Fix WithShadow
It *modifies* the actor rendering, so returning an empty renderable was bogus, as were the IsInWorld/IsDead checks.
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committed by
Matthias Mailänder
parent
69251d508b
commit
d1a4133752
@@ -43,10 +43,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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{
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if (IsTraitDisabled)
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if (IsTraitDisabled)
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return Enumerable.Empty<IRenderable>();
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return r;
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if (self.IsDead || !self.IsInWorld)
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return Enumerable.Empty<IRenderable>();
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// Contrails shouldn't cast shadows
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// Contrails shouldn't cast shadows
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var height = self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length;
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var height = self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length;
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