diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 527e7d2ecc..6b4c7acf1e 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -438,7 +438,7 @@ DetectCloaked: Range: 2c0 DeathSounds@NORMAL: - DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath + DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath, RippedApartDeath DeathSounds@BURNED: Voice: Burned DeathTypes: FireDeath diff --git a/mods/cnc/weapons/smallcaliber.yaml b/mods/cnc/weapons/smallcaliber.yaml index 980ace0d7b..662defa4a0 100644 --- a/mods/cnc/weapons/smallcaliber.yaml +++ b/mods/cnc/weapons/smallcaliber.yaml @@ -26,7 +26,7 @@ Sniper: Wood: 50 Light: 70 Heavy: 30 - DamageTypes: Prone50Percent, TriggerProne, BulletDeath + DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath Warhead@2Eff: CreateEffect Explosions: piffs ImpactActors: false @@ -70,7 +70,7 @@ HeliAGGun: Wood: 50 Light: 75 Heavy: 25 - DamageTypes: Prone80Percent, TriggerProne, BulletDeath + DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath HeliAAGun: Inherits: HeliAGGun @@ -106,6 +106,7 @@ Pistol: Wood: 30 Light: 40 Heavy: 10 + DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piff