Harvester now autoharvest when produced

This commit is contained in:
abcdefg30
2014-10-01 21:27:07 +02:00
parent d7be83dcd7
commit d1e9d7d19d
6 changed files with 11 additions and 0 deletions

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@@ -33,6 +33,9 @@ namespace OpenRA.Mods.RA
[Desc("Disable production when there are more than this many of this actor on the battlefield. Set to 0 to disable.")]
public readonly int BuildLimit = 0;
[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
public readonly string InitialActivity = null;
// TODO: UI fluff; doesn't belong here
public readonly int BuildPaletteOrder = 9999;
}