added install rules for d2k mod, fixes carryall landing

This commit is contained in:
Matthias Mailänder
2012-06-09 22:46:13 +02:00
parent 22e0828566
commit d110b45679
5 changed files with 19 additions and 10 deletions

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@@ -19,16 +19,14 @@
# add deathhand missile (nuke)
# add sandworm
# add thumper which really attracts sandworms
# add neutral buildings: emperor palace, fremen siech, smugglers house
# add neutral buildings: emperor palace, fremen siech, smugglers factory
# allow upgrades
# allow different EVA voices for each faction (currently Atreides only)
# add SOUND.TS .wav file extractor to RA.Utility.exe
# convert .wav to .aud or support .wav files for Dune 2000 sounds
# add muzzles and explosions with lightning (might need engine update)
# ingame gamefile extractor at first start when SHPs are not found
# create a shellmap (currently just a blank placeholder)
# rework chrome UI, dialoges, tabs
# add install rules to makefile (once more polished)
# add sonic tank weapon (currently uses tesla)
# make deviator change the allegiance of ememy units (currently shoots rockets)
# allow frigate to deliver 5 units at once to starport

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@@ -1,6 +1,6 @@
Metadata:
Title: Dune 2000
Description: Converting the OpenRA Red Alert Mod one by one to Dune 2000
Description: early version of the Dune 2000 mod
Version: {DEV_VERSION}
Author: The OpenD2k Developers

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@@ -12,7 +12,7 @@ CARRYALL:
Name: Carryall
Description: Fast drop ship.\n Unarmed
Health:
HP: 90
HP: 500
Armor:
Type: Light
RevealsShroud:
@@ -21,7 +21,7 @@ CARRYALL:
InitialFacing: 0
ROT: 5
Speed: 15
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
LandableTerrainTypes: Sand, Rock, Spice, Dune
RepairBuildings: repaira,repairo,repairh
RearmBuildings: hightecha
RenderUnit: