new PauseState to differentiate game and editor pausing
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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public void OptionsClicked()
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{
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var cachedPause = world.PredictedPaused;
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var cachedPause = world.PredictedPaused == World.PauseState.Paused;
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ingameRoot.IsVisible = () => false;
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if (world.LobbyInfo.IsSinglePlayer)
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