Merge pull request #4396 from Mailaender/reject-move-fix
Fixed RejectsOrders for "Move"
This commit is contained in:
@@ -138,7 +138,8 @@ namespace OpenRA.Widgets
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void ApplyOrders(World world, int2 xy, MouseInput mi)
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{
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if (world.OrderGenerator == null) return;
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if (world.OrderGenerator == null)
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return;
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var pos = worldRenderer.Position(xy);
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var orders = world.OrderGenerator.Order(world, pos.ToCPos(), mi).ToArray();
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@@ -149,6 +150,9 @@ namespace OpenRA.Widgets
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foreach (var order in orders)
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{
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var o = order;
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if (o == null)
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continue;
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if (!flashed)
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{
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if (o.TargetActor != null)
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@@ -158,7 +158,12 @@ namespace OpenRA
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// Find an actor with a phrase to say
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foreach (var o in orders)
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{
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if (o.Subject.Destroyed) continue;
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if (o == null)
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continue;
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if (o.Subject.Destroyed)
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continue;
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foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
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if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
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o.Subject, o.Subject.Owner.Country.Race))
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@@ -251,7 +251,7 @@ namespace OpenRA.Mods.RA.Move
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self.World.ScreenMap.Remove(self);
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}
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public IEnumerable<IOrderTargeter> Orders { get { yield return new MoveOrderTargeter(Info); } }
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public IEnumerable<IOrderTargeter> Orders { get { yield return new MoveOrderTargeter(self, Info); } }
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// Note: Returns a valid order even if the unit can't move to the target
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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@@ -504,10 +504,12 @@ namespace OpenRA.Mods.RA.Move
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class MoveOrderTargeter : IOrderTargeter
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{
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readonly MobileInfo unitType;
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readonly bool rejectMove;
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public MoveOrderTargeter(MobileInfo unitType)
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public MoveOrderTargeter(Actor self, MobileInfo unitType)
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{
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this.unitType = unitType;
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this.rejectMove = !self.AcceptsOrder("Move");
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}
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public string OrderID { get { return "Move"; } }
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@@ -516,7 +518,7 @@ namespace OpenRA.Mods.RA.Move
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public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, TargetModifiers modifiers, ref string cursor)
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{
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if (!target.IsValidFor(self))
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if (rejectMove || !target.IsValidFor(self))
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return false;
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var location = target.CenterPosition.ToCPos();
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