Use WVec overload of Util.GetFacing where possible.

This commit is contained in:
Paul Chote
2013-07-06 20:36:49 +12:00
parent 7883b1bd7f
commit d0bed06765
9 changed files with 11 additions and 11 deletions

View File

@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA.Activities
return (AllowMovement) ? Util.SequenceActivities(self.Trait<Mobile>().MoveWithinRange(Target, Range.Range / 1024), this) : NextActivity;
}
var desiredFacing = Util.GetFacing(Target.CenterLocation - self.CenterLocation, 0);
var desiredFacing = Util.GetFacing(Target.CenterPosition - self.CenterPosition, 0);
var facing = self.Trait<IFacing>();
if (facing.Facing != desiredFacing)
return Util.SequenceActivities(new Turn(desiredFacing), this);