Add the world components of the new editor.
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@@ -627,6 +627,9 @@
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<Compile Include="Traits\Plug.cs" />
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<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
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<Compile Include="Traits\World\EditorActorLayer.cs" />
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<Compile Include="Traits\World\EditorActorPreview.cs" />
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<Compile Include="Traits\World\EditorResourceLayer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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