From d1f104a78f5d6164abf5daa8f8112661d4393585 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Mon, 4 Jul 2016 22:07:29 +0200 Subject: [PATCH] Add new log channel nat to the dedicated server as well. --- OpenRA.Server/Program.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenRA.Server/Program.cs b/OpenRA.Server/Program.cs index 823c2aa9d2..b0e7427d3c 100644 --- a/OpenRA.Server/Program.cs +++ b/OpenRA.Server/Program.cs @@ -23,6 +23,7 @@ namespace OpenRA.Server Log.AddChannel("debug", "dedicated-debug.log"); Log.AddChannel("perf", "dedicated-perf.log"); Log.AddChannel("server", "dedicated-server.log"); + Log.AddChannel("nat", "dedicated-nat.log"); // HACK: The engine code assumes that Game.Settings is set. // This isn't nearly as bad as ModData, but is still not very nice.