Make the guts of Renderable private.
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Render
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
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{
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return base.RenderPreview(building, pr)
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.Select(a => a.WithPos(a.Pos + building.Traits.Get<RenderBuildingInfo>().Origin));
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.Select(a => a.WithPxOffset(building.Traits.Get<RenderBuildingInfo>().Origin));
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}
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public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.RA.Render
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var disabled = self.IsDisabled();
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foreach (var a in r)
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{
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var ret = a.WithPos(a.Pos - Info.Origin);
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var ret = a.WithPxOffset(-Info.Origin);
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yield return ret;
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if (disabled)
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yield return ret.WithPalette(wr.Palette("disabled")).WithZOffset(1);
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