Convert VoxelRenderer to TriangleList.
This commit is contained in:
@@ -263,7 +263,7 @@ namespace OpenRA.Graphics
|
||||
shader.SetVec("AmbientLight", ambientLight, 3);
|
||||
shader.SetVec("DiffuseLight", diffuseLight, 3);
|
||||
|
||||
shader.Render(() => renderer.DrawBatch(Game.ModData.VoxelLoader.VertexBuffer, renderData.Start, renderData.Count, PrimitiveType.QuadList));
|
||||
shader.Render(() => renderer.DrawBatch(Game.ModData.VoxelLoader.VertexBuffer, renderData.Start, renderData.Count, PrimitiveType.TriangleList));
|
||||
}
|
||||
|
||||
public void BeginFrame()
|
||||
|
||||
Reference in New Issue
Block a user