new PauseState to differentiate game and editor pausing
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@@ -27,12 +27,12 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{
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var startTick = Ui.LastTickTime;
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// Blink the status line
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status.IsVisible = () => (world.Paused || world.Timestep != Game.Timestep)
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status.IsVisible = () => (world.Paused == World.PauseState.Paused || world.Timestep != Game.Timestep)
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&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
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status.GetText = () =>
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{
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if (world.Paused || world.Timestep == 0)
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if (world.Paused == World.PauseState.Paused || world.Timestep == 0)
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return "Paused";
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if (world.Timestep == 1)
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