Add the world components of the new editor.
This commit is contained in:
@@ -1,17 +1,8 @@
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World:
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^BaseWorld:
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Inherits: ^Palettes
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ChatCommands:
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DevCommands:
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PlayerCommands:
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HelpCommand:
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ScreenMap:
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ActorMap:
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LoadWidgetAtGameStart:
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ShellmapRoot: MENU_BACKGROUND
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ScreenShaker:
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BuildingInfluence:
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BridgeLayer:
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Bridges: bridge1, bridge2, bridge3, bridge4
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TerrainGeometryOverlay:
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ShroudRenderer:
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ShroudVariants: typea, typeb, typec, typed
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FogVariants: typea, typeb, typec, typed
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@@ -30,18 +21,6 @@ World:
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Name: Nod
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Race: nod
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Description: Brotherhood of Nod\nThe Brotherhood is a religious cult centered around their leader Kane\nand the alien substance Tiberium. They utilize stealth technology\nand guerilla tactics to defeat those who oppose them.
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ProductionQueueFromSelection:
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ProductionTabsWidget: PRODUCTION_TABS
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DomainIndex:
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SmudgeLayer@SCORCH:
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Type: Scorch
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Sequence: scorches
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SmokePercentage: 50
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SmudgeLayer@CRATER:
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Type: Crater
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Sequence: craters
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ResourceLayer:
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ResourceClaimLayer:
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ResourceType@green-tib:
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ResourceType: 1
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Palette: staticterrain
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@@ -66,8 +45,33 @@ World:
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PipColor: Blue
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AllowedTerrainTypes: Clear,Road
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AllowUnderActors: true
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LoadWidgetAtGameStart:
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ShellmapRoot: MENU_BACKGROUND
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World:
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Inherits: ^BaseWorld
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ChatCommands:
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DevCommands:
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PlayerCommands:
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HelpCommand:
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ScreenShaker:
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NukePaletteEffect:
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BuildingInfluence:
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BridgeLayer:
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Bridges: bridge1, bridge2, bridge3, bridge4
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ProductionQueueFromSelection:
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ProductionTabsWidget: PRODUCTION_TABS
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DomainIndex:
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SmudgeLayer@SCORCH:
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Type: Scorch
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Sequence: scorches
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SmokePercentage: 50
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SmudgeLayer@CRATER:
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Type: Crater
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Sequence: craters
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ResourceLayer:
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ResourceClaimLayer:
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PathfinderDebugOverlay:
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TerrainGeometryOverlay:
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SpawnMapActors:
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MPStartLocations:
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CreateMPPlayers:
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@@ -143,3 +147,7 @@ World:
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PanelName: SKIRMISH_STATS
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RadarPings:
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EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorResourceLayer:
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@@ -1,23 +1,8 @@
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World:
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^BaseWorld:
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Inherits: ^Palettes
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ChatCommands:
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DevCommands:
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PlayerCommands:
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HelpCommand:
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ScreenMap:
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ActorMap:
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LoadWidgetAtGameStart:
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ScreenShaker:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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WormManager:
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CrateSpawner:
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Minimum: 0
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Maximum: 2
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SpawnInterval: 60
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WaterChance: 0
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ValidGround: Sand, Dune, Rock
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TerrainGeometryOverlay:
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ShroudRenderer:
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ShroudVariants: typea, typeb, typec, typed
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FogVariants: typea, typeb, typec, typed
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@@ -46,12 +31,6 @@ World:
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Name: Corrino
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Race: corrino
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Selectable: false
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DomainIndex:
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PathfinderDebugOverlay:
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BuildableTerrainLayer:
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D2kResourceLayer:
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TerrainGeometryOverlay:
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ResourceClaimLayer:
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ResourceType@Spice:
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ResourceType: 1
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Palette: d2k
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@@ -64,6 +43,30 @@ World:
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PipColor: green
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AllowedTerrainTypes: Sand
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AllowUnderActors: true
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LoadWidgetAtGameStart:
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World:
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Inherits: ^BaseWorld
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ChatCommands:
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DevCommands:
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PlayerCommands:
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HelpCommand:
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ScreenShaker:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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WormManager:
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CrateSpawner:
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Minimum: 0
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Maximum: 2
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SpawnInterval: 60
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WaterChance: 0
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ValidGround: Sand, Dune, Rock
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DomainIndex:
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PathfinderDebugOverlay:
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BuildableTerrainLayer:
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D2kResourceLayer:
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ResourceClaimLayer:
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SmudgeLayer@Rock:
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Type: RockCrater
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Sequence: rockcraters
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@@ -135,3 +138,8 @@ World:
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RadarPings:
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ObjectivesPanel:
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PanelName: SKIRMISH_STATS
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EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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D2kEditorResourceLayer:
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@@ -1,25 +1,9 @@
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World:
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^BaseWorld:
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Inherits: ^Palettes
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ChatCommands:
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DevCommands:
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PlayerCommands:
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HelpCommand:
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ScreenMap:
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ActorMap:
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ScreenMap:
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TerrainGeometryOverlay:
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LoadWidgetAtGameStart:
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ScreenShaker:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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BridgeLayer:
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Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
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CrateSpawner:
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DeliveryAircraft: badr
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QuantizedFacings: 16
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Minimum: 1
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Maximum: 3
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SpawnInterval: 120
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WaterChance: .2
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ShroudRenderer:
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FogVariants: shroud
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Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
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@@ -77,16 +61,6 @@ World:
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RandomRaceMembers: russia, ukraine
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Side: Random
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Description: A random Soviet country.
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DomainIndex:
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SmudgeLayer@SCORCH:
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Type: Scorch
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Sequence: scorches
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SmokePercentage: 50
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SmudgeLayer@CRATER:
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Type: Crater
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Sequence: craters
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ResourceLayer:
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ResourceClaimLayer:
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ResourceType@ore:
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ResourceType: 1
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Palette: player
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@@ -111,8 +85,37 @@ World:
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AllowedTerrainTypes: Clear,Road
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AllowUnderActors: true
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TerrainType: Gems
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World:
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Inherits: ^BaseWorld
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ChatCommands:
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DevCommands:
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PlayerCommands:
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HelpCommand:
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ScreenShaker:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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BridgeLayer:
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Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
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CrateSpawner:
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DeliveryAircraft: badr
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QuantizedFacings: 16
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Minimum: 1
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Maximum: 3
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SpawnInterval: 120
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WaterChance: .2
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DomainIndex:
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SmudgeLayer@SCORCH:
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Type: Scorch
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Sequence: scorches
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SmokePercentage: 50
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SmudgeLayer@CRATER:
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Type: Crater
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Sequence: craters
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ResourceLayer:
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ResourceClaimLayer:
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PathfinderDebugOverlay:
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TerrainGeometryOverlay:
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SpawnMapActors:
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CreateMPPlayers:
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MPStartUnits@mcvonly:
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@@ -162,3 +165,7 @@ World:
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ObjectivesPanel:
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PanelName: SKIRMISH_STATS
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EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorResourceLayer:
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@@ -1,15 +1,8 @@
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World:
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^BaseWorld:
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Inherits: ^Palettes
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ChatCommands:
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DevCommands:
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PlayerCommands:
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HelpCommand:
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ScreenMap:
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ActorMap:
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LoadWidgetAtGameStart:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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ShroudRenderer:
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Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
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UseExtendedIndex: true
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@@ -25,6 +18,41 @@ World:
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Country@1:
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Name: Nod
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Race: nod
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ResourceType@Tiberium:
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ResourceType: 1
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Palette: greentiberium
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EditorSprite: waypoint # TODO: editor can't handle the real ones
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Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
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MaxDensity: 12
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ValuePerUnit: 50
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Name: Tiberium
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PipColor: Green
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AllowedTerrainTypes: Clear, Rough, DirtRoad
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AllowUnderActors: true
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TerrainType: Tiberium
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ResourceType@BlueTiberium:
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ResourceType: 2
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Palette: bluetiberium
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EditorSprite: waypoint # TODO: editor can't handle the real ones
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Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
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MaxDensity: 12
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ValuePerUnit: 100
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Name: BlueTiberium
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PipColor: Blue
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AllowedTerrainTypes: Clear, Rough, DirtRoad
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AllowUnderActors: true
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TerrainType: BlueTiberium
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TerrainGeometryOverlay:
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World:
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Inherits: ^BaseWorld
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ChatCommands:
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DevCommands:
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PlayerCommands:
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HelpCommand:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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DomainIndex:
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SmudgeLayer@SMALLSCORCH:
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Type: SmallScorch
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@@ -55,32 +83,7 @@ World:
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Sequence: largecraters
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ResourceLayer:
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ResourceClaimLayer:
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ResourceType@Tiberium:
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ResourceType: 1
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Palette: greentiberium
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EditorSprite: waypoint # TODO: editor can't handle the real ones
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Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
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MaxDensity: 12
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ValuePerUnit: 50
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Name: Tiberium
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PipColor: Green
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AllowedTerrainTypes: Clear, Rough, DirtRoad
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AllowUnderActors: true
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TerrainType: Tiberium
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ResourceType@BlueTiberium:
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ResourceType: 2
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Palette: bluetiberium
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EditorSprite: waypoint # TODO: editor can't handle the real ones
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Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
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MaxDensity: 12
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ValuePerUnit: 100
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Name: BlueTiberium
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PipColor: Blue
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AllowedTerrainTypes: Clear, Rough, DirtRoad
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AllowUnderActors: true
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TerrainType: BlueTiberium
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PathfinderDebugOverlay:
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TerrainGeometryOverlay:
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SpawnMapActors:
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CreateMPPlayers:
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MPStartUnits@MCV:
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@@ -151,3 +154,7 @@ World:
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RadarPings:
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StartGameNotification:
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EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorResourceLayer:
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Block a user