Use WVec overload of Util.GetFacing where possible.
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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA.Activities
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return (AllowMovement) ? Util.SequenceActivities(self.Trait<Mobile>().MoveWithinRange(Target, Range.Range / 1024), this) : NextActivity;
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}
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var desiredFacing = Util.GetFacing(Target.CenterLocation - self.CenterLocation, 0);
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var desiredFacing = Util.GetFacing(Target.CenterPosition - self.CenterPosition, 0);
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var facing = self.Trait<IFacing>();
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if (facing.Facing != desiredFacing)
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return Util.SequenceActivities(new Turn(desiredFacing), this);
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