor, Starport
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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BuildingCommonNames:
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ConstructionYard: conyard
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ConstructionYard: conyard
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@@ -255,6 +274,10 @@ Player:
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radar: 1
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radar: 1
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hightech: 1
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hightech: 1
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palace: 1
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palace: 1
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upgrade.barracks: 1
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upgrade.light: 1
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upgrade.heavy: 1
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upgrade.hightech: 1
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BuildingFractions:
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BuildingFractions:
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refinery: 20.1%
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refinery: 20.1%
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barracks: 0.1%
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barracks: 0.1%
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@@ -268,6 +291,10 @@ Player:
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guntower: 4%
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guntower: 4%
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rockettower: 12%
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rockettower: 12%
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power: 10%
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power: 10%
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upgrade.barracks: 0.1%
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upgrade.light: 0.1%
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upgrade.heavy: 0.1%
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upgrade.hightech: 0.1%
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UnitsToBuild:
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UnitsToBuild:
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carryall: 1%
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carryall: 1%
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rifle: 15%
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rifle: 15%
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@@ -29,7 +29,7 @@ engineer:
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Prerequisites: radar, ~techlevel.medium
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Prerequisites: upgrade.barracks, ~techlevel.medium
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Valued:
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Valued:
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Cost: 500
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Cost: 500
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Tooltip:
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Tooltip:
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@@ -59,7 +59,7 @@ bazooka:
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Prerequisites: radar, ~techlevel.medium
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Prerequisites: upgrade.barracks, ~techlevel.medium
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Valued:
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Valued:
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Cost: 250
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Cost: 250
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Tooltip:
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Tooltip:
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@@ -73,7 +73,7 @@ bazooka:
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Speed: 42
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Speed: 42
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Armament:
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Armament:
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Weapon: Bazooka
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Weapon: Bazooka
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LocalOffset: 128,0,256
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LocalOffset: 0,0,555
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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TakeCover:
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DamageModifiers:
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DamageModifiers:
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@@ -87,7 +87,7 @@ medic:
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 60
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BuildPaletteOrder: 60
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Prerequisites: ~barracks.medics, ~techlevel.high
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Prerequisites: ~barracks.medics, upgrade.barracks, ~techlevel.high
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Valued:
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Valued:
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Cost: 500
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Cost: 500
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Tooltip:
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Tooltip:
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@@ -124,7 +124,7 @@ fremen:
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Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
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Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 85
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BuildPaletteOrder: 100
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Prerequisites: ~barracks.atreides, palace, ~techlevel.high
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Prerequisites: ~barracks.atreides, palace, ~techlevel.high
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Selectable:
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Selectable:
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Bounds: 12,17,0,0
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Bounds: 12,17,0,0
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@@ -159,8 +159,8 @@ grenadier:
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Inherits: ^Infantry
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Inherits: ^Infantry
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 10
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BuildPaletteOrder: 80
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Prerequisites: ~barracks.atreides, ~techlevel.medium
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Prerequisites: ~barracks.atreides, upgrade.barracks, hightech, ~techlevel.medium
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Valued:
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Valued:
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Cost: 160
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Cost: 160
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Tooltip:
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Tooltip:
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||||||
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|||||||
@@ -149,3 +149,91 @@ wormspawner:
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RenderEditorOnly:
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RenderEditorOnly:
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BodyOrientation:
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BodyOrientation:
|
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WormSpawner:
|
WormSpawner:
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|
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upgrade.conyard:
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Tooltip:
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|
Name: Construction Yard Upgrade
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||||||
|
Description: Unlocks new construction options
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||||||
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Buildable:
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||||||
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BuildPaletteOrder: 50
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||||||
|
Queue: Upgrade
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||||||
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BuildLimit: 1
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|
Valued:
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|
Cost: 1000
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RenderSprites:
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Image: conyard.harkonnen
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RaceImages:
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atreides: conyard.atreides
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ordos: conyard.ordos
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corrino: conyard.corrino
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ProvidesPrerequisite@upgradename:
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||||||
|
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upgrade.barracks:
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Tooltip:
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|
Name: Barracks Upgrade
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||||||
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Description: Unlocks additional infantry
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||||||
|
Buildable:
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||||||
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BuildPaletteOrder: 50
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||||||
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Prerequisites: barracks
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|
Queue: Upgrade
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||||||
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BuildLimit: 1
|
||||||
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Valued:
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||||||
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Cost: 500
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||||||
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RenderSprites:
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||||||
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Image: barracks.harkonnen
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||||||
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RaceImages:
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||||||
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atreides: barracks.atreides
|
||||||
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ordos: barracks.ordos
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||||||
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ProvidesPrerequisite@upgradename:
|
||||||
|
|
||||||
|
upgrade.light:
|
||||||
|
Tooltip:
|
||||||
|
Name: Light Factory Upgrade
|
||||||
|
Description: Unlocks additional light units
|
||||||
|
Buildable:
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||||||
|
BuildPaletteOrder: 50
|
||||||
|
Prerequisites: light
|
||||||
|
Queue: Upgrade
|
||||||
|
BuildLimit: 1
|
||||||
|
Valued:
|
||||||
|
Cost: 400
|
||||||
|
RenderSprites:
|
||||||
|
Image: light.harkonnen
|
||||||
|
RaceImages:
|
||||||
|
atreides: light.atreides
|
||||||
|
ordos: light.ordos
|
||||||
|
ProvidesPrerequisite@upgradename:
|
||||||
|
|
||||||
|
upgrade.heavy:
|
||||||
|
Tooltip:
|
||||||
|
Name: Heavy Factory Upgrade
|
||||||
|
Description: Unlocks advanced technology and heavy weapons
|
||||||
|
Buildable:
|
||||||
|
BuildPaletteOrder: 50
|
||||||
|
Prerequisites: heavy
|
||||||
|
Queue: Upgrade
|
||||||
|
BuildLimit: 1
|
||||||
|
Valued:
|
||||||
|
Cost: 800
|
||||||
|
RenderSprites:
|
||||||
|
Image: heavy.harkonnen
|
||||||
|
RaceImages:
|
||||||
|
atreides: heavy.atreides
|
||||||
|
ordos: heavy.ordos
|
||||||
|
corrino: heavy.corrino
|
||||||
|
ProvidesPrerequisite@upgradename:
|
||||||
|
|
||||||
|
upgrade.hightech:
|
||||||
|
Tooltip:
|
||||||
|
Name: High Tech Factory Upgrade
|
||||||
|
Description: Unlocks the Air Strike superweapon
|
||||||
|
Buildable:
|
||||||
|
BuildPaletteOrder: 50
|
||||||
|
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
|
||||||
|
Queue: Upgrade
|
||||||
|
BuildLimit: 1
|
||||||
|
Valued:
|
||||||
|
Cost: 1500
|
||||||
|
RenderSprites:
|
||||||
|
Image: hightech.atreides
|
||||||
|
ProvidesPrerequisite@upgradename:
|
||||||
|
|||||||
@@ -6,6 +6,12 @@ Player:
|
|||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
ReadyAudio: BuildingReady
|
ReadyAudio: BuildingReady
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
|
ClassicProductionQueue@Upgrade:
|
||||||
|
Type: Upgrade
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
QueuedAudio: Upgrading
|
||||||
|
ReadyAudio: NewOptions
|
||||||
|
BlockedAudio: NoRoom
|
||||||
ClassicProductionQueue@Infantry:
|
ClassicProductionQueue@Infantry:
|
||||||
Type: Infantry
|
Type: Infantry
|
||||||
LowPowerSlowdown: 2
|
LowPowerSlowdown: 2
|
||||||
|
|||||||
@@ -32,6 +32,8 @@ concreteb:
|
|||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 50
|
Cost: 50
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: upgrade.conyard
|
||||||
|
|
||||||
conyard:
|
conyard:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -52,7 +54,9 @@ conyard:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 10c0
|
Range: 10c0
|
||||||
Production:
|
Production:
|
||||||
Produces: Building
|
Produces: Building, Upgrade
|
||||||
|
MoveIntoWorld: false
|
||||||
|
Exit:
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -299,9 +303,10 @@ light:
|
|||||||
ProvidesPrerequisite@harkonnen:
|
ProvidesPrerequisite@harkonnen:
|
||||||
Prerequisite: light.harkonnen
|
Prerequisite: light.harkonnen
|
||||||
Race: harkonnen
|
Race: harkonnen
|
||||||
ProvidesPrerequisite@TRIKES:
|
ProvidesPrerequisite@trikes:
|
||||||
Prerequisite: light.regulartrikes
|
Prerequisite: light.regulartrikes
|
||||||
Race: atreides, harkonnen
|
Race: atreides, harkonnen
|
||||||
|
ProvidesPrerequisite@buildingname:
|
||||||
WithProductionOverlay@WELDING:
|
WithProductionOverlay@WELDING:
|
||||||
Sequence: production-welding
|
Sequence: production-welding
|
||||||
WithIdleOverlay@TOP:
|
WithIdleOverlay@TOP:
|
||||||
@@ -350,6 +355,9 @@ heavy:
|
|||||||
ProvidesPrerequisite@harkonnen:
|
ProvidesPrerequisite@harkonnen:
|
||||||
Prerequisite: heavy.harkonnen
|
Prerequisite: heavy.harkonnen
|
||||||
Race: harkonnen
|
Race: harkonnen
|
||||||
|
ProvidesPrerequisite@missiletank:
|
||||||
|
Prerequisite: heavy.missiletank
|
||||||
|
Race: atreides, harkonnen
|
||||||
RenderBuilding:
|
RenderBuilding:
|
||||||
Image: heavy.harkonnen
|
Image: heavy.harkonnen
|
||||||
RaceImages:
|
RaceImages:
|
||||||
@@ -414,7 +422,7 @@ starport:
|
|||||||
Name: Starport
|
Name: Starport
|
||||||
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
|
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: radar, ~techlevel.high
|
Prerequisites: heavy, radar, ~techlevel.high
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 80
|
BuildPaletteOrder: 80
|
||||||
Building:
|
Building:
|
||||||
@@ -523,7 +531,7 @@ guntower:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 650
|
Cost: 650
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Gun Tower
|
Name: Gun Turret
|
||||||
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||||
Building:
|
Building:
|
||||||
Adjacent: 4
|
Adjacent: 4
|
||||||
@@ -572,12 +580,12 @@ rockettower:
|
|||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
Prerequisites: radar, ~techlevel.medium
|
Prerequisites: radar, upgrade.conyard, ~techlevel.medium
|
||||||
BuildPaletteOrder: 120
|
BuildPaletteOrder: 120
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 850
|
Cost: 850
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rocket Tower
|
Name: Rocket Turret
|
||||||
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
|
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
|
||||||
Building:
|
Building:
|
||||||
Adjacent: 4
|
Adjacent: 4
|
||||||
@@ -627,7 +635,7 @@ repair:
|
|||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
Prerequisites: heavy, ~techlevel.medium
|
Prerequisites: heavy, upgrade.heavy, ~techlevel.medium
|
||||||
BuildPaletteOrder: 130
|
BuildPaletteOrder: 130
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
@@ -672,7 +680,7 @@ hightech:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 750
|
Cost: 750
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: High Tech Facility
|
Name: High Tech Factory
|
||||||
Description: Unlocks advanced technology
|
Description: Unlocks advanced technology
|
||||||
ProductionFromMapEdge:
|
ProductionFromMapEdge:
|
||||||
Produces: Aircraft
|
Produces: Aircraft
|
||||||
@@ -694,17 +702,31 @@ hightech:
|
|||||||
RaceImages:
|
RaceImages:
|
||||||
atreides: hightech.atreides
|
atreides: hightech.atreides
|
||||||
ordos: hightech.ordos
|
ordos: hightech.ordos
|
||||||
|
ProvidesPrerequisite@upgrade:
|
||||||
|
Prerequisite: hightech.atreides
|
||||||
|
Race: atreides
|
||||||
|
ProvidesPrerequisite@buildingname:
|
||||||
|
AirstrikePower:
|
||||||
|
Icon: ornistrike
|
||||||
|
Description: Air Strike
|
||||||
|
Prerequisites: ~techlevel.superweapons, upgrade.hightech
|
||||||
|
ChargeTime: 180
|
||||||
|
SquadSize: 3
|
||||||
|
LongDesc: Ornithopters hit the target with parabombs
|
||||||
|
UnitType: orni.bomber
|
||||||
|
SelectTargetSound:
|
||||||
|
DisplayBeacon: True
|
||||||
|
CameraActor: camera
|
||||||
WithProductionOverlay@WELDING:
|
WithProductionOverlay@WELDING:
|
||||||
Sequence: production-welding
|
Sequence: production-welding
|
||||||
Power:
|
Power:
|
||||||
Amount: -40
|
Amount: -40
|
||||||
ProvidesPrerequisite@buildingname:
|
|
||||||
|
|
||||||
research:
|
research:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
Prerequisites: hightech, ~techlevel.high
|
Prerequisites: radar, heavy, upgrade.heavy, ~techlevel.high
|
||||||
BuildPaletteOrder: 140
|
BuildPaletteOrder: 140
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 96,64
|
Bounds: 96,64
|
||||||
@@ -757,7 +779,7 @@ palace:
|
|||||||
Cost: 2000
|
Cost: 2000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Palace
|
Name: Palace
|
||||||
Description: Unlocks elite infantry and support powers
|
Description: Unlocks elite infantry
|
||||||
Building:
|
Building:
|
||||||
Footprint: xx= xxx =xx
|
Footprint: xx= xxx =xx
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
@@ -780,23 +802,9 @@ palace:
|
|||||||
Range: 4
|
Range: 4
|
||||||
Power:
|
Power:
|
||||||
Amount: -50
|
Amount: -50
|
||||||
ProvidesPrerequisite@airstrike:
|
|
||||||
Prerequisite: palace.airstrike
|
|
||||||
Race: atreides, ordos
|
|
||||||
ProvidesPrerequisite@nuke:
|
ProvidesPrerequisite@nuke:
|
||||||
Prerequisite: palace.nuke
|
Prerequisite: palace.nuke
|
||||||
Race: harkonnen
|
Race: harkonnen
|
||||||
AirstrikePower:
|
|
||||||
Icon: ornistrike
|
|
||||||
Prerequisites: ~techlevel.superweapons, ~palace.airstrike
|
|
||||||
Description: Air Strike
|
|
||||||
ChargeTime: 180
|
|
||||||
SquadSize: 3
|
|
||||||
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
|
|
||||||
UnitType: orni.bomber
|
|
||||||
SelectTargetSound:
|
|
||||||
DisplayBeacon: True
|
|
||||||
CameraActor: camera
|
|
||||||
NukePower:
|
NukePower:
|
||||||
Icon: deathhand
|
Icon: deathhand
|
||||||
Prerequisites: ~techlevel.superweapons, ~palace.nuke
|
Prerequisites: ~techlevel.superweapons, ~palace.nuke
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
mcv:
|
mcv:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: repair, ~techlevel.medium
|
Prerequisites: repair, upgrade.heavy, ~techlevel.medium
|
||||||
Queue: Armor
|
Queue: Armor
|
||||||
BuildPaletteOrder: 110
|
BuildPaletteOrder: 110
|
||||||
Valued:
|
Valued:
|
||||||
@@ -124,7 +124,7 @@ quad:
|
|||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
Prerequisites: radar, ~techlevel.medium
|
Prerequisites: upgrade.light, ~techlevel.medium
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 400
|
Cost: 400
|
||||||
@@ -157,7 +157,7 @@ siegetank:
|
|||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Armor
|
Queue: Armor
|
||||||
Prerequisites: radar, ~techlevel.medium
|
Prerequisites: upgrade.heavy, ~techlevel.medium
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 850
|
Cost: 850
|
||||||
@@ -209,7 +209,7 @@ missiletank:
|
|||||||
Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
|
Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Armor
|
Queue: Armor
|
||||||
Prerequisites: hightech, ~techlevel.high
|
Prerequisites: ~heavy.missiletank, upgrade.heavy, research, ~techlevel.high
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 64
|
Speed: 64
|
||||||
@@ -350,7 +350,7 @@ raider:
|
|||||||
stealthraider:
|
stealthraider:
|
||||||
Inherits: raider
|
Inherits: raider
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: ~light.ordos, hightech, ~techlevel.medium
|
Prerequisites: ~light.ordos, upgrade.light, ~techlevel.medium
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 400
|
Cost: 400
|
||||||
|
|||||||
Reference in New Issue
Block a user