Allies 02 SP mode bug fixes

This commit is contained in:
Scott_NZ
2012-11-24 13:46:23 +13:00
parent 947b27a227
commit d15fb82b08
2 changed files with 39 additions and 23 deletions

View File

@@ -83,7 +83,6 @@ namespace OpenRA.Mods.RA.Missions
Actor yakEntryPoint;
Actor yakAttackPoint;
Actor yak;
Actor procPoint;
Actor einsteinChinook;
@@ -282,7 +281,8 @@ namespace OpenRA.Mods.RA.Missions
}
world.AddFrameEndTask(w =>
{
if (!world.FindAliveCombatantActorsInCircle(allies2BasePoint.CenterLocation, 20).Any(a => a.HasTrait<Building>() && !a.HasTrait<Wall>() && a.Owner == allies2))
if (!world.FindAliveCombatantActorsInCircle(allies2BasePoint.CenterLocation, 20)
.Any(a => a.HasTrait<Building>() && !a.HasTrait<Wall>() && (a.Owner == allies || a.Owner == allies2)))
{
objectives[MaintainPresenceID].Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true);
@@ -569,16 +569,7 @@ namespace OpenRA.Mods.RA.Missions
sovietTownAttackPoint2 = actors["SovietTownAttackPoint2"];
yakEntryPoint = actors["YakEntryPoint"];
yakAttackPoint = actors["YakAttackPoint"];
procPoint = actors["ProcPoint"];
foreach (var actor in world.Actors.Where(a => a.Owner == allies).OrderBy(a => a.HasTrait<PowerManager>()))
{
actor.ChangeOwner(allies2);
}
world.CreateActor(true, "proc", new TypeDictionary
{
new OwnerInit(allies2),
new LocationInit(procPoint.Location)
});
SetupAlliedBase(actors);
var shroud = w.WorldActor.Trait<Shroud>();
shroud.Explore(w, sam1.Location, 2);
shroud.Explore(w, sam2.Location, 2);
@@ -596,6 +587,32 @@ namespace OpenRA.Mods.RA.Missions
Game.ConnectionStateChanged += StopMusic;
}
void SetupAlliedBase(Dictionary<string, Actor> actors)
{
world.AddFrameEndTask(w =>
{
foreach (var actor in actors.Where(a => a.Value.Owner == allies))
{
actor.Value.ChangeOwner(allies2);
if (actor.Value.Info.Name == "proc.nofreeactor")
{
CreateAlliedHarvester(actor.Value.Location);
}
}
});
}
void CreateAlliedHarvester(CPos location)
{
var actor = world.CreateActor("harv", new TypeDictionary
{
new LocationInit(location + new CVec(1, 2)),
new OwnerInit(allies2),
new FacingInit(64)
});
actor.QueueActivity(new FindResources());
}
void PlayMusic()
{
if (!Rules.InstalledMusic.Any())