Rewrite Mobile.MoveIntoTarget to support moving targets.
This commit is contained in:
committed by
Oliver Brakmann
parent
1f7b558b29
commit
d2274f4285
@@ -205,7 +205,7 @@ namespace OpenRA.Mods.Common.Activities
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isEnteringOrInside = true;
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savedPos = self.CenterPosition; // Save position of self, before entering, for returning on exit
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inner = move.MoveIntoTarget(self, target); // Enter
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inner = move.VisualMove(self, self.CenterPosition, target.Positions.PositionClosestTo(self.CenterPosition));
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if (inner != null)
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{
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@@ -228,7 +228,7 @@ namespace OpenRA.Mods.Common.Activities
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Unreserve(self, false);
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if (Reserve(self) == ReserveStatus.Ready)
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{
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inner = move.MoveIntoTarget(self, target); // Enter
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inner = move.VisualMove(self, self.CenterPosition, target.Positions.PositionClosestTo(self.CenterPosition));
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if (inner != null)
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return EnterState.ApproachingOrEntering;
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97
OpenRA.Mods.Common/Activities/Move/VisualMoveIntoTarget.cs
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97
OpenRA.Mods.Common/Activities/Move/VisualMoveIntoTarget.cs
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@@ -0,0 +1,97 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class VisualMoveIntoTarget : Activity
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{
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readonly Mobile mobile;
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readonly Target target;
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readonly WDist targetMovementThreshold;
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WPos targetStartPos;
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public VisualMoveIntoTarget(Actor self, Target target, WDist targetMovementThreshold)
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{
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mobile = self.Trait<Mobile>();
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this.target = target;
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this.targetMovementThreshold = targetMovementThreshold;
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}
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protected override void OnFirstRun(Actor self)
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{
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targetStartPos = target.Positions.PositionClosestTo(self.CenterPosition);
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mobile.IsMoving = true;
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}
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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{
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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if (ChildActivity != null)
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return this;
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}
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if (IsCanceled || target.Type == TargetType.Invalid)
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return NextActivity;
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if (mobile.IsTraitDisabled)
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return this;
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var currentPos = self.CenterPosition;
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var targetPos = target.Positions.PositionClosestTo(currentPos);
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// Give up if the target has moved too far
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if (targetMovementThreshold > WDist.Zero && (targetPos - targetStartPos).LengthSquared > targetMovementThreshold.LengthSquared)
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return NextActivity;
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// Turn if required
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var delta = targetPos - currentPos;
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var facing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : mobile.Facing;
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if (facing != mobile.Facing)
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{
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var turn = ActivityUtils.RunActivity(self, new Turn(self, facing));
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if (turn != null)
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QueueChild(turn);
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return this;
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}
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// Can complete the move in this step
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var speed = mobile.MovementSpeedForCell(self, self.Location);
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if (delta.LengthSquared <= speed * speed)
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{
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mobile.SetVisualPosition(self, targetPos);
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return NextActivity;
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}
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// Move towards the target
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mobile.SetVisualPosition(self, currentPos + delta * speed / delta.Length);
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return this;
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}
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protected override void OnLastRun(Actor self)
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{
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mobile.IsMoving = false;
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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yield return target;
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}
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}
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}
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@@ -103,6 +103,7 @@
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<Compile Include="Activities\Move\Move.cs" />
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<Compile Include="Activities\Move\MoveAdjacentTo.cs" />
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<Compile Include="Activities\Move\MoveWithinRange.cs" />
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<Compile Include="Activities\Move\VisualMoveIntoTarget.cs" />
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<Compile Include="Activities\Parachute.cs" />
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<Compile Include="Activities\Rearm.cs" />
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<Compile Include="Activities\RemoveSelf.cs" />
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@@ -517,7 +517,9 @@ namespace OpenRA.Mods.Common.Traits
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if (target.Type == TargetType.Invalid)
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return null;
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return VisualMove(self, self.CenterPosition, target.Positions.PositionClosestTo(self.CenterPosition));
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// Activity cancels if the target moves by more than half a cell
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// to avoid problems with the cell grid
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return new VisualMoveIntoTarget(self, target, new WDist(512));
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}
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public Activity VisualMove(Actor self, WPos fromPos, WPos toPos)
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