Make the guts of Renderable private.
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@@ -65,17 +65,17 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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{
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var rc = cargo.Render(wr).Select(a => a.WithPos(a.Pos - new float2(0, altitude))
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.WithZOffset(a.ZOffset + (int)altitude));
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var rc = cargo.Render(wr);
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// Don't render anything if the cargo is invisible (e.g. under fog)
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if (!rc.Any())
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yield break;
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var shadow = wr.Palette("shadow");
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foreach (var c in rc)
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{
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yield return c.WithPos(location.ToFloat2() - .5f * c.Sprite.size).WithPalette(wr.Palette("shadow")).WithZOffset(0);
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yield return c.WithZOffset(2);
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yield return c.WithPalette(shadow);
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yield return c.WithPxOffset(new float2(0, -altitude)).WithZOffset(c.ZOffset + (int)altitude + 2);
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}
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var pos = location.ToFloat2() - new float2(0, altitude);
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