From d0bc834a57a3ea4dbae4ea64cc1a3c10a07b9c39 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Thu, 16 Sep 2010 18:32:03 +1200 Subject: [PATCH] #151 fixed --- OpenRA.Game/Traits/Mobile.cs | 2 +- OpenRA.Game/Traits/RevealsShroud.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Game/Traits/Mobile.cs b/OpenRA.Game/Traits/Mobile.cs index f3dbeb2ae2..7bd72d6fcd 100644 --- a/OpenRA.Game/Traits/Mobile.cs +++ b/OpenRA.Game/Traits/Mobile.cs @@ -113,7 +113,7 @@ namespace OpenRA.Traits public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor) { - // Force move takes precidence + // Force move takes precedence return mi.Modifiers.HasModifier(Modifiers.Alt) ? int.MaxValue : 0; } diff --git a/OpenRA.Game/Traits/RevealsShroud.cs b/OpenRA.Game/Traits/RevealsShroud.cs index a817ba2767..bb1ef01d80 100644 --- a/OpenRA.Game/Traits/RevealsShroud.cs +++ b/OpenRA.Game/Traits/RevealsShroud.cs @@ -28,7 +28,7 @@ namespace OpenRA.Traits public void Tick(Actor self) { - if (!self.IsIdle && previousLocation != self.Location) + if (previousLocation != self.Location) { previousLocation = self.Location; self.World.WorldActor.Trait().UpdateActor(self);