more tesla hax?
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@@ -10,12 +10,12 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Effects;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using System.Drawing;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
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public override object Create(ActorInitializer init) { return new AttackTesla(init.self); }
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public override object Create(ActorInitializer init) { return new AttackTesla(init.self); }
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}
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}
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class AttackTesla : AttackOmni, ITick
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class AttackTesla : AttackOmni, ITick, INotifyAttack
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{
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{
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int charges;
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int charges;
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int timeToRecharge;
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int timeToRecharge;
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@@ -51,21 +51,25 @@ namespace OpenRA.Mods.RA
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}
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}
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Actor previousTarget;
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Actor previousTarget;
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public override int FireDelay( Actor self, AttackBaseInfo info )
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public override int FireDelay( Actor self, AttackBaseInfo info )
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{
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{
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foreach( var w in Weapons )
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return target.Actor == previousTarget ? 3 : base.FireDelay(self, info);
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}
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public void Attacking(Actor self)
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{
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foreach (var w in Weapons)
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w.FireDelay = 8;
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w.FireDelay = 8;
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timeToRecharge = Weapons[0].Info.ROF;
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timeToRecharge = Weapons[0].Info.ROF;
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--charges;
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--charges;
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if( target.Actor != previousTarget )
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if (target.Actor != previousTarget)
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{
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{
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previousTarget = target.Actor;
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previousTarget = target.Actor;
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self.traits.Get<RenderBuildingCharge>().PlayCharge( self );
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self.traits.Get<RenderBuildingCharge>().PlayCharge(self);
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return base.FireDelay( self, info );
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}
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}
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else
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return 3;
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}
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}
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}
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}
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}
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}
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