Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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@@ -17,7 +17,7 @@ namespace OpenRA.Traits
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{
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public class ResourceLayerInfo : TraitInfo<ResourceLayer> { }
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public class ResourceLayer: IRenderOverlay, ILoadWorldHook, ITerrainTypeModifier
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public class ResourceLayer: IRenderOverlay, ILoadWorldHook
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{
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World world;
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@@ -75,15 +75,7 @@ namespace OpenRA.Traits
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if (content[x, y].type != null)
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content[x, y].density = GetIdealDensity(x, y);
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}
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public string GetTerrainType(int2 cell)
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{
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if (content[cell.X,cell.Y].type == null)
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return null;
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return content[cell.X,cell.Y].type.info.TerrainType;
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}
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Sprite[] ChooseContent(ResourceType t)
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{
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return t.info.Sprites[world.SharedRandom.Next(t.info.Sprites.Length)];
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@@ -120,6 +112,8 @@ namespace OpenRA.Traits
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content[i, j].density = Math.Min(
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content[i, j].image.Length - 1,
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content[i, j].density + n);
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world.Map.CustomTerrain[i,j] = t.info.TerrainType;
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}
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public bool IsFull(int i, int j) { return content[i, j].density == content[i, j].image.Length - 1; }
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@@ -133,6 +127,7 @@ namespace OpenRA.Traits
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{
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content[p.X, p.Y].type = null;
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content[p.X, p.Y].image = null;
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world.Map.CustomTerrain[p.X, p.Y] = null;
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}
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return type;
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}
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