Use WVec overload of Util.GetFacing where possible.
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@@ -258,7 +258,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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Sound.Play("reinfor1.aud");
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foreach (var unit in units)
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world.CreateActor(unit, greece, startEntryPoint.Location, Util.GetFacing(startBridgeEndPoint.CenterLocation - startEntryPoint.CenterLocation, 0))
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world.CreateActor(unit, greece, startEntryPoint.Location, Util.GetFacing(startBridgeEndPoint.CenterPosition - startEntryPoint.CenterPosition, 0))
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.QueueActivity(new Move.Move(startMovePoint.Location, 0));
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}
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@@ -266,7 +266,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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Sound.Play("reinfor1.aud");
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foreach (var unit in units)
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world.CreateActor(unit, greece, alliedBaseEntryPoint.Location, Util.GetFacing(alliedBaseMovePoint.CenterLocation - alliedBaseEntryPoint.CenterLocation, 0))
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world.CreateActor(unit, greece, alliedBaseEntryPoint.Location, Util.GetFacing(alliedBaseMovePoint.CenterPosition - alliedBaseEntryPoint.CenterPosition, 0))
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.QueueActivity(new Move.Move(alliedBaseMovePoint.Location, 0));
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}
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