Clean up sound devices on game exit.
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@@ -12,7 +12,7 @@ using System;
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namespace OpenRA
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{
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public interface ISoundEngine
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public interface ISoundEngine : IDisposable
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{
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SoundDevice[] AvailableDevices();
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ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
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