HackyAI dissolve update rule and yaml updates
This commit is contained in:
@@ -67,7 +67,6 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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"BuildingFractions",
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"BuildingFractions",
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};
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};
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// Fields that should (for now) only be copied instead of moved, for backwards-compatibility reasons
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readonly string[] copyBaseBuilderFields =
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readonly string[] copyBaseBuilderFields =
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{
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{
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"MinBaseRadius",
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"MinBaseRadius",
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@@ -84,6 +83,50 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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"CapturableStances",
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"CapturableStances",
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};
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};
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readonly string[] squadManagerFields =
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{
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"SquadSize",
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"SquadSizeRandomBonus",
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"AssignRolesInterval",
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"RushInterval",
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"AttackForceInterval",
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"MinimumAttackForceDelay",
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"RushAttackScanRadius",
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"ProtectUnitScanRadius",
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"MaxBaseRadius",
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"MaximumDefenseRadius",
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"IdleScanRadius",
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"DangerScanRadius",
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"AttackScanRadius",
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"ProtectionScanRadius",
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"UnitsCommonNames",
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"BuildingCommonNames",
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};
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readonly string[] squadManagerCommonNames =
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{
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"ConstructionYard",
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"NavalProduction",
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};
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readonly string[] unitBuilderFields =
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{
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"IdleBaseUnitsMaximum",
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"UnitQueues",
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"UnitsToBuild",
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"UnitLimits",
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};
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readonly string[] mcvManagerFields =
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{
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"AssignRolesInterval",
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"MinBaseRadius",
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"MaxBaseRadius",
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"RestrictMCVDeploymentFallbackToBase",
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"UnitsCommonNames",
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"BuildingCommonNames",
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};
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public override IEnumerable<string> AfterUpdate(ModData modData)
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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{
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if (!messageShown)
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if (!messageShown)
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@@ -106,6 +149,14 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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if (actorNode.Key != "Player")
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if (actorNode.Key != "Player")
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yield break;
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yield break;
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var dummyAIs = actorNode.ChildrenMatching("DummyAI");
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foreach (var dummyAINode in dummyAIs)
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dummyAINode.RenameKey("DummyBot");
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var hackyAIRemovals = actorNode.ChildrenMatching("-HackyAI");
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foreach (var hackyAIRemovalNode in hackyAIRemovals)
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hackyAIRemovalNode.RenameKey("-ModularBot");
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var hackyAIs = actorNode.ChildrenMatching("HackyAI", includeRemovals: false);
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var hackyAIs = actorNode.ChildrenMatching("HackyAI", includeRemovals: false);
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if (!hackyAIs.Any())
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if (!hackyAIs.Any())
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yield break;
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yield break;
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@@ -270,6 +321,118 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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addNodes.Add(node);
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addNodes.Add(node);
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}
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}
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if (squadManagerFields.Any(f => hackyAINode.ChildrenMatching(f).Any()))
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{
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var node = new MiniYamlNode("SquadManagerBotModule@" + aiType, "");
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node.AddNode(new MiniYamlNode("RequiresCondition", conditionString));
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foreach (var field in squadManagerFields)
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{
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var fieldNode = hackyAINode.LastChildMatching(field);
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if (fieldNode != null)
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{
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if (fieldNode.KeyMatches("UnitsCommonNames", includeRemovals: false))
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{
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var mcvNode = fieldNode.LastChildMatching("Mcv");
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var excludeNode = fieldNode.LastChildMatching("ExcludeFromSquads");
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var navalUnitsNode = fieldNode.LastChildMatching("NavalUnits");
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// In the old code, actors listed under Mcv were also excluded from squads.
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// However, Mcv[Types] is moved to McvManagerBotModule now, so we need to add them under ExcludeFromSquads as well.
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if (excludeNode == null && mcvNode != null)
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node.AddNode("ExcludeFromSquadsTypes", mcvNode.Value.Value);
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else if (excludeNode != null && mcvNode != null)
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{
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var mcvValue = mcvNode.NodeValue<string>();
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var excludeValue = excludeNode.NodeValue<string>();
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node.AddNode("ExcludeFromSquadsTypes", excludeValue + ", " + mcvValue);
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}
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if (navalUnitsNode != null)
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node.AddNode("NavalUnitsTypes", navalUnitsNode.Value.Value);
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}
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else if (fieldNode.KeyMatches("BuildingCommonNames", includeRemovals: false))
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{
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foreach (var b in fieldNode.Value.Nodes)
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if (squadManagerCommonNames.Any(f => f == b.Key))
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node.AddNode(b.Key + "Types", b.Value.Value);
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}
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else if (fieldNode.KeyMatches("AssignRolesInterval") || fieldNode.KeyMatches("MaxBaseRadius"))
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node.AddNode(fieldNode.Key, fieldNode.Value.Value);
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else
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fieldNode.MoveNode(hackyAINode, node);
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}
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}
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addNodes.Add(node);
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}
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if (unitBuilderFields.Any(f => hackyAINode.ChildrenMatching(f).Any()))
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{
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var node = new MiniYamlNode("UnitBuilderBotModule@" + aiType, "");
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node.AddNode(new MiniYamlNode("RequiresCondition", conditionString));
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foreach (var field in unitBuilderFields)
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{
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var fieldNode = hackyAINode.LastChildMatching(field);
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if (fieldNode != null)
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{
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if (fieldNode.KeyMatches("UnitsToBuild", includeRemovals: false))
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{
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var unitNodes = fieldNode.Value.Nodes;
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foreach (var n in unitNodes)
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ConvertFractionToInteger(n);
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}
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fieldNode.MoveNode(hackyAINode, node);
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}
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}
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addNodes.Add(node);
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}
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if (mcvManagerFields.Any(f => hackyAINode.ChildrenMatching(f).Any()))
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{
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var node = new MiniYamlNode("McvManagerBotModule@" + aiType, "");
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node.AddNode(new MiniYamlNode("RequiresCondition", conditionString));
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foreach (var field in mcvManagerFields)
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{
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var fieldNode = hackyAINode.LastChildMatching(field);
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if (fieldNode != null)
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{
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if (fieldNode.KeyMatches("UnitsCommonNames", includeRemovals: false))
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{
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var mcvNode = fieldNode.LastChildMatching("Mcv");
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if (mcvNode != null)
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mcvNode.MoveAndRenameNode(hackyAINode, node, "McvTypes");
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// Nothing left that needs UnitCommonNames, so we can finally remove it
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hackyAINode.RemoveNode(fieldNode);
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}
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else if (fieldNode.KeyMatches("BuildingCommonNames", includeRemovals: false))
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{
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foreach (var n in fieldNode.Value.Nodes)
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{
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if (n.KeyMatches("VehiclesFactory"))
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node.AddNode("McvFactoryTypes", n.Value.Value);
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else if (n.KeyMatches("ConstructionYard"))
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node.AddNode("ConstructionYardTypes", n.Value.Value);
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}
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// Nothing left that needs BuildingCommonNames, so we can finally remove it
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hackyAINode.RemoveNode(fieldNode);
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}
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else
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fieldNode.MoveNode(hackyAINode, node);
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}
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}
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addNodes.Add(node);
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}
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hackyAINode.RenameKey("ModularBot");
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}
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}
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// Only add module if any bot is using/enabling it.
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// Only add module if any bot is using/enabling it.
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@@ -1,117 +1,13 @@
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Player:
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Player:
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HackyAI@Cabal:
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ModularBot@Cabal:
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Name: Cabal
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Name: Cabal
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Type: cabal
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Type: cabal
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BuildingCommonNames:
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ModularBot@Watson:
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ConstructionYard: fact
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Refinery: proc
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Power: nuke,nuk2
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Barracks: pyle,hand
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VehiclesFactory: weap,afld
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Production: pyle,hand,weap,afld,hpad
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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ExcludeFromSquads: harv
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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UnitsToBuild:
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e1: 65%
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e2: 25%
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e3: 40%
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e4: 15%
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e5: 15%
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harv: 10%
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bggy: 5%
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bike: 40%
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ltnk: 25%
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ftnk: 10%
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arty: 60%
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stnk: 40%
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jeep: 5%
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mtnk: 20%
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msam: 40%
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htnk: 50%
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heli: 5%
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orca: 5%
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UnitLimits:
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harv: 8
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SquadSize: 15
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HackyAI@Watson:
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Name: Watson
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Name: Watson
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Type: watson
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Type: watson
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BuildingCommonNames:
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ModularBot@HAL9001:
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ConstructionYard: fact
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Refinery: proc
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Power: nuke,nuk2
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Barracks: pyle,hand
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VehiclesFactory: weap,afld
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Production: pyle,hand,weap,afld,hpad
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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ExcludeFromSquads: harv
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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UnitsToBuild:
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e1: 65%
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e2: 30%
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e3: 40%
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e4: 30%
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e5: 30%
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harv: 10%
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bggy: 10%
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ftnk: 10%
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arty: 40%
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bike: 10%
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heli: 10%
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ltnk: 40%
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stnk: 40%
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orca: 10%
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msam: 50%
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htnk: 50%
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jeep: 20%
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mtnk: 50%
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UnitLimits:
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harv: 8
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SquadSize: 15
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HackyAI@HAL9001:
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Name: HAL 9001
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Name: HAL 9001
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Type: hal9001
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Type: hal9001
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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Power: nuke,nuk2
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Barracks: pyle,hand
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VehiclesFactory: weap,afld
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Production: pyle,hand,weap,afld,hpad
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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ExcludeFromSquads: harv
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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UnitsToBuild:
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e1: 65%
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e2: 30%
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e3: 40%
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e4: 50%
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e5: 50%
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harv: 16%
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bggy: 10%
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bike: 10%
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ltnk: 40%
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arty: 20%
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ftnk: 5%
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stnk: 40%
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mlrs: 5%
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heli: 10%
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jeep: 20%
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apc: 10%
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mtnk: 50%
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msam: 50%
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htnk: 50%
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orca: 10%
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UnitLimits:
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harv: 8
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SquadSize: 8
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SupportPowerBotModule:
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SupportPowerBotModule:
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RequiresCondition: enable-cabal-ai || enable-watson-ai || enable-hal9001-ai
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RequiresCondition: enable-cabal-ai || enable-watson-ai || enable-hal9001-ai
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Decisions:
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Decisions:
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@@ -315,3 +211,97 @@ Player:
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fix: 1
|
fix: 1
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BuildingRepairBotModule:
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BuildingRepairBotModule:
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RequiresCondition: enable-cabal-ai || enable-watson-ai || enable-hal9001-ai
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RequiresCondition: enable-cabal-ai || enable-watson-ai || enable-hal9001-ai
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SquadManagerBotModule@cabal:
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RequiresCondition: enable-cabal-ai
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SquadSize: 15
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ExcludeFromSquadsTypes: harv, mcv
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ConstructionYardTypes: fact
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UnitBuilderBotModule@cabal:
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RequiresCondition: enable-cabal-ai
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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|
UnitsToBuild:
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|
e1: 65
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|
e2: 25
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|
e3: 40
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|
e4: 15
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||||||
|
e5: 15
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|
harv: 10
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|
bggy: 5
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||||||
|
bike: 40
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||||||
|
ltnk: 25
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||||||
|
ftnk: 10
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||||||
|
arty: 60
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||||||
|
stnk: 40
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||||||
|
jeep: 5
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||||||
|
mtnk: 20
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||||||
|
msam: 40
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||||||
|
htnk: 50
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|
heli: 5
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orca: 5
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UnitLimits:
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harv: 8
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McvManagerBotModule:
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RequiresCondition: enable-cabal-ai || enable-watson-ai || enable-hal9001-ai
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McvTypes: mcv
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ConstructionYardTypes: fact
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McvFactoryTypes: weap,afld
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SquadManagerBotModule@watson:
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RequiresCondition: enable-watson-ai
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SquadSize: 15
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ExcludeFromSquadsTypes: harv, mcv
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ConstructionYardTypes: fact
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UnitBuilderBotModule@watson:
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RequiresCondition: enable-watson-ai
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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UnitsToBuild:
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e1: 65
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e2: 30
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|
e3: 40
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||||||
|
e4: 30
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||||||
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e5: 30
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harv: 10
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||||||
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bggy: 10
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||||||
|
ftnk: 10
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||||||
|
arty: 40
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||||||
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bike: 10
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||||||
|
heli: 10
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||||||
|
ltnk: 40
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||||||
|
stnk: 40
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||||||
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orca: 10
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||||||
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msam: 50
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||||||
|
htnk: 50
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||||||
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jeep: 20
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||||||
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mtnk: 50
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UnitLimits:
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||||||
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harv: 8
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||||||
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SquadManagerBotModule@hal9001:
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RequiresCondition: enable-hal9001-ai
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SquadSize: 8
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||||||
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ExcludeFromSquadsTypes: harv, mcv
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||||||
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ConstructionYardTypes: fact
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||||||
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UnitBuilderBotModule@hal9001:
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RequiresCondition: enable-hal9001-ai
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||||||
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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||||||
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UnitsToBuild:
|
||||||
|
e1: 65
|
||||||
|
e2: 30
|
||||||
|
e3: 40
|
||||||
|
e4: 50
|
||||||
|
e5: 50
|
||||||
|
harv: 16
|
||||||
|
bggy: 10
|
||||||
|
bike: 10
|
||||||
|
ltnk: 40
|
||||||
|
arty: 20
|
||||||
|
ftnk: 5
|
||||||
|
stnk: 40
|
||||||
|
mlrs: 5
|
||||||
|
heli: 10
|
||||||
|
jeep: 20
|
||||||
|
apc: 10
|
||||||
|
mtnk: 50
|
||||||
|
msam: 50
|
||||||
|
htnk: 50
|
||||||
|
orca: 10
|
||||||
|
UnitLimits:
|
||||||
|
harv: 8
|
||||||
|
|||||||
@@ -1,139 +1,13 @@
|
|||||||
Player:
|
Player:
|
||||||
HackyAI@Omnius:
|
ModularBot@Omnius:
|
||||||
Name: Omnius
|
Name: Omnius
|
||||||
Type: omnius
|
Type: omnius
|
||||||
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
|
ModularBot@Vidius:
|
||||||
BuildingCommonNames:
|
|
||||||
ConstructionYard: construction_yard
|
|
||||||
Refinery: refinery
|
|
||||||
Power: wind_trap
|
|
||||||
VehiclesFactory: light_factory, heavy_factory, starport
|
|
||||||
Production: light_factory, heavy_factory, barracks, starport
|
|
||||||
Silo: silo
|
|
||||||
UnitsCommonNames:
|
|
||||||
Mcv: mcv
|
|
||||||
ExcludeFromSquads: harvester
|
|
||||||
UnitsToBuild:
|
|
||||||
carryall: 1%
|
|
||||||
light_inf: 65%
|
|
||||||
trooper: 40%
|
|
||||||
mpsardaukar: 20%
|
|
||||||
grenadier: 20%
|
|
||||||
harvester: 1%
|
|
||||||
trike.starport: 5%
|
|
||||||
quad.starport: 7.5%
|
|
||||||
siege_tank.starport: 5%
|
|
||||||
missile_tank.starport: 7.5%
|
|
||||||
combat_tank_a.starport: 15%
|
|
||||||
combat_tank_h.starport: 15%
|
|
||||||
combat_tank_o.starport: 15%
|
|
||||||
sonic_tank: 10%
|
|
||||||
devastator: 10%
|
|
||||||
deviator: 7.5%
|
|
||||||
trike: 10%
|
|
||||||
raider: 10%
|
|
||||||
quad: 15%
|
|
||||||
siege_tank: 10%
|
|
||||||
missile_tank: 15%
|
|
||||||
stealth_raider: 5%
|
|
||||||
combat_tank_a: 100%
|
|
||||||
combat_tank_h: 100%
|
|
||||||
combat_tank_o: 100%
|
|
||||||
UnitLimits:
|
|
||||||
harvester: 8
|
|
||||||
carryall: 4
|
|
||||||
SquadSize: 8
|
|
||||||
MaxBaseRadius: 40
|
|
||||||
HackyAI@Vidius:
|
|
||||||
Name: Vidious
|
Name: Vidious
|
||||||
Type: vidious
|
Type: vidious
|
||||||
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
|
ModularBot@Gladius:
|
||||||
BuildingCommonNames:
|
|
||||||
ConstructionYard: construction_yard
|
|
||||||
Refinery: refinery
|
|
||||||
Power: wind_trap
|
|
||||||
VehiclesFactory: light_factory, heavy_factory, starport
|
|
||||||
Production: light_factory, heavy_factory, barracks, starport
|
|
||||||
Silo: silo
|
|
||||||
UnitsCommonNames:
|
|
||||||
Mcv: mcv
|
|
||||||
ExcludeFromSquads: harvester
|
|
||||||
UnitsToBuild:
|
|
||||||
carryall: 1%
|
|
||||||
light_inf: 65%
|
|
||||||
trooper: 40%
|
|
||||||
mpsardaukar: 20%
|
|
||||||
grenadier: 20%
|
|
||||||
harvester: 1%
|
|
||||||
trike.starport: 7.5%
|
|
||||||
quad.starport: 12.5%
|
|
||||||
siege_tank.starport: 5%
|
|
||||||
missile_tank.starport: 7.5%
|
|
||||||
combat_tank_a.starport: 15%
|
|
||||||
combat_tank_h.starport: 15%
|
|
||||||
combat_tank_o.starport: 15%
|
|
||||||
sonic_tank: 50%
|
|
||||||
devastator: 40%
|
|
||||||
deviator: 5%
|
|
||||||
trike: 15%
|
|
||||||
raider: 15%
|
|
||||||
quad: 25%
|
|
||||||
siege_tank: 10%
|
|
||||||
missile_tank: 15%
|
|
||||||
stealth_raider: 5%
|
|
||||||
combat_tank_a: 100%
|
|
||||||
combat_tank_h: 100%
|
|
||||||
combat_tank_o: 100%
|
|
||||||
UnitLimits:
|
|
||||||
harvester: 8
|
|
||||||
carryall: 4
|
|
||||||
SquadSize: 6
|
|
||||||
MaxBaseRadius: 40
|
|
||||||
HackyAI@Gladius:
|
|
||||||
Name: Gladius
|
Name: Gladius
|
||||||
Type: gladius
|
Type: gladius
|
||||||
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
|
|
||||||
BuildingCommonNames:
|
|
||||||
ConstructionYard: construction_yard
|
|
||||||
Refinery: refinery
|
|
||||||
Power: wind_trap
|
|
||||||
VehiclesFactory: light_factory, heavy_factory, starport
|
|
||||||
Production: light_factory, heavy_factory, barracks, starport
|
|
||||||
Silo: silo
|
|
||||||
UnitsCommonNames:
|
|
||||||
Mcv: mcv
|
|
||||||
ExcludeFromSquads: harvester
|
|
||||||
UnitsToBuild:
|
|
||||||
carryall: 1%
|
|
||||||
light_inf: 65%
|
|
||||||
trooper: 40%
|
|
||||||
mpsardaukar: 20%
|
|
||||||
grenadier: 20%
|
|
||||||
harvester: 1%
|
|
||||||
trike.starport: 5%
|
|
||||||
quad.starport: 7.5%
|
|
||||||
siege_tank.starport: 5%
|
|
||||||
missile_tank.starport: 7.5%
|
|
||||||
combat_tank_a.starport: 15%
|
|
||||||
combat_tank_h.starport: 15%
|
|
||||||
combat_tank_o.starport: 15%
|
|
||||||
sonic_tank: 10%
|
|
||||||
devastator: 10%
|
|
||||||
deviator: 7.5%
|
|
||||||
trike: 10%
|
|
||||||
raider: 10%
|
|
||||||
quad: 15%
|
|
||||||
siege_tank: 10%
|
|
||||||
missile_tank: 15%
|
|
||||||
stealth_raider: 7.5%
|
|
||||||
combat_tank_a: 100%
|
|
||||||
combat_tank_h: 100%
|
|
||||||
combat_tank_o: 100%
|
|
||||||
UnitLimits:
|
|
||||||
harvester: 8
|
|
||||||
carryall: 4
|
|
||||||
SquadSize: 10
|
|
||||||
MaxBaseRadius: 40
|
|
||||||
SupportPowerBotModule:
|
SupportPowerBotModule:
|
||||||
RequiresCondition: enable-omnius-ai || enable-vidious-ai || enable-gladius-ai
|
RequiresCondition: enable-omnius-ai || enable-vidious-ai || enable-gladius-ai
|
||||||
Decisions:
|
Decisions:
|
||||||
@@ -333,3 +207,122 @@ Player:
|
|||||||
upgrade.hightech: 1
|
upgrade.hightech: 1
|
||||||
BuildingRepairBotModule:
|
BuildingRepairBotModule:
|
||||||
RequiresCondition: enable-omnius-ai || enable-vidious-ai || enable-gladius-ai
|
RequiresCondition: enable-omnius-ai || enable-vidious-ai || enable-gladius-ai
|
||||||
|
SquadManagerBotModule@omnius:
|
||||||
|
RequiresCondition: enable-omnius-ai
|
||||||
|
SquadSize: 8
|
||||||
|
MaxBaseRadius: 40
|
||||||
|
ExcludeFromSquadsTypes: harvester, mcv
|
||||||
|
ConstructionYardTypes: construction_yard
|
||||||
|
UnitBuilderBotModule@omnius:
|
||||||
|
RequiresCondition: enable-omnius-ai
|
||||||
|
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
|
||||||
|
UnitsToBuild:
|
||||||
|
carryall: 1
|
||||||
|
light_inf: 65
|
||||||
|
trooper: 40
|
||||||
|
mpsardaukar: 20
|
||||||
|
grenadier: 20
|
||||||
|
harvester: 1
|
||||||
|
trike.starport: 5
|
||||||
|
quad.starport: 7
|
||||||
|
siege_tank.starport: 5
|
||||||
|
missile_tank.starport: 7
|
||||||
|
combat_tank_a.starport: 15
|
||||||
|
combat_tank_h.starport: 15
|
||||||
|
combat_tank_o.starport: 15
|
||||||
|
sonic_tank: 10
|
||||||
|
devastator: 10
|
||||||
|
deviator: 7
|
||||||
|
trike: 10
|
||||||
|
raider: 10
|
||||||
|
quad: 15
|
||||||
|
siege_tank: 10
|
||||||
|
missile_tank: 15
|
||||||
|
stealth_raider: 5
|
||||||
|
combat_tank_a: 100
|
||||||
|
combat_tank_h: 100
|
||||||
|
combat_tank_o: 100
|
||||||
|
UnitLimits:
|
||||||
|
harvester: 8
|
||||||
|
carryall: 4
|
||||||
|
McvManagerBotModule:
|
||||||
|
RequiresCondition: enable-omnius-ai || enable-vidious-ai || enable-gladius-ai
|
||||||
|
McvTypes: mcv
|
||||||
|
ConstructionYardTypes: construction_yard
|
||||||
|
McvFactoryTypes: heavy_factory, starport
|
||||||
|
SquadManagerBotModule@vidious:
|
||||||
|
RequiresCondition: enable-vidious-ai
|
||||||
|
SquadSize: 6
|
||||||
|
MaxBaseRadius: 40
|
||||||
|
ExcludeFromSquadsTypes: harvester, mcv
|
||||||
|
ConstructionYardTypes: construction_yard
|
||||||
|
UnitBuilderBotModule@vidious:
|
||||||
|
RequiresCondition: enable-vidious-ai
|
||||||
|
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
|
||||||
|
UnitsToBuild:
|
||||||
|
carryall: 1
|
||||||
|
light_inf: 65
|
||||||
|
trooper: 40
|
||||||
|
mpsardaukar: 20
|
||||||
|
grenadier: 20
|
||||||
|
harvester: 1
|
||||||
|
trike.starport: 7
|
||||||
|
quad.starport: 12
|
||||||
|
siege_tank.starport: 5
|
||||||
|
missile_tank.starport: 7
|
||||||
|
combat_tank_a.starport: 15
|
||||||
|
combat_tank_h.starport: 15
|
||||||
|
combat_tank_o.starport: 15
|
||||||
|
sonic_tank: 50
|
||||||
|
devastator: 40
|
||||||
|
deviator: 5
|
||||||
|
trike: 15
|
||||||
|
raider: 15
|
||||||
|
quad: 25
|
||||||
|
siege_tank: 10
|
||||||
|
missile_tank: 15
|
||||||
|
stealth_raider: 5
|
||||||
|
combat_tank_a: 100
|
||||||
|
combat_tank_h: 100
|
||||||
|
combat_tank_o: 100
|
||||||
|
UnitLimits:
|
||||||
|
harvester: 8
|
||||||
|
carryall: 4
|
||||||
|
SquadManagerBotModule@gladius:
|
||||||
|
RequiresCondition: enable-gladius-ai
|
||||||
|
SquadSize: 10
|
||||||
|
MaxBaseRadius: 40
|
||||||
|
ExcludeFromSquadsTypes: harvester, mcv
|
||||||
|
ConstructionYardTypes: construction_yard
|
||||||
|
UnitBuilderBotModule@gladius:
|
||||||
|
RequiresCondition: enable-gladius-ai
|
||||||
|
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
|
||||||
|
UnitsToBuild:
|
||||||
|
carryall: 1
|
||||||
|
light_inf: 65
|
||||||
|
trooper: 40
|
||||||
|
mpsardaukar: 20
|
||||||
|
grenadier: 20
|
||||||
|
harvester: 1
|
||||||
|
trike.starport: 5
|
||||||
|
quad.starport: 7
|
||||||
|
siege_tank.starport: 5
|
||||||
|
missile_tank.starport: 7
|
||||||
|
combat_tank_a.starport: 15
|
||||||
|
combat_tank_h.starport: 15
|
||||||
|
combat_tank_o.starport: 15
|
||||||
|
sonic_tank: 10
|
||||||
|
devastator: 10
|
||||||
|
deviator: 7
|
||||||
|
trike: 10
|
||||||
|
raider: 10
|
||||||
|
quad: 15
|
||||||
|
siege_tank: 10
|
||||||
|
missile_tank: 15
|
||||||
|
stealth_raider: 7
|
||||||
|
combat_tank_a: 100
|
||||||
|
combat_tank_h: 100
|
||||||
|
combat_tank_o: 100
|
||||||
|
UnitLimits:
|
||||||
|
harvester: 8
|
||||||
|
carryall: 4
|
||||||
|
|||||||
@@ -105,11 +105,11 @@ Player:
|
|||||||
DefaultCashDropdownLocked: True
|
DefaultCashDropdownLocked: True
|
||||||
DefaultCashDropdownVisible: False
|
DefaultCashDropdownVisible: False
|
||||||
DefaultCash: 50
|
DefaultCash: 50
|
||||||
-HackyAI@RushAI:
|
-ModularBot@RushAI:
|
||||||
-HackyAI@NormalAI:
|
-ModularBot@NormalAI:
|
||||||
-HackyAI@NavalAI:
|
-ModularBot@NavalAI:
|
||||||
-HackyAI@TurtleAI:
|
-ModularBot@TurtleAI:
|
||||||
DummyAI@LonestarAI:
|
DummyBot@LonestarAI:
|
||||||
Name: Lonestar AI
|
Name: Lonestar AI
|
||||||
Type: lonestar
|
Type: lonestar
|
||||||
LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
|
LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
|
||||||
|
|||||||
@@ -1,174 +1,16 @@
|
|||||||
Player:
|
Player:
|
||||||
HackyAI@RushAI:
|
ModularBot@RushAI:
|
||||||
Name: Rush AI
|
Name: Rush AI
|
||||||
Type: rush
|
Type: rush
|
||||||
BuildingCommonNames:
|
ModularBot@NormalAI:
|
||||||
ConstructionYard: fact
|
|
||||||
Refinery: proc
|
|
||||||
Power: powr,apwr
|
|
||||||
Barracks: barr,tent
|
|
||||||
VehiclesFactory: weap
|
|
||||||
Production: barr,tent,weap
|
|
||||||
Silo: silo
|
|
||||||
UnitsCommonNames:
|
|
||||||
Mcv: mcv
|
|
||||||
ExcludeFromSquads: harv
|
|
||||||
NavalUnits: ss,msub,dd,ca,lst,pt
|
|
||||||
UnitsToBuild:
|
|
||||||
e1: 65%
|
|
||||||
e2: 15%
|
|
||||||
e3: 30%
|
|
||||||
e4: 15%
|
|
||||||
dog: 15%
|
|
||||||
shok: 15%
|
|
||||||
harv: 10%
|
|
||||||
apc: 30%
|
|
||||||
jeep: 20%
|
|
||||||
arty: 15%
|
|
||||||
v2rl: 40%
|
|
||||||
ftrk: 30%
|
|
||||||
1tnk: 50%
|
|
||||||
2tnk: 50%
|
|
||||||
3tnk: 50%
|
|
||||||
4tnk: 25%
|
|
||||||
ttnk: 25%
|
|
||||||
stnk: 5%
|
|
||||||
UnitLimits:
|
|
||||||
dog: 4
|
|
||||||
harv: 8
|
|
||||||
jeep: 4
|
|
||||||
ftrk: 4
|
|
||||||
SquadSize: 20
|
|
||||||
HackyAI@NormalAI:
|
|
||||||
Name: Normal AI
|
Name: Normal AI
|
||||||
Type: normal
|
Type: normal
|
||||||
BuildingCommonNames:
|
ModularBot@TurtleAI:
|
||||||
ConstructionYard: fact
|
|
||||||
Refinery: proc
|
|
||||||
Power: powr,apwr
|
|
||||||
Barracks: barr,tent
|
|
||||||
VehiclesFactory: weap
|
|
||||||
Production: barr,tent,weap,afld,hpad
|
|
||||||
NavalProduction: spen,syrd
|
|
||||||
Silo: silo
|
|
||||||
UnitsCommonNames:
|
|
||||||
Mcv: mcv
|
|
||||||
ExcludeFromSquads: harv
|
|
||||||
NavalUnits: ss,msub,dd,ca,lst,pt
|
|
||||||
UnitsToBuild:
|
|
||||||
e1: 65%
|
|
||||||
e2: 15%
|
|
||||||
e3: 30%
|
|
||||||
e4: 15%
|
|
||||||
dog: 15%
|
|
||||||
shok: 15%
|
|
||||||
harv: 15%
|
|
||||||
apc: 30%
|
|
||||||
jeep: 20%
|
|
||||||
arty: 15%
|
|
||||||
v2rl: 40%
|
|
||||||
ftrk: 30%
|
|
||||||
1tnk: 40%
|
|
||||||
2tnk: 50%
|
|
||||||
3tnk: 50%
|
|
||||||
4tnk: 25%
|
|
||||||
ttnk: 25%
|
|
||||||
stnk: 5%
|
|
||||||
heli: 30%
|
|
||||||
hind: 30%
|
|
||||||
mig: 30%
|
|
||||||
yak: 30%
|
|
||||||
ss: 10%
|
|
||||||
msub: 10%
|
|
||||||
dd: 10%
|
|
||||||
ca: 10%
|
|
||||||
pt: 10%
|
|
||||||
UnitLimits:
|
|
||||||
dog: 4
|
|
||||||
harv: 8
|
|
||||||
jeep: 4
|
|
||||||
ftrk: 4
|
|
||||||
SquadSize: 40
|
|
||||||
HackyAI@TurtleAI:
|
|
||||||
Name: Turtle AI
|
Name: Turtle AI
|
||||||
Type: turtle
|
Type: turtle
|
||||||
BuildingCommonNames:
|
ModularBot@NavalAI:
|
||||||
ConstructionYard: fact
|
|
||||||
Refinery: proc
|
|
||||||
Power: powr,apwr
|
|
||||||
Barracks: barr,tent
|
|
||||||
VehiclesFactory: weap
|
|
||||||
Production: barr,tent,weap,afld,hpad
|
|
||||||
NavalProduction: spen,syrd
|
|
||||||
Silo: silo
|
|
||||||
UnitsCommonNames:
|
|
||||||
Mcv: mcv
|
|
||||||
ExcludeFromSquads: harv
|
|
||||||
NavalUnits: ss,msub,dd,ca,lst,pt
|
|
||||||
UnitsToBuild:
|
|
||||||
e1: 65%
|
|
||||||
e2: 15%
|
|
||||||
e3: 30%
|
|
||||||
e4: 15%
|
|
||||||
dog: 15%
|
|
||||||
shok: 15%
|
|
||||||
harv: 15%
|
|
||||||
apc: 30%
|
|
||||||
jeep: 20%
|
|
||||||
arty: 15%
|
|
||||||
v2rl: 40%
|
|
||||||
ftrk: 50%
|
|
||||||
1tnk: 50%
|
|
||||||
2tnk: 50%
|
|
||||||
3tnk: 50%
|
|
||||||
4tnk: 25%
|
|
||||||
ttnk: 25%
|
|
||||||
stnk: 10%
|
|
||||||
heli: 30%
|
|
||||||
hind: 30%
|
|
||||||
mig: 30%
|
|
||||||
yak: 30%
|
|
||||||
ss: 10%
|
|
||||||
msub: 10%
|
|
||||||
dd: 10%
|
|
||||||
ca: 10%
|
|
||||||
pt: 10%
|
|
||||||
UnitLimits:
|
|
||||||
dog: 4
|
|
||||||
harv: 8
|
|
||||||
jeep: 4
|
|
||||||
ftrk: 4
|
|
||||||
SquadSize: 10
|
|
||||||
HackyAI@NavalAI:
|
|
||||||
Name: Naval AI
|
Name: Naval AI
|
||||||
Type: naval
|
Type: naval
|
||||||
BuildingCommonNames:
|
|
||||||
ConstructionYard: fact
|
|
||||||
Refinery: proc
|
|
||||||
Power: powr,apwr
|
|
||||||
Barracks: barr,tent
|
|
||||||
VehiclesFactory: weap
|
|
||||||
Production: barr,tent,weap,afld,hpad
|
|
||||||
NavalProduction: spen,syrd
|
|
||||||
Silo: silo
|
|
||||||
UnitsCommonNames:
|
|
||||||
Mcv: mcv
|
|
||||||
ExcludeFromSquads: harv
|
|
||||||
NavalUnits: ss,msub,dd,ca,lst,pt
|
|
||||||
UnitsToBuild:
|
|
||||||
harv: 1%
|
|
||||||
heli: 30%
|
|
||||||
hind: 30%
|
|
||||||
mig: 30%
|
|
||||||
yak: 30%
|
|
||||||
ss: 10%
|
|
||||||
msub: 30%
|
|
||||||
dd: 30%
|
|
||||||
ca: 20%
|
|
||||||
pt: 10%
|
|
||||||
UnitLimits:
|
|
||||||
harv: 8
|
|
||||||
SquadSize: 1
|
|
||||||
SupportPowerBotModule:
|
SupportPowerBotModule:
|
||||||
RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
|
RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
|
||||||
Decisions:
|
Decisions:
|
||||||
@@ -427,3 +269,146 @@ Player:
|
|||||||
mslo: 1
|
mslo: 1
|
||||||
BuildingRepairBotModule:
|
BuildingRepairBotModule:
|
||||||
RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
|
RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
|
||||||
|
SquadManagerBotModule@rush:
|
||||||
|
RequiresCondition: enable-rush-ai
|
||||||
|
SquadSize: 20
|
||||||
|
ExcludeFromSquadsTypes: harv, mcv
|
||||||
|
NavalUnitsTypes: ss,msub,dd,ca,lst,pt
|
||||||
|
ConstructionYardTypes: fact
|
||||||
|
McvManagerBotModule:
|
||||||
|
RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
|
||||||
|
McvTypes: mcv
|
||||||
|
ConstructionYardTypes: fact
|
||||||
|
McvFactoryTypes: weap
|
||||||
|
UnitBuilderBotModule@rush:
|
||||||
|
RequiresCondition: enable-rush-ai
|
||||||
|
UnitsToBuild:
|
||||||
|
e1: 65
|
||||||
|
e2: 15
|
||||||
|
e3: 30
|
||||||
|
e4: 15
|
||||||
|
dog: 15
|
||||||
|
shok: 15
|
||||||
|
harv: 10
|
||||||
|
apc: 30
|
||||||
|
jeep: 20
|
||||||
|
arty: 15
|
||||||
|
v2rl: 40
|
||||||
|
ftrk: 30
|
||||||
|
1tnk: 50
|
||||||
|
2tnk: 50
|
||||||
|
3tnk: 50
|
||||||
|
4tnk: 25
|
||||||
|
ttnk: 25
|
||||||
|
stnk: 5
|
||||||
|
UnitLimits:
|
||||||
|
dog: 4
|
||||||
|
harv: 8
|
||||||
|
jeep: 4
|
||||||
|
ftrk: 4
|
||||||
|
SquadManagerBotModule@normal:
|
||||||
|
RequiresCondition: enable-normal-ai
|
||||||
|
SquadSize: 40
|
||||||
|
ExcludeFromSquadsTypes: harv, mcv
|
||||||
|
NavalUnitsTypes: ss,msub,dd,ca,lst,pt
|
||||||
|
ConstructionYardTypes: fact
|
||||||
|
NavalProductionTypes: spen,syrd
|
||||||
|
UnitBuilderBotModule@normal:
|
||||||
|
RequiresCondition: enable-normal-ai
|
||||||
|
UnitsToBuild:
|
||||||
|
e1: 65
|
||||||
|
e2: 15
|
||||||
|
e3: 30
|
||||||
|
e4: 15
|
||||||
|
dog: 15
|
||||||
|
shok: 15
|
||||||
|
harv: 15
|
||||||
|
apc: 30
|
||||||
|
jeep: 20
|
||||||
|
arty: 15
|
||||||
|
v2rl: 40
|
||||||
|
ftrk: 30
|
||||||
|
1tnk: 40
|
||||||
|
2tnk: 50
|
||||||
|
3tnk: 50
|
||||||
|
4tnk: 25
|
||||||
|
ttnk: 25
|
||||||
|
stnk: 5
|
||||||
|
heli: 30
|
||||||
|
hind: 30
|
||||||
|
mig: 30
|
||||||
|
yak: 30
|
||||||
|
ss: 10
|
||||||
|
msub: 10
|
||||||
|
dd: 10
|
||||||
|
ca: 10
|
||||||
|
pt: 10
|
||||||
|
UnitLimits:
|
||||||
|
dog: 4
|
||||||
|
harv: 8
|
||||||
|
jeep: 4
|
||||||
|
ftrk: 4
|
||||||
|
SquadManagerBotModule@turtle:
|
||||||
|
RequiresCondition: enable-turtle-ai
|
||||||
|
SquadSize: 10
|
||||||
|
ExcludeFromSquadsTypes: harv, mcv
|
||||||
|
NavalUnitsTypes: ss,msub,dd,ca,lst,pt
|
||||||
|
ConstructionYardTypes: fact
|
||||||
|
NavalProductionTypes: spen,syrd
|
||||||
|
UnitBuilderBotModule@turtle:
|
||||||
|
RequiresCondition: enable-turtle-ai
|
||||||
|
UnitsToBuild:
|
||||||
|
e1: 65
|
||||||
|
e2: 15
|
||||||
|
e3: 30
|
||||||
|
e4: 15
|
||||||
|
dog: 15
|
||||||
|
shok: 15
|
||||||
|
harv: 15
|
||||||
|
apc: 30
|
||||||
|
jeep: 20
|
||||||
|
arty: 15
|
||||||
|
v2rl: 40
|
||||||
|
ftrk: 50
|
||||||
|
1tnk: 50
|
||||||
|
2tnk: 50
|
||||||
|
3tnk: 50
|
||||||
|
4tnk: 25
|
||||||
|
ttnk: 25
|
||||||
|
stnk: 10
|
||||||
|
heli: 30
|
||||||
|
hind: 30
|
||||||
|
mig: 30
|
||||||
|
yak: 30
|
||||||
|
ss: 10
|
||||||
|
msub: 10
|
||||||
|
dd: 10
|
||||||
|
ca: 10
|
||||||
|
pt: 10
|
||||||
|
UnitLimits:
|
||||||
|
dog: 4
|
||||||
|
harv: 8
|
||||||
|
jeep: 4
|
||||||
|
ftrk: 4
|
||||||
|
SquadManagerBotModule@naval:
|
||||||
|
RequiresCondition: enable-naval-ai
|
||||||
|
SquadSize: 1
|
||||||
|
ExcludeFromSquadsTypes: harv, mcv
|
||||||
|
NavalUnitsTypes: ss,msub,dd,ca,lst,pt
|
||||||
|
ConstructionYardTypes: fact
|
||||||
|
NavalProductionTypes: spen,syrd
|
||||||
|
UnitBuilderBotModule@naval:
|
||||||
|
RequiresCondition: enable-naval-ai
|
||||||
|
UnitsToBuild:
|
||||||
|
harv: 1
|
||||||
|
heli: 30
|
||||||
|
hind: 30
|
||||||
|
mig: 30
|
||||||
|
yak: 30
|
||||||
|
ss: 10
|
||||||
|
msub: 30
|
||||||
|
dd: 30
|
||||||
|
ca: 20
|
||||||
|
pt: 10
|
||||||
|
UnitLimits:
|
||||||
|
harv: 8
|
||||||
|
|||||||
@@ -1,41 +1,7 @@
|
|||||||
Player:
|
Player:
|
||||||
HackyAI@TestAI:
|
ModularBot@TestAI:
|
||||||
Name: Test AI
|
Name: Test AI
|
||||||
Type: test
|
Type: test
|
||||||
BuildingCommonNames:
|
|
||||||
ConstructionYard: gacnst
|
|
||||||
Refinery: proc
|
|
||||||
Power: gapowr, napowr, naapwr
|
|
||||||
Barracks: gapile, nahand
|
|
||||||
VehiclesFactory: gaweap, naweap
|
|
||||||
Production: gapile, nahand, gaweap, naweap
|
|
||||||
Silo: gasilo
|
|
||||||
UnitsCommonNames:
|
|
||||||
Mcv: mcv
|
|
||||||
ExcludeFromSquads: harv
|
|
||||||
UnitsToBuild:
|
|
||||||
e1: 80%
|
|
||||||
e2: 25%
|
|
||||||
e3: 25%
|
|
||||||
cyborg: 15%
|
|
||||||
jumpjet: 15%
|
|
||||||
repair: 2%
|
|
||||||
medic: 2%
|
|
||||||
harv: 10%
|
|
||||||
mmch: 15%
|
|
||||||
ttnk: 15%
|
|
||||||
smech: 25%
|
|
||||||
bggy: 25%
|
|
||||||
hvr: 20%
|
|
||||||
bike: 20%
|
|
||||||
subtank: 10%
|
|
||||||
sonic: 10%
|
|
||||||
stnk: 8%
|
|
||||||
UnitLimits:
|
|
||||||
harv: 12
|
|
||||||
medic: 3
|
|
||||||
repair: 3
|
|
||||||
SquadSize: 20
|
|
||||||
GrantConditionOnBotOwner@test:
|
GrantConditionOnBotOwner@test:
|
||||||
Condition: enable-test-ai
|
Condition: enable-test-ai
|
||||||
Bots: test
|
Bots: test
|
||||||
@@ -93,3 +59,37 @@ Player:
|
|||||||
naobel: 3
|
naobel: 3
|
||||||
BuildingRepairBotModule:
|
BuildingRepairBotModule:
|
||||||
RequiresCondition: enable-test-ai
|
RequiresCondition: enable-test-ai
|
||||||
|
SquadManagerBotModule@test:
|
||||||
|
RequiresCondition: enable-test-ai
|
||||||
|
SquadSize: 20
|
||||||
|
ExcludeFromSquadsTypes: harv, mcv
|
||||||
|
ConstructionYardTypes: gacnst
|
||||||
|
UnitBuilderBotModule@test:
|
||||||
|
RequiresCondition: enable-test-ai
|
||||||
|
UnitsToBuild:
|
||||||
|
e1: 80
|
||||||
|
e2: 25
|
||||||
|
e3: 25
|
||||||
|
cyborg: 15
|
||||||
|
jumpjet: 15
|
||||||
|
repair: 2
|
||||||
|
medic: 2
|
||||||
|
harv: 10
|
||||||
|
mmch: 15
|
||||||
|
ttnk: 15
|
||||||
|
smech: 25
|
||||||
|
bggy: 25
|
||||||
|
hvr: 20
|
||||||
|
bike: 20
|
||||||
|
subtank: 10
|
||||||
|
sonic: 10
|
||||||
|
stnk: 8
|
||||||
|
UnitLimits:
|
||||||
|
harv: 12
|
||||||
|
medic: 3
|
||||||
|
repair: 3
|
||||||
|
McvManagerBotModule@test:
|
||||||
|
RequiresCondition: enable-test-ai
|
||||||
|
McvTypes: mcv
|
||||||
|
ConstructionYardTypes: gacnst
|
||||||
|
McvFactoryTypes: gaweap, naweap
|
||||||
|
|||||||
Reference in New Issue
Block a user