Rules.NewUnitInfo rename -> ActorInfo
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@@ -8,7 +8,7 @@ namespace OpenRa.Orders
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{
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readonly Actor Producer;
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readonly string Building;
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BuildingInfo BuildingInfo { get { return Rules.NewUnitInfo[ Building ].Traits.Get<BuildingInfo>(); } }
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BuildingInfo BuildingInfo { get { return Rules.ActorInfo[ Building ].Traits.Get<BuildingInfo>(); } }
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public PlaceBuildingOrderGenerator(Actor producer, string name)
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{
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@@ -41,7 +41,7 @@ namespace OpenRa.Orders
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public void Tick()
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{
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var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.NewUnitInfo[ Building ].Category );
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var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.ActorInfo[ Building ].Category );
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if (producing == null || producing.Item != Building || producing.RemainingTime != 0)
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Game.controller.CancelInputMode();
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}
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@@ -69,7 +69,7 @@ namespace OpenRa.Orders
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else
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return Cursor.MoveBlocked;
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case "DeployMcv":
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var factBuildingInfo = Rules.NewUnitInfo["fact"].Traits.Get<BuildingInfo>();
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var factBuildingInfo = Rules.ActorInfo["fact"].Traits.Get<BuildingInfo>();
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if (Game.CanPlaceBuilding("fact", factBuildingInfo, a.Location - new int2(1, 1), a, false))
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return Cursor.Deploy;
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else
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@@ -17,7 +17,7 @@ namespace OpenRa.Orders
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Game.world.AddFrameEndTask( _ =>
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{
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var queue = order.Player.PlayerActor.traits.Get<ProductionQueue>();
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var unit = Rules.NewUnitInfo[ order.TargetString ];
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var unit = Rules.ActorInfo[ order.TargetString ];
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var producing = queue.CurrentItem(unit.Category);
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if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
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return;
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