Add the world components of the new editor.
This commit is contained in:
268
OpenRA.Mods.Common/Traits/World/EditorActorLayer.cs
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268
OpenRA.Mods.Common/Traits/World/EditorActorLayer.cs
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@@ -0,0 +1,268 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Required for the map editor to work. Attach this to the world actor.")]
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public class EditorActorLayerInfo : ITraitInfo
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{
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[Desc("Size of partition bins (world pixels)")]
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public readonly int BinSize = 250;
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public object Create(ActorInitializer init) { return new EditorActorLayer(init.Self, this); }
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}
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public class EditorActorLayer : IWorldLoaded, ITickRender, IRender, IRadarSignature, ICreatePlayers
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{
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readonly EditorActorLayerInfo info;
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readonly Dictionary<string, EditorActorPreview> previews = new Dictionary<string, EditorActorPreview>();
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readonly Dictionary<CPos, List<EditorActorPreview>> cellMap = new Dictionary<CPos, List<EditorActorPreview>>();
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SpatiallyPartitioned<EditorActorPreview> screenMap;
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WorldRenderer worldRenderer;
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public MapPlayers Players { get; private set; }
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public EditorActorLayer(Actor self, EditorActorLayerInfo info)
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{
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this.info = info;
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}
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public void CreatePlayers(World w)
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{
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if (w.Type != WorldType.Editor)
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return;
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Players = new MapPlayers(w.Map.PlayerDefinitions);
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}
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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if (world.Type != WorldType.Editor)
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return;
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worldRenderer = wr;
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foreach (var pr in Players.Players.Values)
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wr.UpdatePalettesForPlayer(pr.Name, pr.Color, false);
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var ts = Game.ModData.Manifest.TileSize;
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var width = world.Map.MapSize.X * ts.Width;
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var height = world.Map.MapSize.Y * ts.Height;
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screenMap = new SpatiallyPartitioned<EditorActorPreview>(width, height, info.BinSize);
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foreach (var kv in world.Map.ActorDefinitions)
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Add(kv.Key, new ActorReference(kv.Value.Value, kv.Value.ToDictionary()), true);
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// Update neighbours in one pass
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foreach (var p in previews.Values)
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UpdateNeighbours(p.Footprint);
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}
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.World.Type != WorldType.Editor)
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return;
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foreach (var kv in previews.Values)
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kv.Tick();
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}
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static readonly IEnumerable<IRenderable> NoRenderables = Enumerable.Empty<IRenderable>();
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public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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if (wr.World.Type != WorldType.Editor)
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return NoRenderables;
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return PreviewsInBox(wr.Viewport.TopLeft, wr.Viewport.BottomRight)
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.SelectMany(p => p.Render());
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}
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public EditorActorPreview Add(ActorReference reference) { return Add(NextActorName(), reference); }
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EditorActorPreview Add(string id, ActorReference reference, bool initialSetup = false)
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{
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var owner = Players.Players[reference.InitDict.Get<OwnerInit>().PlayerName];
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var preview = new EditorActorPreview(worldRenderer, id, reference, owner);
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previews.Add(id, preview);
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screenMap.Add(preview, preview.Bounds);
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foreach (var kv in preview.Footprint)
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{
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List<EditorActorPreview> list;
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if (!cellMap.TryGetValue(kv.Key, out list))
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{
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list = new List<EditorActorPreview>();
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cellMap.Add(kv.Key, list);
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}
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list.Add(preview);
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}
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if (!initialSetup)
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{
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UpdateNeighbours(preview.Footprint);
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if (reference.Type == "mpspawn")
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SyncMultiplayerCount();
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}
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return preview;
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}
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public void Remove(EditorActorPreview preview)
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{
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previews.Remove(preview.ID);
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screenMap.Remove(preview);
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foreach (var kv in preview.Footprint)
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{
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List<EditorActorPreview> list;
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if (!cellMap.TryGetValue(kv.Key, out list))
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continue;
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list.Remove(preview);
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if (!list.Any())
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cellMap.Remove(kv.Key);
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}
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UpdateNeighbours(preview.Footprint);
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if (preview.Info.Name == "mpspawn")
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SyncMultiplayerCount();
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}
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void SyncMultiplayerCount()
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{
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var newCount = previews.Count(p => p.Value.Info.Name == "mpspawn");
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var mp = Players.Players.Where(p => p.Key.StartsWith("Multi")).ToList();
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foreach (var kv in mp)
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{
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var name = kv.Key;
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var index = int.Parse(name.Substring(5));
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if (index >= newCount)
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{
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Players.Players.Remove(name);
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worldRenderer.World.Players.RemoveAll(pp => pp.InternalName == name);
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}
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}
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for (var index = 0; index < newCount; index++)
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{
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if (Players.Players.ContainsKey("Multi{0}".F(index)))
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continue;
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var pr = new PlayerReference
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{
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Name = "Multi{0}".F(index),
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Race = "Random",
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Playable = true,
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Enemies = new[] { "Creeps" }
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};
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Players.Players.Add(pr.Name, pr);
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worldRenderer.UpdatePalettesForPlayer(pr.Name, pr.Color, true);
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}
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}
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void UpdateNeighbours(IReadOnlyDictionary<CPos, SubCell> footprint)
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{
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// Include actors inside the footprint too
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var cells = OpenRA.Traits.Util.ExpandFootprint(footprint.Keys, true);
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foreach (var p in cells.SelectMany(c => PreviewsAt(c)))
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p.ReplaceInit(new RuntimeNeighbourInit(NeighbouringPreviews(p.Footprint)));
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}
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Dictionary<CPos, string[]> NeighbouringPreviews(IReadOnlyDictionary<CPos, SubCell> footprint)
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{
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var cells = OpenRA.Traits.Util.ExpandFootprint(footprint.Keys, true).Except(footprint.Keys);
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return cells.ToDictionary(c => c, c => PreviewsAt(c).Select(p => p.Info.Name).ToArray());
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}
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public IEnumerable<EditorActorPreview> PreviewsInBox(int2 a, int2 b)
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{
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return screenMap.InBox(Rectangle.FromLTRB(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y), Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)));
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}
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public IEnumerable<EditorActorPreview> PreviewsInBox(Rectangle r)
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{
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return screenMap.InBox(r);
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}
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public IEnumerable<EditorActorPreview> PreviewsAt(CPos cell)
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{
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List<EditorActorPreview> list;
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if (cellMap.TryGetValue(cell, out list))
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return list;
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return Enumerable.Empty<EditorActorPreview>();
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}
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public SubCell FreeSubCellAt(CPos cell)
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{
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var map = worldRenderer.World.Map;
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var previews = PreviewsAt(cell).ToList();
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if (!previews.Any())
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return map.DefaultSubCell;
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for (var i = (int)SubCell.First; i < map.SubCellOffsets.Length; i++)
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if (!previews.Any(p => p.Footprint[cell] == (SubCell)i))
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return (SubCell)i;
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return SubCell.Invalid;
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}
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public IEnumerable<EditorActorPreview> PreviewsAt(int2 worldPx)
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{
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return screenMap.At(worldPx);
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}
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string NextActorName()
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{
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var id = previews.Count();
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var possibleName = "Actor" + id.ToString();
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while (previews.ContainsKey(possibleName))
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{
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id++;
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possibleName = "Actor" + id.ToString();
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}
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return possibleName;
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}
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public List<MiniYamlNode> Save()
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{
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var nodes = new List<MiniYamlNode>();
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foreach (var a in previews)
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nodes.Add(new MiniYamlNode(a.Key, a.Value.Save()));
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return nodes;
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}
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public IEnumerable<Pair<CPos, Color>> RadarSignatureCells(Actor self)
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{
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return cellMap.SelectMany(c => c.Value.Select(p => Pair.New(c.Key, p.Owner.Color.RGB)));
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}
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}
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}
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164
OpenRA.Mods.Common/Traits/World/EditorActorPreview.cs
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164
OpenRA.Mods.Common/Traits/World/EditorActorPreview.cs
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@@ -0,0 +1,164 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class EditorActorPreview
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{
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public readonly string Tooltip;
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public readonly string ID;
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public readonly ActorInfo Info;
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public readonly PlayerReference Owner;
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public readonly WPos CenterPosition;
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public readonly IReadOnlyDictionary<CPos, SubCell> Footprint;
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public readonly Rectangle Bounds;
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public SubCell SubCell { get; private set; }
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readonly ActorReference actor;
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readonly WorldRenderer worldRenderer;
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IActorPreview[] previews;
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public EditorActorPreview(WorldRenderer worldRenderer, string id, ActorReference actor, PlayerReference owner)
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{
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ID = id;
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this.actor = actor;
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this.Owner = owner;
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this.worldRenderer = worldRenderer;
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if (!actor.InitDict.Contains<RaceInit>())
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actor.InitDict.Add(new RaceInit(owner.Race));
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if (!actor.InitDict.Contains<OwnerInit>())
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actor.InitDict.Add(new OwnerInit(owner.Name));
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var world = worldRenderer.World;
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if (!world.Map.Rules.Actors.TryGetValue(actor.Type.ToLowerInvariant(), out Info))
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throw new InvalidDataException("Actor {0} of unknown type {1}".F(id, actor.Type.ToLowerInvariant()));
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CenterPosition = PreviewPosition(world, actor.InitDict);
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var location = actor.InitDict.Get<LocationInit>().Value(worldRenderer.World);
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var ios = Info.Traits.GetOrDefault<IOccupySpaceInfo>();
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var subCellInit = actor.InitDict.GetOrDefault<SubCellInit>();
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var subCell = subCellInit != null ? subCellInit.Value(worldRenderer.World) : SubCell.Any;
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if (ios != null)
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Footprint = ios.OccupiedCells(Info, location, subCell);
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else
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{
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var footprint = new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
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Footprint = new ReadOnlyDictionary<CPos, SubCell>(footprint);
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}
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var tooltipInfo = Info.Traits.GetOrDefault<ITooltipInfo>();
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Tooltip = "{0} ({1})".F(tooltipInfo != null ? tooltipInfo.TooltipForPlayerStance(Stance.None) : Info.Name, ID);
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GeneratePreviews();
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// Bounds are fixed from the initial render.
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// If this is a problem, then we may need to fetch the area from somewhere else
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var r = previews
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.SelectMany(p => p.Render(worldRenderer, CenterPosition))
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.Select(rr => rr.PrepareRender(worldRenderer));
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if (r.Any())
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{
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Bounds = r.First().ScreenBounds(worldRenderer);
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foreach (var rr in r.Skip(1))
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Bounds = Rectangle.Union(Bounds, rr.ScreenBounds(worldRenderer));
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}
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}
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public void Tick()
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{
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foreach (var p in previews)
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p.Tick();
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}
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public IEnumerable<IRenderable> Render()
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{
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return previews.SelectMany(p => p.Render(worldRenderer, CenterPosition));
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}
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public void ReplaceInit<T>(T init)
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{
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var original = actor.InitDict.GetOrDefault<T>();
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if (original != null)
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actor.InitDict.Remove(original);
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actor.InitDict.Add(init);
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GeneratePreviews();
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}
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public T Init<T>()
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{
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return actor.InitDict.GetOrDefault<T>();
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}
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public MiniYaml Save()
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{
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Func<object, bool> saveInit = init =>
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{
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var race = init as RaceInit;
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if (race != null && race.Race == Owner.Race)
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return false;
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// TODO: Other default values will need to be filtered
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// here after we have built a properties panel
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return true;
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};
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return actor.Save(saveInit);
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}
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WPos PreviewPosition(World world, TypeDictionary init)
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{
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if (init.Contains<CenterPositionInit>())
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return init.Get<CenterPositionInit>().Value(world);
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if (init.Contains<LocationInit>())
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{
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var cell = init.Get<LocationInit>().Value(world);
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var offset = WVec.Zero;
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var subCellInit = actor.InitDict.GetOrDefault<SubCellInit>();
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var subCell = subCellInit != null ? subCellInit.Value(worldRenderer.World) : SubCell.Any;
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var buildingInfo = Info.Traits.GetOrDefault<BuildingInfo>();
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if (buildingInfo != null)
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offset = FootprintUtils.CenterOffset(world, buildingInfo);
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return world.Map.CenterOfSubCell(cell, subCell) + offset;
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}
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else
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throw new InvalidDataException("Actor {0} must define Location or CenterPosition".F(ID));
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}
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void GeneratePreviews()
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{
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var init = new ActorPreviewInitializer(Info, worldRenderer, actor.InitDict);
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previews = Info.Traits.WithInterface<IRenderActorPreviewInfo>()
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.SelectMany(rpi => rpi.RenderPreview(init))
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.ToArray();
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}
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}
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}
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148
OpenRA.Mods.Common/Traits/World/EditorResourceLayer.cs
Normal file
148
OpenRA.Mods.Common/Traits/World/EditorResourceLayer.cs
Normal file
@@ -0,0 +1,148 @@
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
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using OpenRA.Mods.Common.Graphics;
|
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using OpenRA.Primitives;
|
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using OpenRA.Traits;
|
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namespace OpenRA.Mods.Common.Traits
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{
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using CellContents = ResourceLayer.CellContents;
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[Desc("Required for the map editor to work. Attach this to the world actor.")]
|
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public class EditorResourceLayerInfo : ITraitInfo, Requires<ResourceTypeInfo>
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{
|
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public virtual object Create(ActorInitializer init) { return new EditorResourceLayer(init.Self); }
|
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}
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public class EditorResourceLayer : IWorldLoaded, IRenderOverlay
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{
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protected readonly Map Map;
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protected readonly TileSet Tileset;
|
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protected readonly Dictionary<int, ResourceType> Resources;
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protected readonly CellLayer<CellContents> Tiles;
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protected readonly HashSet<CPos> Dirty = new HashSet<CPos>();
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public EditorResourceLayer(Actor self)
|
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{
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if (self.World.Type != WorldType.Editor)
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return;
|
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Map = self.World.Map;
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Tileset = self.World.TileSet;
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Tiles = new CellLayer<CellContents>(Map);
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Resources = self.TraitsImplementing<ResourceType>()
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.ToDictionary(r => r.Info.ResourceType, r => r);
|
||||
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Map.MapResources.Value.CellEntryChanged += UpdateCell;
|
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}
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
if (w.Type != WorldType.Editor)
|
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return;
|
||||
|
||||
foreach (var cell in Map.Cells)
|
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UpdateCell(cell);
|
||||
}
|
||||
|
||||
public void UpdateCell(CPos cell)
|
||||
{
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||||
var uv = cell.ToMPos(Map);
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||||
var tile = Map.MapResources.Value[uv];
|
||||
|
||||
ResourceType type;
|
||||
if (Resources.TryGetValue(tile.Type, out type))
|
||||
{
|
||||
Tiles[uv] = new CellContents
|
||||
{
|
||||
Type = type,
|
||||
Variant = ChooseRandomVariant(type),
|
||||
};
|
||||
|
||||
Map.CustomTerrain[uv] = Tileset.GetTerrainIndex(type.Info.TerrainType);
|
||||
}
|
||||
else
|
||||
{
|
||||
Tiles[uv] = CellContents.Empty;
|
||||
Map.CustomTerrain[uv] = byte.MaxValue;
|
||||
}
|
||||
|
||||
// Ingame resource rendering is a giant hack (#6395),
|
||||
// so we must also touch all the neighbouring tiles
|
||||
Dirty.Add(cell);
|
||||
foreach (var d in CVec.Directions)
|
||||
{
|
||||
var c = cell + d;
|
||||
if (Map.Contains(c))
|
||||
Dirty.Add(c);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual string ChooseRandomVariant(ResourceType t)
|
||||
{
|
||||
return t.Variants.Keys.Random(Game.CosmeticRandom);
|
||||
}
|
||||
|
||||
public virtual CellContents UpdateDirtyTile(CPos c)
|
||||
{
|
||||
var t = Tiles[c];
|
||||
|
||||
// Empty tile
|
||||
if (t.Type == null)
|
||||
{
|
||||
t.Sprite = null;
|
||||
return t;
|
||||
}
|
||||
|
||||
// Set density based on the number of neighboring resources
|
||||
var adjacent = 0;
|
||||
var type = t.Type;
|
||||
for (var u = -1; u < 2; u++)
|
||||
for (var v = -1; v < 2; v++)
|
||||
if (Map.MapResources.Value[c + new CVec(u, v)].Type == type.Info.ResourceType)
|
||||
adjacent++;
|
||||
|
||||
t.Density = Math.Max(int2.Lerp(0, type.Info.MaxDensity, adjacent, 9), 1);
|
||||
|
||||
var sprites = type.Variants[t.Variant];
|
||||
var frame = int2.Lerp(0, sprites.Length - 1, t.Density - 1, type.Info.MaxDensity);
|
||||
t.Sprite = sprites[frame];
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
if (wr.World.Type != WorldType.Editor)
|
||||
return;
|
||||
|
||||
foreach (var c in Dirty)
|
||||
Tiles[c] = UpdateDirtyTile(c);
|
||||
|
||||
Dirty.Clear();
|
||||
|
||||
foreach (var uv in wr.Viewport.VisibleCells.MapCoords)
|
||||
{
|
||||
var t = Tiles[uv];
|
||||
if (t.Sprite != null)
|
||||
new SpriteRenderable(t.Sprite, wr.World.Map.CenterOfCell(uv.ToCPos(Map)),
|
||||
WVec.Zero, -511, t.Type.Palette, 1f, true).Render(wr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -248,6 +248,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public struct CellContents
|
||||
{
|
||||
public static readonly CellContents Empty = new CellContents();
|
||||
public ResourceType Type;
|
||||
public int Density;
|
||||
public string Variant;
|
||||
|
||||
Reference in New Issue
Block a user