Split facing into its own interface; fix husks

This commit is contained in:
Paul Chote
2010-07-31 23:38:36 +12:00
parent 207ee49da3
commit d29e3f3f0e
29 changed files with 81 additions and 90 deletions

View File

@@ -44,9 +44,9 @@ namespace OpenRA.Mods.RA.Activities
// if we're a thing that can turn, turn to the
// right facing for the unload animation
var move = self.traits.GetOrDefault<IMove>();
var facing = self.traits.GetOrDefault<IFacing>();
var unloadFacing = self.Info.Traits.Get<CargoInfo>().UnloadFacing;
if (move != null && move.Facing != unloadFacing)
if (facing != null && facing.Facing != unloadFacing)
return new Turn(unloadFacing) { NextActivity = this };
// todo: handle the BS of open/close sequences, which are inconsistent,