Merge pull request #8114 from penev92/bleed_d2kUpgrades
Add D2k building upgrades
This commit is contained in:
@@ -211,6 +211,7 @@ namespace OpenRA
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public Hotkey ProductionTypeNavalKey = new Hotkey(Keycode.I, Modifiers.None);
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public Hotkey ProductionTypeTankKey = new Hotkey(Keycode.I, Modifiers.None);
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public Hotkey ProductionTypeMerchantKey = new Hotkey(Keycode.O, Modifiers.None);
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public Hotkey ProductionTypeUpgradeKey = new Hotkey(Keycode.R, Modifiers.None);
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public Hotkey SupportPower01Key = new Hotkey(Keycode.UNKNOWN, Modifiers.None);
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public Hotkey SupportPower02Key = new Hotkey(Keycode.UNKNOWN, Modifiers.None);
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@@ -425,7 +425,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{ "ProductionTypeAircraftKey", "Aircraft Tab" },
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{ "ProductionTypeNavalKey", "Naval Tab" },
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{ "ProductionTypeTankKey", "Tank Tab" },
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{ "ProductionTypeMerchantKey", "Starport Tab" }
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{ "ProductionTypeMerchantKey", "Starport Tab" },
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{ "ProductionTypeUpgradeKey", "Upgrade Tab" }
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};
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for (var i = 1; i <= 24; i++)
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@@ -37,6 +37,7 @@ Speech:
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EnemyUnitsDetected: ENEMY_DETECTED
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UnitRepaired: GANEW
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CannotDeploy: DPLOY
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Upgrading: UPGRD
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Sounds:
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DefaultVariant: .WAV
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@@ -45,6 +45,9 @@ production-icons: chrome.png
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building: 430,0,16,16
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building-disabled: 446,0,16,16
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building-alert: 462,0,16,16
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upgrade: 430,224,16,16
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upgrade-disabled: 446,224,16,16
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upgrade-alert: 462,224,16,16
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infantry: 430,32,16,16
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infantry-disabled: 446,32,16,16
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infantry-alert: 462,32,16,16
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@@ -243,7 +243,7 @@ Container@PLAYER_WIDGETS:
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IconSize: 58, 48
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IconMargin: 2, 0
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IconSpriteOffset: 0, 0
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MinimumRows: 4
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MinimumRows: 5
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MaximumRows: 6
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Container@PALETTE_FOREGROUND:
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X: 64
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@@ -259,7 +259,7 @@ Container@PLAYER_WIDGETS:
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X: 6
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Y: 2
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Width: 25
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Height: 243
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Height: 274
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Children:
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ProductionTypeButton@BUILDING:
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Width: 25
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@@ -275,12 +275,27 @@ Container@PLAYER_WIDGETS:
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X: 5
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Y: 5
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ImageCollection: production-icons
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ProductionTypeButton@INFANTRY:
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ProductionTypeButton@UPGRADE:
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Y: 31
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Width: 25
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Height: 25
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VisualHeight: 0
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Background: sidebar-button
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TooltipText: Upgrades
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Upgrade
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HotkeyName: ProductionTypeUpgradeKey
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Children:
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Image@ICON:
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X: 5
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Y: 5
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ImageCollection: production-icons
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ProductionTypeButton@INFANTRY:
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Y: 62
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Width: 25
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Height: 25
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VisualHeight: 0
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Background: sidebar-button
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TooltipText: Infantry
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Infantry
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@@ -291,12 +306,12 @@ Container@PLAYER_WIDGETS:
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Y: 5
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ImageCollection: production-icons
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ProductionTypeButton@VEHICLE:
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Y: 62
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Y: 93
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Width: 25
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Height: 25
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VisualHeight: 0
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Background: sidebar-button
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TooltipText: Vehicles
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TooltipText: Light Vehicles
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Vehicle
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HotkeyName: ProductionTypeVehicleKey
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@@ -306,12 +321,12 @@ Container@PLAYER_WIDGETS:
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Y: 5
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ImageCollection: production-icons
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ProductionTypeButton@TANKS:
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Y: 93
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Y: 124
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Width: 25
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Height: 25
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VisualHeight: 0
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Background: sidebar-button
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TooltipText: Tanks
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TooltipText: Heavy Vehicles
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Armor
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HotkeyName: ProductionTypeTankKey
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@@ -321,7 +336,7 @@ Container@PLAYER_WIDGETS:
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Y: 5
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ImageCollection: production-icons
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ProductionTypeButton@AIRCRAFT:
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Y: 124
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Y: 155
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Width: 25
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Height: 25
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VisualHeight: 0
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@@ -336,7 +351,7 @@ Container@PLAYER_WIDGETS:
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Y: 5
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ImageCollection: production-icons
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ProductionTypeButton@STARPORT:
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Y: 155
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Y: 186
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Width: 25
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Height: 25
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VisualHeight: 0
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@@ -351,7 +366,7 @@ Container@PLAYER_WIDGETS:
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Y: 5
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ImageCollection: production-icons
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Button@SCROLL_UP_BUTTON:
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Y: 186
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Y: 217
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Width: 25
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Height: 25
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VisualHeight: 0
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@@ -365,7 +380,7 @@ Container@PLAYER_WIDGETS:
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ImageCollection: scrollbar
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ImageName: up_arrow
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Button@SCROLL_DOWN_BUTTON:
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Y: 217
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Y: 248
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Width: 25
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Height: 25
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VisualHeight: 0
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@@ -1,6 +1,7 @@
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Player:
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HackyAI@Omnius:
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Name: Omnius
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BuildingQueues: Building, Upgrade
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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ConstructionYard: conyard
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@@ -21,6 +22,10 @@ Player:
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radar: 1
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hightech: 1
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palace: 1
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upgrade.barracks: 1
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upgrade.light: 1
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upgrade.heavy: 1
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upgrade.hightech: 1
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BuildingFractions:
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refinery: 20.1%
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barracks: 0.1%
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@@ -34,6 +39,10 @@ Player:
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guntower: 8%
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rockettower: 6%
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power: 10%
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upgrade.barracks: 0.1%
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upgrade.light: 0.1%
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upgrade.heavy: 0.1%
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upgrade.hightech: 0.1%
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UnitsToBuild:
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carryall: 1%
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rifle: 6%
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@@ -118,6 +127,7 @@ Player:
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CheckRadius: 7c0
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HackyAI@Vidius:
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Name: Vidious
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BuildingQueues: Building, Upgrade
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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ConstructionYard: conyard
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@@ -138,6 +148,10 @@ Player:
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radar: 1
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hightech: 1
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palace: 1
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upgrade.barracks: 1
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upgrade.light: 1
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upgrade.heavy: 1
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upgrade.hightech: 1
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BuildingFractions:
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refinery: 20.1%
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barracks: 0.1%
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@@ -151,6 +165,10 @@ Player:
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guntower: 5%
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rockettower: 10%
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power: 12%
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upgrade.barracks: 0.1%
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upgrade.light: 0.1%
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upgrade.heavy: 0.1%
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upgrade.hightech: 0.1%
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UnitsToBuild:
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carryall: 1%
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rifle: 2%
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@@ -235,6 +253,7 @@ Player:
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CheckRadius: 7c0
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HackyAI@Gladius:
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Name: Gladius
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BuildingQueues: Building, Upgrade
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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ConstructionYard: conyard
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@@ -255,6 +274,10 @@ Player:
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radar: 1
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hightech: 1
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palace: 1
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upgrade.barracks: 1
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upgrade.light: 1
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upgrade.heavy: 1
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upgrade.hightech: 1
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BuildingFractions:
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refinery: 20.1%
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barracks: 0.1%
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@@ -268,6 +291,10 @@ Player:
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guntower: 4%
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rockettower: 12%
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power: 10%
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upgrade.barracks: 0.1%
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upgrade.light: 0.1%
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upgrade.heavy: 0.1%
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upgrade.hightech: 0.1%
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UnitsToBuild:
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carryall: 1%
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rifle: 15%
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@@ -29,7 +29,7 @@ engineer:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 50
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Prerequisites: radar, ~techlevel.medium
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Prerequisites: upgrade.barracks, ~techlevel.medium
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Valued:
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Cost: 500
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Tooltip:
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@@ -59,7 +59,7 @@ bazooka:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 20
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Prerequisites: radar, ~techlevel.medium
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Prerequisites: upgrade.barracks, ~techlevel.medium
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Valued:
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Cost: 250
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Tooltip:
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@@ -73,7 +73,7 @@ bazooka:
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Speed: 42
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Armament:
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Weapon: Bazooka
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LocalOffset: 128,0,256
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LocalOffset: 0,0,555
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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@@ -87,7 +87,7 @@ medic:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 60
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Prerequisites: ~barracks.medics, ~techlevel.high
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Prerequisites: ~barracks.medics, upgrade.barracks, ~techlevel.high
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Valued:
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Cost: 500
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Tooltip:
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@@ -124,7 +124,7 @@ fremen:
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Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 85
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BuildPaletteOrder: 100
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Prerequisites: ~barracks.atreides, palace, ~techlevel.high
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Selectable:
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Bounds: 12,17,0,0
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@@ -159,8 +159,8 @@ grenadier:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 10
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Prerequisites: ~barracks.atreides, ~techlevel.medium
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BuildPaletteOrder: 80
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Prerequisites: ~barracks.atreides, upgrade.barracks, hightech, ~techlevel.medium
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Valued:
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Cost: 160
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Tooltip:
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@@ -149,3 +149,91 @@ wormspawner:
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RenderEditorOnly:
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BodyOrientation:
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WormSpawner:
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upgrade.conyard:
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Tooltip:
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Name: Construction Yard Upgrade
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Description: Unlocks new construction options
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Buildable:
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BuildPaletteOrder: 50
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Queue: Upgrade
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BuildLimit: 1
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Valued:
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Cost: 1000
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RenderSprites:
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Image: conyard.harkonnen
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RaceImages:
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atreides: conyard.atreides
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ordos: conyard.ordos
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corrino: conyard.corrino
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ProvidesPrerequisite@upgradename:
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upgrade.barracks:
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Tooltip:
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Name: Barracks Upgrade
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Description: Unlocks additional infantry
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: barracks
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Queue: Upgrade
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BuildLimit: 1
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Valued:
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Cost: 500
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RenderSprites:
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Image: barracks.harkonnen
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RaceImages:
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atreides: barracks.atreides
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ordos: barracks.ordos
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ProvidesPrerequisite@upgradename:
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upgrade.light:
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Tooltip:
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Name: Light Factory Upgrade
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Description: Unlocks additional light units
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: light
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Queue: Upgrade
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BuildLimit: 1
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Valued:
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Cost: 400
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RenderSprites:
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Image: light.harkonnen
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RaceImages:
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atreides: light.atreides
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ordos: light.ordos
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ProvidesPrerequisite@upgradename:
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upgrade.heavy:
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Tooltip:
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Name: Heavy Factory Upgrade
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Description: Unlocks advanced technology and heavy weapons
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: heavy
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Queue: Upgrade
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BuildLimit: 1
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Valued:
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Cost: 800
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RenderSprites:
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Image: heavy.harkonnen
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RaceImages:
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atreides: heavy.atreides
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ordos: heavy.ordos
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corrino: heavy.corrino
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ProvidesPrerequisite@upgradename:
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upgrade.hightech:
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Tooltip:
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Name: High Tech Factory Upgrade
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Description: Unlocks the Air Strike superweapon
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: ~hightech.atreides, ~techlevel.superweapons
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Queue: Upgrade
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BuildLimit: 1
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Valued:
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Cost: 1500
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RenderSprites:
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Image: hightech.atreides
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ProvidesPrerequisite@upgradename:
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@@ -6,6 +6,12 @@ Player:
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QueuedAudio: Building
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ReadyAudio: BuildingReady
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BlockedAudio: NoRoom
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ClassicProductionQueue@Upgrade:
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Type: Upgrade
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LowPowerSlowdown: 3
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QueuedAudio: Upgrading
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ReadyAudio: NewOptions
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BlockedAudio: NoRoom
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ClassicProductionQueue@Infantry:
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Type: Infantry
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LowPowerSlowdown: 2
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@@ -32,6 +32,8 @@ concreteb:
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Dimensions: 3,3
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Valued:
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Cost: 50
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Buildable:
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Prerequisites: upgrade.conyard
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conyard:
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Inherits: ^Building
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@@ -52,7 +54,9 @@ conyard:
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RevealsShroud:
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Range: 10c0
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Production:
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Produces: Building
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Produces: Building, Upgrade
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MoveIntoWorld: false
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Exit:
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Valued:
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Cost: 2000
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Tooltip:
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@@ -299,9 +303,10 @@ light:
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ProvidesPrerequisite@harkonnen:
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Prerequisite: light.harkonnen
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Race: harkonnen
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ProvidesPrerequisite@TRIKES:
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ProvidesPrerequisite@trikes:
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Prerequisite: light.regulartrikes
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Race: atreides, harkonnen
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ProvidesPrerequisite@buildingname:
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WithProductionOverlay@WELDING:
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Sequence: production-welding
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WithIdleOverlay@TOP:
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@@ -350,6 +355,9 @@ heavy:
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ProvidesPrerequisite@harkonnen:
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Prerequisite: heavy.harkonnen
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Race: harkonnen
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ProvidesPrerequisite@missiletank:
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Prerequisite: heavy.missiletank
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Race: atreides, harkonnen
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RenderBuilding:
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Image: heavy.harkonnen
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RaceImages:
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@@ -414,7 +422,7 @@ starport:
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Name: Starport
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Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
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Buildable:
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Prerequisites: radar, ~techlevel.high
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Prerequisites: heavy, radar, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 80
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Building:
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@@ -523,7 +531,7 @@ guntower:
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Valued:
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Cost: 650
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Tooltip:
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Name: Gun Tower
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Name: Gun Turret
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Building:
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Adjacent: 4
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@@ -572,12 +580,12 @@ rockettower:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: radar, ~techlevel.medium
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Prerequisites: radar, upgrade.conyard, ~techlevel.medium
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BuildPaletteOrder: 120
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||||
Valued:
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Cost: 850
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Tooltip:
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Name: Rocket Tower
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Name: Rocket Turret
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Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
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Building:
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Adjacent: 4
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@@ -627,7 +635,7 @@ repair:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: heavy, ~techlevel.medium
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||||
Prerequisites: heavy, upgrade.heavy, ~techlevel.medium
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BuildPaletteOrder: 130
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||||
Valued:
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||||
Cost: 500
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||||
@@ -672,7 +680,7 @@ hightech:
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Valued:
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Cost: 750
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||||
Tooltip:
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Name: High Tech Facility
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||||
Name: High Tech Factory
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||||
Description: Unlocks advanced technology
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||||
ProductionFromMapEdge:
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Produces: Aircraft
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||||
@@ -694,17 +702,31 @@ hightech:
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RaceImages:
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atreides: hightech.atreides
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ordos: hightech.ordos
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ProvidesPrerequisite@upgrade:
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Prerequisite: hightech.atreides
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Race: atreides
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ProvidesPrerequisite@buildingname:
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||||
AirstrikePower:
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Icon: ornistrike
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||||
Description: Air Strike
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||||
Prerequisites: ~techlevel.superweapons, upgrade.hightech
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||||
ChargeTime: 180
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||||
SquadSize: 3
|
||||
LongDesc: Ornithopters hit the target with parabombs
|
||||
UnitType: orni.bomber
|
||||
SelectTargetSound:
|
||||
DisplayBeacon: True
|
||||
CameraActor: camera
|
||||
WithProductionOverlay@WELDING:
|
||||
Sequence: production-welding
|
||||
Power:
|
||||
Amount: -40
|
||||
ProvidesPrerequisite@buildingname:
|
||||
|
||||
research:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
Prerequisites: hightech, ~techlevel.high
|
||||
Prerequisites: radar, heavy, upgrade.heavy, ~techlevel.high
|
||||
BuildPaletteOrder: 140
|
||||
Selectable:
|
||||
Bounds: 96,64
|
||||
@@ -757,7 +779,7 @@ palace:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Palace
|
||||
Description: Unlocks elite infantry and support powers
|
||||
Description: Unlocks elite infantry
|
||||
Building:
|
||||
Footprint: xx= xxx =xx
|
||||
Dimensions: 3,3
|
||||
@@ -780,23 +802,9 @@ palace:
|
||||
Range: 4
|
||||
Power:
|
||||
Amount: -50
|
||||
ProvidesPrerequisite@airstrike:
|
||||
Prerequisite: palace.airstrike
|
||||
Race: atreides, ordos
|
||||
ProvidesPrerequisite@nuke:
|
||||
Prerequisite: palace.nuke
|
||||
Race: harkonnen
|
||||
AirstrikePower:
|
||||
Icon: ornistrike
|
||||
Prerequisites: ~techlevel.superweapons, ~palace.airstrike
|
||||
Description: Air Strike
|
||||
ChargeTime: 180
|
||||
SquadSize: 3
|
||||
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
|
||||
UnitType: orni.bomber
|
||||
SelectTargetSound:
|
||||
DisplayBeacon: True
|
||||
CameraActor: camera
|
||||
NukePower:
|
||||
Icon: deathhand
|
||||
Prerequisites: ~techlevel.superweapons, ~palace.nuke
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
mcv:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Prerequisites: repair, ~techlevel.medium
|
||||
Prerequisites: repair, upgrade.heavy, ~techlevel.medium
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 110
|
||||
Valued:
|
||||
@@ -124,7 +124,7 @@ quad:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
Prerequisites: radar, ~techlevel.medium
|
||||
Prerequisites: upgrade.light, ~techlevel.medium
|
||||
BuildPaletteOrder: 20
|
||||
Valued:
|
||||
Cost: 400
|
||||
@@ -157,7 +157,7 @@ siegetank:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
Prerequisites: radar, ~techlevel.medium
|
||||
Prerequisites: upgrade.heavy, ~techlevel.medium
|
||||
BuildPaletteOrder: 50
|
||||
Valued:
|
||||
Cost: 850
|
||||
@@ -209,7 +209,7 @@ missiletank:
|
||||
Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
Prerequisites: hightech, ~techlevel.high
|
||||
Prerequisites: ~heavy.missiletank, upgrade.heavy, research, ~techlevel.high
|
||||
BuildPaletteOrder: 60
|
||||
Mobile:
|
||||
Speed: 64
|
||||
@@ -350,7 +350,7 @@ raider:
|
||||
stealthraider:
|
||||
Inherits: raider
|
||||
Buildable:
|
||||
Prerequisites: ~light.ordos, hightech, ~techlevel.medium
|
||||
Prerequisites: ~light.ordos, upgrade.light, ~techlevel.medium
|
||||
BuildPaletteOrder: 30
|
||||
Valued:
|
||||
Cost: 400
|
||||
|
||||
Reference in New Issue
Block a user