fix #1205 -- desync when AI builds harvs

This commit is contained in:
Chris Forbes
2011-10-14 08:24:45 +13:00
parent 770cdf38b6
commit d202f9627f
2 changed files with 6 additions and 4 deletions

View File

@@ -249,8 +249,7 @@ namespace OpenRA.Mods.RA
{
BotDebug("AI: Found a newly built unit");
if (a.Info == Rules.Info["harv"])
a.QueueActivity(new FindResources());
world.IssueOrder( new Order( "Harvest", a, false ) );
else
unitsHangingAroundTheBase.Add(a);