StyleCop clean Cnc DLL

This commit is contained in:
Matthias Mailänder
2013-08-03 18:14:54 +02:00
parent bcce9ea7f0
commit d278bc84d1
24 changed files with 315 additions and 307 deletions

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
});
};
Action doNothing = () => {};
Action doNothing = () => { };
menu.Get<ButtonWidget>("QUIT_BUTTON").OnClick = () =>
CncWidgetUtils.PromptConfirmAction("Abort Mission", "Leave this game and return to the menu?", onQuit, doNothing);
@@ -92,35 +92,35 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
// Menu panels - ordered from lowest to highest priority
var panelParent = Game.OpenWindow(world, "INGAME_MENU_PANEL");
PanelType Panel = PanelType.Objectives;
PanelType panelType = PanelType.Objectives;
var visibleButtons = 0;
// Debug / Cheats panel
var debugButton = panelParent.Get<ButtonWidget>("DEBUG_BUTTON");
debugButton.OnClick = () => Panel = PanelType.Debug;
debugButton.IsHighlighted = () => Panel == PanelType.Debug;
debugButton.OnClick = () => panelType = PanelType.Debug;
debugButton.IsHighlighted = () => panelType == PanelType.Debug;
if (world.LocalPlayer != null && world.LobbyInfo.GlobalSettings.AllowCheats)
{
Panel = PanelType.Debug;
panelType = PanelType.Debug;
visibleButtons++;
var debugPanel = Game.LoadWidget(world, "CHEATS_PANEL", panelParent, new WidgetArgs(){{"onExit", doNothing}});
debugPanel.IsVisible = () => Panel == PanelType.Debug;
var debugPanel = Game.LoadWidget(world, "CHEATS_PANEL", panelParent, new WidgetArgs() { { "onExit", doNothing } });
debugPanel.IsVisible = () => panelType == PanelType.Debug;
debugButton.IsVisible = () => visibleButtons > 1;
}
// Mission objectives
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
var objectivesButton = panelParent.Get<ButtonWidget>("OBJECTIVES_BUTTON");
objectivesButton.OnClick = () => Panel = PanelType.Objectives;
objectivesButton.IsHighlighted = () => Panel == PanelType.Objectives;
objectivesButton.OnClick = () => panelType = PanelType.Objectives;
objectivesButton.IsHighlighted = () => panelType == PanelType.Objectives;
if (iop != null && iop.ObjectivesPanel != null)
{
Panel = PanelType.Objectives;
panelType = PanelType.Objectives;
visibleButtons++;
var objectivesPanel = Game.LoadWidget(world, iop.ObjectivesPanel, panelParent, new WidgetArgs());
objectivesPanel.IsVisible = () => Panel == PanelType.Objectives;
objectivesPanel.IsVisible = () => panelType == PanelType.Objectives;
objectivesButton.IsVisible = () => visibleButtons > 1;
}
}