Split facing into its own interface; fix husks

This commit is contained in:
Paul Chote
2010-07-31 23:38:36 +12:00
parent 207ee49da3
commit d29e3f3f0e
29 changed files with 81 additions and 90 deletions

View File

@@ -30,8 +30,7 @@ namespace OpenRA.Mods.RA.Activities
public IActivity Tick( Actor self )
{
var move = self.traits.Get<IMove>();
var facing = self.traits.Get<IFacing>();
if (!Target.IsValid)
return NextActivity;
@@ -45,7 +44,7 @@ namespace OpenRA.Mods.RA.Activities
var numDirs = (renderUnit != null)
? renderUnit.anim.CurrentSequence.Facings : 8;
if (Util.QuantizeFacing(move.Facing, numDirs)
if (Util.QuantizeFacing(facing.Facing, numDirs)
!= Util.QuantizeFacing(desiredFacing, numDirs))
{
return new Turn( desiredFacing ) { NextActivity = this };