new PauseState to differentiate game and editor pausing
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@@ -18,7 +18,7 @@ namespace OpenRA.Traits
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public class DebugPauseState : ISync
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{
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World world;
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[Sync] public bool Paused { get { return world.Paused; } }
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[Sync] public bool Paused { get { return world.Paused == World.PauseState.Paused; } }
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public DebugPauseState(World world) { this.world = world; }
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}
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}
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