Add Lua Scripting for Carryall.
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#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using Eluant;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Ability")]
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public class CarryallProperties : ScriptActorProperties, Requires<CarryallInfo>
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{
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readonly Carryall carryall;
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public CarryallProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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carryall = Self.Trait<Carryall>();
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}
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[ScriptActorPropertyActivity]
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[Desc("Pick up the target actor.")]
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public void PickupCarryable(Actor target)
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{
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var carryable = target.TraitOrDefault<Carryable>();
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if (carryable == null)
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throw new LuaException("Actor '{0}' cannot carry actor '{1}'!".F(Self, target));
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Self.QueueActivity(new PickupUnit(Self, target, carryall.Info.BeforeLoadDelay, null));
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}
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[ScriptActorPropertyActivity]
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[Desc("Drop the actor being carried at the target location.")]
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public void DeliverCarryable(CPos target)
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{
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Self.QueueActivity(new DeliverUnit(Self, Target.FromCell(Self.World, target), carryall.Info.DropRange, null));
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}
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}
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}
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