Don't spawn new actors before all RemovedFromWorld callbacks have run
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@@ -53,11 +53,13 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new SpawnActorOnDeath(init, this); }
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}
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public class SpawnActorOnDeath : ConditionalTrait<SpawnActorOnDeathInfo>, INotifyKilled
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public class SpawnActorOnDeath : ConditionalTrait<SpawnActorOnDeathInfo>, INotifyKilled, INotifyRemovedFromWorld
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{
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readonly string faction;
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readonly bool enabled;
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Player attackingPlayer;
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public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info)
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: base(info)
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{
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@@ -65,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
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faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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}
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public void Killed(Actor self, AttackInfo e)
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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if (!enabled || IsTraitDisabled)
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return;
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@@ -79,39 +81,41 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.DeathType != null && !e.Damage.DamageTypes.Contains(Info.DeathType))
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return;
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self.World.AddFrameEndTask(w =>
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attackingPlayer = e.Attacker.Owner;
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}
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// Don't add the new actor to the world before all RemovedFromWorld callbacks have run
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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if (attackingPlayer == null)
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return;
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var td = new TypeDictionary
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{
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// Actor has been disposed by something else before its death (for example `Enter`).
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if (self.Disposed)
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return;
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new ParentActorInit(self),
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new LocationInit(self.Location + Info.Offset),
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new CenterPositionInit(self.CenterPosition),
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new FactionInit(faction)
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};
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var td = new TypeDictionary
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{
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new ParentActorInit(self),
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new LocationInit(self.Location + Info.Offset),
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new CenterPositionInit(self.CenterPosition),
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new FactionInit(faction)
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};
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if (Info.OwnerType == OwnerType.Victim)
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td.Add(new OwnerInit(self.Owner));
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else if (Info.OwnerType == OwnerType.Killer)
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td.Add(new OwnerInit(attackingPlayer));
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else
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td.Add(new OwnerInit(self.World.Players.First(p => p.InternalName == Info.InternalOwner)));
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if (Info.OwnerType == OwnerType.Victim)
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td.Add(new OwnerInit(self.Owner));
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else if (Info.OwnerType == OwnerType.Killer)
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td.Add(new OwnerInit(e.Attacker.Owner));
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else
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td.Add(new OwnerInit(self.World.Players.First(p => p.InternalName == Info.InternalOwner)));
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if (Info.SkipMakeAnimations)
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td.Add(new SkipMakeAnimsInit());
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if (Info.SkipMakeAnimations)
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td.Add(new SkipMakeAnimsInit());
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foreach (var modifier in self.TraitsImplementing<IDeathActorInitModifier>())
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modifier.ModifyDeathActorInit(self, td);
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foreach (var modifier in self.TraitsImplementing<IDeathActorInitModifier>())
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modifier.ModifyDeathActorInit(self, td);
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var huskActor = self.TraitsImplementing<IHuskModifier>()
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.Select(ihm => ihm.HuskActor(self))
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.FirstOrDefault(a => a != null);
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var huskActor = self.TraitsImplementing<IHuskModifier>()
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.Select(ihm => ihm.HuskActor(self))
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.FirstOrDefault(a => a != null);
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w.CreateActor(huskActor ?? Info.Actor, td);
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});
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self.World.AddFrameEndTask(w => w.CreateActor(huskActor ?? Info.Actor, td));
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}
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}
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}
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