Add the world components of the new editor.

This commit is contained in:
Paul Chote
2015-04-06 14:57:13 +01:00
parent 1f024a8695
commit d211fe9fe1
15 changed files with 833 additions and 117 deletions

View File

@@ -48,7 +48,7 @@ namespace OpenRA
return info;
}
public MiniYaml Save()
public MiniYaml Save(Func<object, bool> initFilter = null)
{
var ret = new MiniYaml(Type);
foreach (var init in InitDict)
@@ -56,6 +56,9 @@ namespace OpenRA
if (init is ISuppressInitExport)
continue;
if (initFilter != null && !initFilter(init))
continue;
var initName = init.GetType().Name;
ret.Nodes.Add(new MiniYamlNode(initName.Substring(0, initName.Length - 4), FieldSaver.Save(init)));
}

View File

@@ -170,7 +170,8 @@ namespace OpenRA
TileSet = map.Rules.TileSets[Map.Tileset];
SharedRandom = new MersenneTwister(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
WorldActor = CreateActor("World", new TypeDictionary());
var worldActorType = type == WorldType.Editor ? "EditorWorld" : "World";
WorldActor = CreateActor(worldActorType, new TypeDictionary());
ActorMap = WorldActor.Trait<ActorMap>();
ScreenMap = WorldActor.Trait<ScreenMap>();

View File

@@ -627,6 +627,9 @@
<Compile Include="Traits\Plug.cs" />
<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
<Compile Include="Traits\World\EditorActorLayer.cs" />
<Compile Include="Traits\World\EditorActorPreview.cs" />
<Compile Include="Traits\World\EditorResourceLayer.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -0,0 +1,268 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Required for the map editor to work. Attach this to the world actor.")]
public class EditorActorLayerInfo : ITraitInfo
{
[Desc("Size of partition bins (world pixels)")]
public readonly int BinSize = 250;
public object Create(ActorInitializer init) { return new EditorActorLayer(init.Self, this); }
}
public class EditorActorLayer : IWorldLoaded, ITickRender, IRender, IRadarSignature, ICreatePlayers
{
readonly EditorActorLayerInfo info;
readonly Dictionary<string, EditorActorPreview> previews = new Dictionary<string, EditorActorPreview>();
readonly Dictionary<CPos, List<EditorActorPreview>> cellMap = new Dictionary<CPos, List<EditorActorPreview>>();
SpatiallyPartitioned<EditorActorPreview> screenMap;
WorldRenderer worldRenderer;
public MapPlayers Players { get; private set; }
public EditorActorLayer(Actor self, EditorActorLayerInfo info)
{
this.info = info;
}
public void CreatePlayers(World w)
{
if (w.Type != WorldType.Editor)
return;
Players = new MapPlayers(w.Map.PlayerDefinitions);
}
public void WorldLoaded(World world, WorldRenderer wr)
{
if (world.Type != WorldType.Editor)
return;
worldRenderer = wr;
foreach (var pr in Players.Players.Values)
wr.UpdatePalettesForPlayer(pr.Name, pr.Color, false);
var ts = Game.ModData.Manifest.TileSize;
var width = world.Map.MapSize.X * ts.Width;
var height = world.Map.MapSize.Y * ts.Height;
screenMap = new SpatiallyPartitioned<EditorActorPreview>(width, height, info.BinSize);
foreach (var kv in world.Map.ActorDefinitions)
Add(kv.Key, new ActorReference(kv.Value.Value, kv.Value.ToDictionary()), true);
// Update neighbours in one pass
foreach (var p in previews.Values)
UpdateNeighbours(p.Footprint);
}
public void TickRender(WorldRenderer wr, Actor self)
{
if (wr.World.Type != WorldType.Editor)
return;
foreach (var kv in previews.Values)
kv.Tick();
}
static readonly IEnumerable<IRenderable> NoRenderables = Enumerable.Empty<IRenderable>();
public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
if (wr.World.Type != WorldType.Editor)
return NoRenderables;
return PreviewsInBox(wr.Viewport.TopLeft, wr.Viewport.BottomRight)
.SelectMany(p => p.Render());
}
public EditorActorPreview Add(ActorReference reference) { return Add(NextActorName(), reference); }
EditorActorPreview Add(string id, ActorReference reference, bool initialSetup = false)
{
var owner = Players.Players[reference.InitDict.Get<OwnerInit>().PlayerName];
var preview = new EditorActorPreview(worldRenderer, id, reference, owner);
previews.Add(id, preview);
screenMap.Add(preview, preview.Bounds);
foreach (var kv in preview.Footprint)
{
List<EditorActorPreview> list;
if (!cellMap.TryGetValue(kv.Key, out list))
{
list = new List<EditorActorPreview>();
cellMap.Add(kv.Key, list);
}
list.Add(preview);
}
if (!initialSetup)
{
UpdateNeighbours(preview.Footprint);
if (reference.Type == "mpspawn")
SyncMultiplayerCount();
}
return preview;
}
public void Remove(EditorActorPreview preview)
{
previews.Remove(preview.ID);
screenMap.Remove(preview);
foreach (var kv in preview.Footprint)
{
List<EditorActorPreview> list;
if (!cellMap.TryGetValue(kv.Key, out list))
continue;
list.Remove(preview);
if (!list.Any())
cellMap.Remove(kv.Key);
}
UpdateNeighbours(preview.Footprint);
if (preview.Info.Name == "mpspawn")
SyncMultiplayerCount();
}
void SyncMultiplayerCount()
{
var newCount = previews.Count(p => p.Value.Info.Name == "mpspawn");
var mp = Players.Players.Where(p => p.Key.StartsWith("Multi")).ToList();
foreach (var kv in mp)
{
var name = kv.Key;
var index = int.Parse(name.Substring(5));
if (index >= newCount)
{
Players.Players.Remove(name);
worldRenderer.World.Players.RemoveAll(pp => pp.InternalName == name);
}
}
for (var index = 0; index < newCount; index++)
{
if (Players.Players.ContainsKey("Multi{0}".F(index)))
continue;
var pr = new PlayerReference
{
Name = "Multi{0}".F(index),
Race = "Random",
Playable = true,
Enemies = new[] { "Creeps" }
};
Players.Players.Add(pr.Name, pr);
worldRenderer.UpdatePalettesForPlayer(pr.Name, pr.Color, true);
}
}
void UpdateNeighbours(IReadOnlyDictionary<CPos, SubCell> footprint)
{
// Include actors inside the footprint too
var cells = OpenRA.Traits.Util.ExpandFootprint(footprint.Keys, true);
foreach (var p in cells.SelectMany(c => PreviewsAt(c)))
p.ReplaceInit(new RuntimeNeighbourInit(NeighbouringPreviews(p.Footprint)));
}
Dictionary<CPos, string[]> NeighbouringPreviews(IReadOnlyDictionary<CPos, SubCell> footprint)
{
var cells = OpenRA.Traits.Util.ExpandFootprint(footprint.Keys, true).Except(footprint.Keys);
return cells.ToDictionary(c => c, c => PreviewsAt(c).Select(p => p.Info.Name).ToArray());
}
public IEnumerable<EditorActorPreview> PreviewsInBox(int2 a, int2 b)
{
return screenMap.InBox(Rectangle.FromLTRB(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y), Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)));
}
public IEnumerable<EditorActorPreview> PreviewsInBox(Rectangle r)
{
return screenMap.InBox(r);
}
public IEnumerable<EditorActorPreview> PreviewsAt(CPos cell)
{
List<EditorActorPreview> list;
if (cellMap.TryGetValue(cell, out list))
return list;
return Enumerable.Empty<EditorActorPreview>();
}
public SubCell FreeSubCellAt(CPos cell)
{
var map = worldRenderer.World.Map;
var previews = PreviewsAt(cell).ToList();
if (!previews.Any())
return map.DefaultSubCell;
for (var i = (int)SubCell.First; i < map.SubCellOffsets.Length; i++)
if (!previews.Any(p => p.Footprint[cell] == (SubCell)i))
return (SubCell)i;
return SubCell.Invalid;
}
public IEnumerable<EditorActorPreview> PreviewsAt(int2 worldPx)
{
return screenMap.At(worldPx);
}
string NextActorName()
{
var id = previews.Count();
var possibleName = "Actor" + id.ToString();
while (previews.ContainsKey(possibleName))
{
id++;
possibleName = "Actor" + id.ToString();
}
return possibleName;
}
public List<MiniYamlNode> Save()
{
var nodes = new List<MiniYamlNode>();
foreach (var a in previews)
nodes.Add(new MiniYamlNode(a.Key, a.Value.Save()));
return nodes;
}
public IEnumerable<Pair<CPos, Color>> RadarSignatureCells(Actor self)
{
return cellMap.SelectMany(c => c.Value.Select(p => Pair.New(c.Key, p.Owner.Color.RGB)));
}
}
}

View File

@@ -0,0 +1,164 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class EditorActorPreview
{
public readonly string Tooltip;
public readonly string ID;
public readonly ActorInfo Info;
public readonly PlayerReference Owner;
public readonly WPos CenterPosition;
public readonly IReadOnlyDictionary<CPos, SubCell> Footprint;
public readonly Rectangle Bounds;
public SubCell SubCell { get; private set; }
readonly ActorReference actor;
readonly WorldRenderer worldRenderer;
IActorPreview[] previews;
public EditorActorPreview(WorldRenderer worldRenderer, string id, ActorReference actor, PlayerReference owner)
{
ID = id;
this.actor = actor;
this.Owner = owner;
this.worldRenderer = worldRenderer;
if (!actor.InitDict.Contains<RaceInit>())
actor.InitDict.Add(new RaceInit(owner.Race));
if (!actor.InitDict.Contains<OwnerInit>())
actor.InitDict.Add(new OwnerInit(owner.Name));
var world = worldRenderer.World;
if (!world.Map.Rules.Actors.TryGetValue(actor.Type.ToLowerInvariant(), out Info))
throw new InvalidDataException("Actor {0} of unknown type {1}".F(id, actor.Type.ToLowerInvariant()));
CenterPosition = PreviewPosition(world, actor.InitDict);
var location = actor.InitDict.Get<LocationInit>().Value(worldRenderer.World);
var ios = Info.Traits.GetOrDefault<IOccupySpaceInfo>();
var subCellInit = actor.InitDict.GetOrDefault<SubCellInit>();
var subCell = subCellInit != null ? subCellInit.Value(worldRenderer.World) : SubCell.Any;
if (ios != null)
Footprint = ios.OccupiedCells(Info, location, subCell);
else
{
var footprint = new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
Footprint = new ReadOnlyDictionary<CPos, SubCell>(footprint);
}
var tooltipInfo = Info.Traits.GetOrDefault<ITooltipInfo>();
Tooltip = "{0} ({1})".F(tooltipInfo != null ? tooltipInfo.TooltipForPlayerStance(Stance.None) : Info.Name, ID);
GeneratePreviews();
// Bounds are fixed from the initial render.
// If this is a problem, then we may need to fetch the area from somewhere else
var r = previews
.SelectMany(p => p.Render(worldRenderer, CenterPosition))
.Select(rr => rr.PrepareRender(worldRenderer));
if (r.Any())
{
Bounds = r.First().ScreenBounds(worldRenderer);
foreach (var rr in r.Skip(1))
Bounds = Rectangle.Union(Bounds, rr.ScreenBounds(worldRenderer));
}
}
public void Tick()
{
foreach (var p in previews)
p.Tick();
}
public IEnumerable<IRenderable> Render()
{
return previews.SelectMany(p => p.Render(worldRenderer, CenterPosition));
}
public void ReplaceInit<T>(T init)
{
var original = actor.InitDict.GetOrDefault<T>();
if (original != null)
actor.InitDict.Remove(original);
actor.InitDict.Add(init);
GeneratePreviews();
}
public T Init<T>()
{
return actor.InitDict.GetOrDefault<T>();
}
public MiniYaml Save()
{
Func<object, bool> saveInit = init =>
{
var race = init as RaceInit;
if (race != null && race.Race == Owner.Race)
return false;
// TODO: Other default values will need to be filtered
// here after we have built a properties panel
return true;
};
return actor.Save(saveInit);
}
WPos PreviewPosition(World world, TypeDictionary init)
{
if (init.Contains<CenterPositionInit>())
return init.Get<CenterPositionInit>().Value(world);
if (init.Contains<LocationInit>())
{
var cell = init.Get<LocationInit>().Value(world);
var offset = WVec.Zero;
var subCellInit = actor.InitDict.GetOrDefault<SubCellInit>();
var subCell = subCellInit != null ? subCellInit.Value(worldRenderer.World) : SubCell.Any;
var buildingInfo = Info.Traits.GetOrDefault<BuildingInfo>();
if (buildingInfo != null)
offset = FootprintUtils.CenterOffset(world, buildingInfo);
return world.Map.CenterOfSubCell(cell, subCell) + offset;
}
else
throw new InvalidDataException("Actor {0} must define Location or CenterPosition".F(ID));
}
void GeneratePreviews()
{
var init = new ActorPreviewInitializer(Info, worldRenderer, actor.InitDict);
previews = Info.Traits.WithInterface<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init))
.ToArray();
}
}
}

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@@ -0,0 +1,148 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
using CellContents = ResourceLayer.CellContents;
[Desc("Required for the map editor to work. Attach this to the world actor.")]
public class EditorResourceLayerInfo : ITraitInfo, Requires<ResourceTypeInfo>
{
public virtual object Create(ActorInitializer init) { return new EditorResourceLayer(init.Self); }
}
public class EditorResourceLayer : IWorldLoaded, IRenderOverlay
{
protected readonly Map Map;
protected readonly TileSet Tileset;
protected readonly Dictionary<int, ResourceType> Resources;
protected readonly CellLayer<CellContents> Tiles;
protected readonly HashSet<CPos> Dirty = new HashSet<CPos>();
public EditorResourceLayer(Actor self)
{
if (self.World.Type != WorldType.Editor)
return;
Map = self.World.Map;
Tileset = self.World.TileSet;
Tiles = new CellLayer<CellContents>(Map);
Resources = self.TraitsImplementing<ResourceType>()
.ToDictionary(r => r.Info.ResourceType, r => r);
Map.MapResources.Value.CellEntryChanged += UpdateCell;
}
public void WorldLoaded(World w, WorldRenderer wr)
{
if (w.Type != WorldType.Editor)
return;
foreach (var cell in Map.Cells)
UpdateCell(cell);
}
public void UpdateCell(CPos cell)
{
var uv = cell.ToMPos(Map);
var tile = Map.MapResources.Value[uv];
ResourceType type;
if (Resources.TryGetValue(tile.Type, out type))
{
Tiles[uv] = new CellContents
{
Type = type,
Variant = ChooseRandomVariant(type),
};
Map.CustomTerrain[uv] = Tileset.GetTerrainIndex(type.Info.TerrainType);
}
else
{
Tiles[uv] = CellContents.Empty;
Map.CustomTerrain[uv] = byte.MaxValue;
}
// Ingame resource rendering is a giant hack (#6395),
// so we must also touch all the neighbouring tiles
Dirty.Add(cell);
foreach (var d in CVec.Directions)
{
var c = cell + d;
if (Map.Contains(c))
Dirty.Add(c);
}
}
protected virtual string ChooseRandomVariant(ResourceType t)
{
return t.Variants.Keys.Random(Game.CosmeticRandom);
}
public virtual CellContents UpdateDirtyTile(CPos c)
{
var t = Tiles[c];
// Empty tile
if (t.Type == null)
{
t.Sprite = null;
return t;
}
// Set density based on the number of neighboring resources
var adjacent = 0;
var type = t.Type;
for (var u = -1; u < 2; u++)
for (var v = -1; v < 2; v++)
if (Map.MapResources.Value[c + new CVec(u, v)].Type == type.Info.ResourceType)
adjacent++;
t.Density = Math.Max(int2.Lerp(0, type.Info.MaxDensity, adjacent, 9), 1);
var sprites = type.Variants[t.Variant];
var frame = int2.Lerp(0, sprites.Length - 1, t.Density - 1, type.Info.MaxDensity);
t.Sprite = sprites[frame];
return t;
}
public void Render(WorldRenderer wr)
{
if (wr.World.Type != WorldType.Editor)
return;
foreach (var c in Dirty)
Tiles[c] = UpdateDirtyTile(c);
Dirty.Clear();
foreach (var uv in wr.Viewport.VisibleCells.MapCoords)
{
var t = Tiles[uv];
if (t.Sprite != null)
new SpriteRenderable(t.Sprite, wr.World.Map.CenterOfCell(uv.ToCPos(Map)),
WVec.Zero, -511, t.Type.Palette, 1f, true).Render(wr);
}
}
}
}

View File

@@ -248,6 +248,7 @@ namespace OpenRA.Mods.Common.Traits
public struct CellContents
{
public static readonly CellContents Empty = new CellContents();
public ResourceType Type;
public int Density;
public string Variant;

View File

@@ -102,6 +102,7 @@ namespace OpenRA.Mods.Common.Widgets
{
leaveButton.Disabled = true;
if (world.Type == WorldType.Regular)
Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave",
world.LocalPlayer == null ? null : world.LocalPlayer.Country.Race);

View File

@@ -90,6 +90,7 @@
<Compile Include="UtilityCommands\ImportD2kMapCommand.cs" />
<Compile Include="Traits\Render\WithAttackOverlay.cs" />
<Compile Include="Traits\Render\WithDecorationCarryable.cs" />
<Compile Include="Traits\World\D2kEditorResourceLayer.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

View File

@@ -0,0 +1,96 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
using CellContents = D2kResourceLayer.CellContents;
using ClearSides = D2kResourceLayer.ClearSides;
[Desc("Used to render spice with round borders.")]
public class D2kEditorResourceLayerInfo : EditorResourceLayerInfo
{
public override object Create(ActorInitializer init) { return new D2kEditorResourceLayer(init.Self); }
}
public class D2kEditorResourceLayer : EditorResourceLayer
{
public D2kEditorResourceLayer(Actor self)
: base(self) { }
public override CellContents UpdateDirtyTile(CPos c)
{
var t = Tiles[c];
// Empty tile
if (t.Type == null)
{
t.Sprite = null;
return t;
}
int index;
var clear = FindClearSides(t.Type, c);
if (clear == ClearSides.None)
{
var sprites = D2kResourceLayer.Variants[t.Variant];
var frame = t.Density > t.Type.Info.MaxDensity / 2 ? 1 : 0;
t.Sprite = t.Type.Variants.First().Value[sprites[frame]];
}
else if (D2kResourceLayer.SpriteMap.TryGetValue(clear, out index))
t.Sprite = t.Type.Variants.First().Value[index];
else
t.Sprite = null;
return t;
}
protected override string ChooseRandomVariant(ResourceType t)
{
return D2kResourceLayer.Variants.Keys.Random(Game.CosmeticRandom);
}
ClearSides FindClearSides(ResourceType t, CPos p)
{
var ret = ClearSides.None;
if (Tiles[p + new CVec(0, -1)].Type != t)
ret |= ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight;
if (Tiles[p + new CVec(-1, 0)].Type != t)
ret |= ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft;
if (Tiles[p + new CVec(1, 0)].Type != t)
ret |= ClearSides.Right | ClearSides.TopRight | ClearSides.BottomRight;
if (Tiles[p + new CVec(0, 1)].Type != t)
ret |= ClearSides.Bottom | ClearSides.BottomLeft | ClearSides.BottomRight;
if (Tiles[p + new CVec(-1, -1)].Type != t)
ret |= ClearSides.TopLeft;
if (Tiles[p + new CVec(1, -1)].Type != t)
ret |= ClearSides.TopRight;
if (Tiles[p + new CVec(-1, 1)].Type != t)
ret |= ClearSides.BottomLeft;
if (Tiles[p + new CVec(1, 1)].Type != t)
ret |= ClearSides.BottomRight;
return ret;
}
}
}

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.D2k.Traits
public class D2kResourceLayer : ResourceLayer
{
[Flags] enum ClearSides : byte
[Flags] public enum ClearSides : byte
{
None = 0x0,
Left = 0x1,
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.D2k.Traits
All = 0xFF
}
static readonly Dictionary<string, int[]> Variants = new Dictionary<string, int[]>()
public static readonly Dictionary<string, int[]> Variants = new Dictionary<string, int[]>()
{
{ "cleara", new[] { 0, 50 } },
{ "clearb", new[] { 1, 51 } },
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.D2k.Traits
{ "cleard", new[] { 0, 53 } },
};
static readonly Dictionary<ClearSides, int> SpriteMap = new Dictionary<ClearSides, int>()
public static readonly Dictionary<ClearSides, int> SpriteMap = new Dictionary<ClearSides, int>()
{
{ ClearSides.None, 0 },
{ ClearSides.Left | ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 2 },

View File

@@ -1,17 +1,8 @@
World:
^BaseWorld:
Inherits: ^Palettes
ChatCommands:
DevCommands:
PlayerCommands:
HelpCommand:
ScreenMap:
ActorMap:
LoadWidgetAtGameStart:
ShellmapRoot: MENU_BACKGROUND
ScreenShaker:
BuildingInfluence:
BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
TerrainGeometryOverlay:
ShroudRenderer:
ShroudVariants: typea, typeb, typec, typed
FogVariants: typea, typeb, typec, typed
@@ -30,18 +21,6 @@ World:
Name: Nod
Race: nod
Description: Brotherhood of Nod\nThe Brotherhood is a religious cult centered around their leader Kane\nand the alien substance Tiberium. They utilize stealth technology\nand guerilla tactics to defeat those who oppose them.
ProductionQueueFromSelection:
ProductionTabsWidget: PRODUCTION_TABS
DomainIndex:
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
SmokePercentage: 50
SmudgeLayer@CRATER:
Type: Crater
Sequence: craters
ResourceLayer:
ResourceClaimLayer:
ResourceType@green-tib:
ResourceType: 1
Palette: staticterrain
@@ -66,8 +45,33 @@ World:
PipColor: Blue
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
LoadWidgetAtGameStart:
ShellmapRoot: MENU_BACKGROUND
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
PlayerCommands:
HelpCommand:
ScreenShaker:
NukePaletteEffect:
BuildingInfluence:
BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
ProductionQueueFromSelection:
ProductionTabsWidget: PRODUCTION_TABS
DomainIndex:
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
SmokePercentage: 50
SmudgeLayer@CRATER:
Type: Crater
Sequence: craters
ResourceLayer:
ResourceClaimLayer:
PathfinderDebugOverlay:
TerrainGeometryOverlay:
SpawnMapActors:
MPStartLocations:
CreateMPPlayers:
@@ -143,3 +147,7 @@ World:
PanelName: SKIRMISH_STATS
RadarPings:
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorResourceLayer:

View File

@@ -1,23 +1,8 @@
World:
^BaseWorld:
Inherits: ^Palettes
ChatCommands:
DevCommands:
PlayerCommands:
HelpCommand:
ScreenMap:
ActorMap:
LoadWidgetAtGameStart:
ScreenShaker:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
WormManager:
CrateSpawner:
Minimum: 0
Maximum: 2
SpawnInterval: 60
WaterChance: 0
ValidGround: Sand, Dune, Rock
TerrainGeometryOverlay:
ShroudRenderer:
ShroudVariants: typea, typeb, typec, typed
FogVariants: typea, typeb, typec, typed
@@ -46,12 +31,6 @@ World:
Name: Corrino
Race: corrino
Selectable: false
DomainIndex:
PathfinderDebugOverlay:
BuildableTerrainLayer:
D2kResourceLayer:
TerrainGeometryOverlay:
ResourceClaimLayer:
ResourceType@Spice:
ResourceType: 1
Palette: d2k
@@ -64,6 +43,30 @@ World:
PipColor: green
AllowedTerrainTypes: Sand
AllowUnderActors: true
LoadWidgetAtGameStart:
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
PlayerCommands:
HelpCommand:
ScreenShaker:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
WormManager:
CrateSpawner:
Minimum: 0
Maximum: 2
SpawnInterval: 60
WaterChance: 0
ValidGround: Sand, Dune, Rock
DomainIndex:
PathfinderDebugOverlay:
BuildableTerrainLayer:
D2kResourceLayer:
ResourceClaimLayer:
SmudgeLayer@Rock:
Type: RockCrater
Sequence: rockcraters
@@ -135,3 +138,8 @@ World:
RadarPings:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
D2kEditorResourceLayer:

View File

@@ -1,25 +1,9 @@
World:
^BaseWorld:
Inherits: ^Palettes
ChatCommands:
DevCommands:
PlayerCommands:
HelpCommand:
ScreenMap:
ActorMap:
ScreenMap:
TerrainGeometryOverlay:
LoadWidgetAtGameStart:
ScreenShaker:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
BridgeLayer:
Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
CrateSpawner:
DeliveryAircraft: badr
QuantizedFacings: 16
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: .2
ShroudRenderer:
FogVariants: shroud
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
@@ -77,16 +61,6 @@ World:
RandomRaceMembers: russia, ukraine
Side: Random
Description: A random Soviet country.
DomainIndex:
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
SmokePercentage: 50
SmudgeLayer@CRATER:
Type: Crater
Sequence: craters
ResourceLayer:
ResourceClaimLayer:
ResourceType@ore:
ResourceType: 1
Palette: player
@@ -111,8 +85,37 @@ World:
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
TerrainType: Gems
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
PlayerCommands:
HelpCommand:
ScreenShaker:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
BridgeLayer:
Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
CrateSpawner:
DeliveryAircraft: badr
QuantizedFacings: 16
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: .2
DomainIndex:
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
SmokePercentage: 50
SmudgeLayer@CRATER:
Type: Crater
Sequence: craters
ResourceLayer:
ResourceClaimLayer:
PathfinderDebugOverlay:
TerrainGeometryOverlay:
SpawnMapActors:
CreateMPPlayers:
MPStartUnits@mcvonly:
@@ -162,3 +165,7 @@ World:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorResourceLayer:

View File

@@ -1,15 +1,8 @@
World:
^BaseWorld:
Inherits: ^Palettes
ChatCommands:
DevCommands:
PlayerCommands:
HelpCommand:
ScreenMap:
ActorMap:
LoadWidgetAtGameStart:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
ShroudRenderer:
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
UseExtendedIndex: true
@@ -25,6 +18,41 @@ World:
Country@1:
Name: Nod
Race: nod
ResourceType@Tiberium:
ResourceType: 1
Palette: greentiberium
EditorSprite: waypoint # TODO: editor can't handle the real ones
Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
MaxDensity: 12
ValuePerUnit: 50
Name: Tiberium
PipColor: Green
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: Tiberium
ResourceType@BlueTiberium:
ResourceType: 2
Palette: bluetiberium
EditorSprite: waypoint # TODO: editor can't handle the real ones
Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
MaxDensity: 12
ValuePerUnit: 100
Name: BlueTiberium
PipColor: Blue
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: BlueTiberium
TerrainGeometryOverlay:
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
PlayerCommands:
HelpCommand:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
DomainIndex:
SmudgeLayer@SMALLSCORCH:
Type: SmallScorch
@@ -55,32 +83,7 @@ World:
Sequence: largecraters
ResourceLayer:
ResourceClaimLayer:
ResourceType@Tiberium:
ResourceType: 1
Palette: greentiberium
EditorSprite: waypoint # TODO: editor can't handle the real ones
Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
MaxDensity: 12
ValuePerUnit: 50
Name: Tiberium
PipColor: Green
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: Tiberium
ResourceType@BlueTiberium:
ResourceType: 2
Palette: bluetiberium
EditorSprite: waypoint # TODO: editor can't handle the real ones
Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
MaxDensity: 12
ValuePerUnit: 100
Name: BlueTiberium
PipColor: Blue
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: BlueTiberium
PathfinderDebugOverlay:
TerrainGeometryOverlay:
SpawnMapActors:
CreateMPPlayers:
MPStartUnits@MCV:
@@ -151,3 +154,7 @@ World:
RadarPings:
StartGameNotification:
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorResourceLayer: