Fix server freeze on client absence.
This commit is contained in:
@@ -34,6 +34,11 @@ namespace OpenRA.Network
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public void ClientQuit( int clientId, int lastClientFrame )
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public void ClientQuit( int clientId, int lastClientFrame )
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{
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{
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if (lastClientFrame == -1)
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lastClientFrame = framePackets
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.Where(x => x.Value.ContainsKey(clientId))
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.Select(x => x.Key).OrderBy(x => x).LastOrDefault();
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clientQuitTimes[clientId] = lastClientFrame;
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clientQuitTimes[clientId] = lastClientFrame;
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}
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}
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@@ -25,6 +25,10 @@ namespace OpenRA.Server
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public int MostRecentFrame = 0;
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public int MostRecentFrame = 0;
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public const int MaxOrderLength = 131072;
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public const int MaxOrderLength = 131072;
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public int TimeSinceLastResponse { get { return Game.RunTime - lastReceivedTime; } }
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public bool TimeoutMessageShown = false;
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int lastReceivedTime = 0;
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/* client data */
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/* client data */
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public int PlayerIndex;
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public int PlayerIndex;
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@@ -69,6 +73,9 @@ namespace OpenRA.Server
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}
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}
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}
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}
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lastReceivedTime = Game.RunTime;
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TimeoutMessageShown = false;
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return true;
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return true;
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}
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}
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@@ -101,7 +108,6 @@ namespace OpenRA.Server
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ExpectLength = 8;
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ExpectLength = 8;
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State = ReceiveState.Header;
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State = ReceiveState.Header;
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server.UpdateInFlightFrames(this);
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} break;
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} break;
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}
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}
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}
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}
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@@ -46,8 +46,6 @@ namespace OpenRA.Server
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public List<Connection> PreConns = new List<Connection>();
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public List<Connection> PreConns = new List<Connection>();
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TcpListener listener = null;
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TcpListener listener = null;
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Dictionary<int, List<Connection>> inFlightFrames
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= new Dictionary<int, List<Connection>>();
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TypeDictionary serverTraits = new TypeDictionary();
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TypeDictionary serverTraits = new TypeDictionary();
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public Session LobbyInfo;
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public Session LobbyInfo;
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@@ -389,20 +387,6 @@ namespace OpenRA.Server
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SyncLobbyGlobalSettings();
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SyncLobbyGlobalSettings();
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}
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}
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public void UpdateInFlightFrames(Connection conn)
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{
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if (conn.Frame == 0)
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return;
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if (!inFlightFrames.ContainsKey(conn.Frame))
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inFlightFrames[conn.Frame] = new List<Connection> { conn };
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else
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inFlightFrames[conn.Frame].Add(conn);
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if (Conns.All(c => inFlightFrames[conn.Frame].Contains(c)))
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inFlightFrames.Remove(conn.Frame);
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}
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void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
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void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
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{
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{
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try
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try
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@@ -527,6 +511,11 @@ namespace OpenRA.Server
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}
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}
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public void DropClient(Connection toDrop)
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public void DropClient(Connection toDrop)
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{
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DropClient(toDrop, toDrop.MostRecentFrame);
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}
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public void DropClient(Connection toDrop, int frame)
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{
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{
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if (PreConns.Contains(toDrop))
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if (PreConns.Contains(toDrop))
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PreConns.Remove(toDrop);
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PreConns.Remove(toDrop);
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@@ -565,7 +554,7 @@ namespace OpenRA.Server
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}
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}
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}
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}
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DispatchOrders(toDrop, toDrop.MostRecentFrame, new byte[] { 0xbf });
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DispatchOrders(toDrop, frame, new byte[] { 0xbf });
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if (!Conns.Any())
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if (!Conns.Any())
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{
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{
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@@ -9,6 +9,7 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Linq;
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using OpenRA.Server;
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using OpenRA.Server;
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using S = OpenRA.Server.Server;
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using S = OpenRA.Server.Server;
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@@ -17,20 +18,52 @@ namespace OpenRA.Mods.Common.Server
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public class PlayerPinger : ServerTrait, ITick
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public class PlayerPinger : ServerTrait, ITick
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{
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{
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int PingInterval = 5000; // Ping every 5 seconds
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int PingInterval = 5000; // Ping every 5 seconds
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int ConnReportInterval = 20000; // Report every 20 seconds
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int ConnTimeout = 90000; // Drop unresponsive clients after 90 seconds
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// TickTimeout is in microseconds
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// TickTimeout is in microseconds
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public int TickTimeout { get { return PingInterval * 100; } }
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public int TickTimeout { get { return PingInterval * 100; } }
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int lastPing = 0;
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int lastPing = 0;
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int lastConnReport = 0;
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bool isInitialPing = true;
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bool isInitialPing = true;
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public void Tick(S server)
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public void Tick(S server)
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{
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{
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if ((Game.RunTime - lastPing > PingInterval) || isInitialPing)
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if ((Game.RunTime - lastPing > PingInterval) || isInitialPing)
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{
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{
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isInitialPing = false;
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isInitialPing = false;
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lastPing = Game.RunTime;
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lastPing = Game.RunTime;
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foreach (var p in server.Conns)
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foreach (var c in server.Conns.ToList())
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server.SendOrderTo(p, "Ping", Game.RunTime.ToString());
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{
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if (c.TimeSinceLastResponse < ConnTimeout)
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{
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server.SendOrderTo(c, "Ping", Game.RunTime.ToString());
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if (!c.TimeoutMessageShown && c.TimeSinceLastResponse > PingInterval * 2)
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{
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server.SendMessage(server.GetClient(c).Name + " is experiencing connection problems.");
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c.TimeoutMessageShown = true;
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}
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}
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else
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{
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server.SendMessage(server.GetClient(c).Name + " has been dropped after timing out.");
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server.DropClient(c, -1);
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}
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}
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}
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if (Game.RunTime - lastConnReport > ConnReportInterval)
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{
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lastConnReport = Game.RunTime;
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var timeouts = server.Conns
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.Where(c => c.TimeSinceLastResponse > ConnReportInterval && c.TimeSinceLastResponse < ConnTimeout)
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.OrderBy(c => c.TimeSinceLastResponse);
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foreach (var c in timeouts)
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server.SendMessage("{0} will be dropped in {1} seconds.".F(
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server.GetClient(c).Name, (ConnTimeout - c.TimeSinceLastResponse) / 1000));
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}
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}
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}
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}
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}
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}
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