Add the world components of the new editor.
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268
OpenRA.Mods.Common/Traits/World/EditorActorLayer.cs
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268
OpenRA.Mods.Common/Traits/World/EditorActorLayer.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Required for the map editor to work. Attach this to the world actor.")]
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public class EditorActorLayerInfo : ITraitInfo
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{
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[Desc("Size of partition bins (world pixels)")]
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public readonly int BinSize = 250;
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public object Create(ActorInitializer init) { return new EditorActorLayer(init.Self, this); }
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}
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public class EditorActorLayer : IWorldLoaded, ITickRender, IRender, IRadarSignature, ICreatePlayers
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{
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readonly EditorActorLayerInfo info;
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readonly Dictionary<string, EditorActorPreview> previews = new Dictionary<string, EditorActorPreview>();
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readonly Dictionary<CPos, List<EditorActorPreview>> cellMap = new Dictionary<CPos, List<EditorActorPreview>>();
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SpatiallyPartitioned<EditorActorPreview> screenMap;
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WorldRenderer worldRenderer;
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public MapPlayers Players { get; private set; }
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public EditorActorLayer(Actor self, EditorActorLayerInfo info)
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{
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this.info = info;
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}
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public void CreatePlayers(World w)
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{
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if (w.Type != WorldType.Editor)
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return;
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Players = new MapPlayers(w.Map.PlayerDefinitions);
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}
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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if (world.Type != WorldType.Editor)
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return;
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worldRenderer = wr;
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foreach (var pr in Players.Players.Values)
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wr.UpdatePalettesForPlayer(pr.Name, pr.Color, false);
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var ts = Game.ModData.Manifest.TileSize;
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var width = world.Map.MapSize.X * ts.Width;
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var height = world.Map.MapSize.Y * ts.Height;
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screenMap = new SpatiallyPartitioned<EditorActorPreview>(width, height, info.BinSize);
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foreach (var kv in world.Map.ActorDefinitions)
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Add(kv.Key, new ActorReference(kv.Value.Value, kv.Value.ToDictionary()), true);
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// Update neighbours in one pass
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foreach (var p in previews.Values)
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UpdateNeighbours(p.Footprint);
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}
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.World.Type != WorldType.Editor)
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return;
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foreach (var kv in previews.Values)
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kv.Tick();
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}
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static readonly IEnumerable<IRenderable> NoRenderables = Enumerable.Empty<IRenderable>();
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public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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if (wr.World.Type != WorldType.Editor)
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return NoRenderables;
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return PreviewsInBox(wr.Viewport.TopLeft, wr.Viewport.BottomRight)
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.SelectMany(p => p.Render());
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}
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public EditorActorPreview Add(ActorReference reference) { return Add(NextActorName(), reference); }
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EditorActorPreview Add(string id, ActorReference reference, bool initialSetup = false)
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{
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var owner = Players.Players[reference.InitDict.Get<OwnerInit>().PlayerName];
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var preview = new EditorActorPreview(worldRenderer, id, reference, owner);
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previews.Add(id, preview);
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screenMap.Add(preview, preview.Bounds);
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foreach (var kv in preview.Footprint)
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{
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List<EditorActorPreview> list;
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if (!cellMap.TryGetValue(kv.Key, out list))
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{
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list = new List<EditorActorPreview>();
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cellMap.Add(kv.Key, list);
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}
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list.Add(preview);
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}
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if (!initialSetup)
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{
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UpdateNeighbours(preview.Footprint);
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if (reference.Type == "mpspawn")
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SyncMultiplayerCount();
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}
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return preview;
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}
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public void Remove(EditorActorPreview preview)
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{
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previews.Remove(preview.ID);
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screenMap.Remove(preview);
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foreach (var kv in preview.Footprint)
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{
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List<EditorActorPreview> list;
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if (!cellMap.TryGetValue(kv.Key, out list))
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continue;
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list.Remove(preview);
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if (!list.Any())
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cellMap.Remove(kv.Key);
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}
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UpdateNeighbours(preview.Footprint);
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if (preview.Info.Name == "mpspawn")
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SyncMultiplayerCount();
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}
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void SyncMultiplayerCount()
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{
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var newCount = previews.Count(p => p.Value.Info.Name == "mpspawn");
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var mp = Players.Players.Where(p => p.Key.StartsWith("Multi")).ToList();
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foreach (var kv in mp)
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{
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var name = kv.Key;
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var index = int.Parse(name.Substring(5));
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if (index >= newCount)
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{
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Players.Players.Remove(name);
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worldRenderer.World.Players.RemoveAll(pp => pp.InternalName == name);
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}
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}
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for (var index = 0; index < newCount; index++)
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{
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if (Players.Players.ContainsKey("Multi{0}".F(index)))
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continue;
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var pr = new PlayerReference
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{
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Name = "Multi{0}".F(index),
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Race = "Random",
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Playable = true,
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Enemies = new[] { "Creeps" }
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};
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Players.Players.Add(pr.Name, pr);
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worldRenderer.UpdatePalettesForPlayer(pr.Name, pr.Color, true);
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}
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}
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void UpdateNeighbours(IReadOnlyDictionary<CPos, SubCell> footprint)
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{
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// Include actors inside the footprint too
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var cells = OpenRA.Traits.Util.ExpandFootprint(footprint.Keys, true);
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foreach (var p in cells.SelectMany(c => PreviewsAt(c)))
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p.ReplaceInit(new RuntimeNeighbourInit(NeighbouringPreviews(p.Footprint)));
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}
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Dictionary<CPos, string[]> NeighbouringPreviews(IReadOnlyDictionary<CPos, SubCell> footprint)
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{
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var cells = OpenRA.Traits.Util.ExpandFootprint(footprint.Keys, true).Except(footprint.Keys);
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return cells.ToDictionary(c => c, c => PreviewsAt(c).Select(p => p.Info.Name).ToArray());
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}
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public IEnumerable<EditorActorPreview> PreviewsInBox(int2 a, int2 b)
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{
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return screenMap.InBox(Rectangle.FromLTRB(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y), Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)));
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}
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public IEnumerable<EditorActorPreview> PreviewsInBox(Rectangle r)
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{
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return screenMap.InBox(r);
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}
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public IEnumerable<EditorActorPreview> PreviewsAt(CPos cell)
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{
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List<EditorActorPreview> list;
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if (cellMap.TryGetValue(cell, out list))
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return list;
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return Enumerable.Empty<EditorActorPreview>();
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}
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public SubCell FreeSubCellAt(CPos cell)
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{
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var map = worldRenderer.World.Map;
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var previews = PreviewsAt(cell).ToList();
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if (!previews.Any())
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return map.DefaultSubCell;
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for (var i = (int)SubCell.First; i < map.SubCellOffsets.Length; i++)
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if (!previews.Any(p => p.Footprint[cell] == (SubCell)i))
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return (SubCell)i;
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return SubCell.Invalid;
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}
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public IEnumerable<EditorActorPreview> PreviewsAt(int2 worldPx)
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{
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return screenMap.At(worldPx);
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}
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string NextActorName()
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{
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var id = previews.Count();
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var possibleName = "Actor" + id.ToString();
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while (previews.ContainsKey(possibleName))
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{
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id++;
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possibleName = "Actor" + id.ToString();
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}
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return possibleName;
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}
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public List<MiniYamlNode> Save()
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{
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var nodes = new List<MiniYamlNode>();
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foreach (var a in previews)
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nodes.Add(new MiniYamlNode(a.Key, a.Value.Save()));
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return nodes;
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}
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public IEnumerable<Pair<CPos, Color>> RadarSignatureCells(Actor self)
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{
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return cellMap.SelectMany(c => c.Value.Select(p => Pair.New(c.Key, p.Owner.Color.RGB)));
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}
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}
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}
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