normalize the handling of flares in paradrop and airstrike cases

This commit is contained in:
Chris Forbes
2011-03-02 23:05:58 +13:00
parent 9b2fe9fead
commit d1b632a4a0
4 changed files with 131 additions and 141 deletions

View File

@@ -6,99 +6,75 @@
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
using OpenRA.Mods.RA.Air;
namespace OpenRA.Mods.RA
{
public class ParaDropInfo : TraitInfo<ParaDrop>
{
public readonly int LZRange = 4;
public readonly string ChuteSound = "chute1.aud";
}
public class ParaDrop : ITick, INotifyDamage
{
readonly List<int2> droppedAt = new List<int2>();
int2 lz;
Actor flare;
public void SetLZ( int2 lz, Actor flare )
{
this.lz = lz;
this.flare = flare;
droppedAt.Clear();
}
public void Tick(Actor self)
{
var info = self.Info.Traits.Get<ParaDropInfo>();
var r = info.LZRange;
if ((self.Location - lz).LengthSquared <= r * r && !droppedAt.Contains(self.Location))
{
var cargo = self.Trait<Cargo>();
if (cargo.IsEmpty(self))
FinishedDropping(self);
else
{
if (!IsSuitableCell(cargo.Peek(self), self.Location))
return;
// unload a dude here
droppedAt.Add(self.Location);
var a = cargo.Unload(self);
var rs = a.Trait<RenderSimple>();
var aircraft = self.Trait<IMove>();
self.World.AddFrameEndTask(w => w.Add(
new Parachute(self.Owner, rs.anim.Name,
Util.CenterOfCell(Util.CellContaining(self.CenterLocation)),
aircraft.Altitude, a)));
Sound.Play(info.ChuteSound, self.CenterLocation);
}
}
}
bool IsSuitableCell(Actor actorToDrop, int2 p)
{
return actorToDrop.Trait<ITeleportable>().CanEnterCell(p);
}
void FinishedDropping(Actor self)
{
self.CancelActivity();
self.QueueActivity(new FlyOffMap { Interruptible = false });
self.QueueActivity(new RemoveSelf());
if (flare != null)
{
flare.CancelActivity();
flare.QueueActivity(new Wait(300));
flare.QueueActivity(new RemoveSelf());
flare = null;
}
}
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
{
if (flare != null)
{
flare.CancelActivity();
flare.QueueActivity(new Wait(300));
flare.QueueActivity(new RemoveSelf());
flare = null;
}
}
}
}
#endregion
using System.Collections.Generic;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class ParaDropInfo : TraitInfo<ParaDrop>
{
public readonly int LZRange = 4;
public readonly string ChuteSound = "chute1.aud";
}
public class ParaDrop : ITick
{
readonly List<int2> droppedAt = new List<int2>();
int2 lz;
public void SetLZ(int2 lz)
{
this.lz = lz;
droppedAt.Clear();
}
public void Tick(Actor self)
{
var info = self.Info.Traits.Get<ParaDropInfo>();
var r = info.LZRange;
if ((self.Location - lz).LengthSquared <= r * r && !droppedAt.Contains(self.Location))
{
var cargo = self.Trait<Cargo>();
if (cargo.IsEmpty(self))
FinishedDropping(self);
else
{
if (!IsSuitableCell(cargo.Peek(self), self.Location))
return;
// unload a dude here
droppedAt.Add(self.Location);
var a = cargo.Unload(self);
var rs = a.Trait<RenderSimple>();
var aircraft = self.Trait<IMove>();
self.World.AddFrameEndTask(w => w.Add(
new Parachute(self.Owner, rs.anim.Name,
Util.CenterOfCell(Util.CellContaining(self.CenterLocation)),
aircraft.Altitude, a)));
Sound.Play(info.ChuteSound, self.CenterLocation);
}
}
}
bool IsSuitableCell(Actor actorToDrop, int2 p)
{
return actorToDrop.Trait<ITeleportable>().CanEnterCell(p);
}
void FinishedDropping(Actor self)
{
self.CancelActivity();
self.QueueActivity(new FlyOffMap { Interruptible = false });
self.QueueActivity(new RemoveSelf());
}
}
}