Add the world components of the new editor.
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@@ -170,7 +170,8 @@ namespace OpenRA
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TileSet = map.Rules.TileSets[Map.Tileset];
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SharedRandom = new MersenneTwister(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
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WorldActor = CreateActor("World", new TypeDictionary());
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var worldActorType = type == WorldType.Editor ? "EditorWorld" : "World";
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WorldActor = CreateActor(worldActorType, new TypeDictionary());
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ActorMap = WorldActor.Trait<ActorMap>();
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ScreenMap = WorldActor.Trait<ScreenMap>();
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