From d279e1dcee2cc04130f8681b6759cca212055b50 Mon Sep 17 00:00:00 2001 From: Taryn Hill Date: Thu, 30 Apr 2015 17:19:13 -0500 Subject: [PATCH] Correct terminology and add readonly modifiers in SpriteEffect. --- OpenRA.Game/Effects/SpriteEffect.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/OpenRA.Game/Effects/SpriteEffect.cs b/OpenRA.Game/Effects/SpriteEffect.cs index c9ec6625c2..838f470c4c 100644 --- a/OpenRA.Game/Effects/SpriteEffect.cs +++ b/OpenRA.Game/Effects/SpriteEffect.cs @@ -15,15 +15,15 @@ namespace OpenRA.Effects { public class SpriteEffect : IEffect { - string palette; - Animation anim; - WPos pos; + readonly string palette; + readonly Animation anim; + readonly WPos pos; - public SpriteEffect(WPos pos, World world, string sprite, string palette) + public SpriteEffect(WPos pos, World world, string image, string palette) { this.pos = pos; this.palette = palette; - anim = new Animation(world, sprite); + anim = new Animation(world, image); anim.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this))); }