Add missing EnabledByDefault checks to WithSpriteBodyInfo subclasses.
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@@ -27,6 +27,9 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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{
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if (!EnabledByDefault)
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yield break;
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var t = init.Actor.TraitInfos<TurretedInfo>().FirstOrDefault();
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var t = init.Actor.TraitInfos<TurretedInfo>().FirstOrDefault();
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var wsb = init.Actor.TraitInfos<WithSpriteBodyInfo>().FirstOrDefault();
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var wsb = init.Actor.TraitInfos<WithSpriteBodyInfo>().FirstOrDefault();
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@@ -44,6 +44,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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{
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if (!EnabledByDefault)
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yield break;
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var anim = new Animation(init.World, image);
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var anim = new Animation(init.World, image);
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequences.First()), () => 0);
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequences.First()), () => 0);
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@@ -49,6 +49,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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{
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if (!EnabledByDefault)
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yield break;
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var anim = new Animation(init.World, image);
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var anim = new Animation(init.World, image);
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var sequence = init.World.Type == WorldType.Editor ? EditorSequence : Sequence;
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var sequence = init.World.Type == WorldType.Editor ? EditorSequence : Sequence;
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var palette = init.World.Type == WorldType.Editor ? init.WorldRenderer.Palette(EditorPalette) : p;
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var palette = init.World.Type == WorldType.Editor ? init.WorldRenderer.Palette(EditorPalette) : p;
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@@ -23,6 +23,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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{
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if (!EnabledByDefault)
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yield break;
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var anim = new Animation(init.World, image, init.GetFacing());
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var anim = new Animation(init.World, image, init.GetFacing());
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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@@ -33,6 +33,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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{
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if (!EnabledByDefault)
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yield break;
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var anim = new Animation(init.World, image);
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var anim = new Animation(init.World, image);
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
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@@ -33,6 +33,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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{
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if (!EnabledByDefault)
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yield break;
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var adjacent = 0;
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var adjacent = 0;
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if (init.Contains<RuntimeNeighbourInit>())
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if (init.Contains<RuntimeNeighbourInit>())
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