Split facing into its own interface; fix husks
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@@ -48,8 +48,8 @@ namespace OpenRA.Mods.RA
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if (info != null)
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{
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alt = 0;
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var move = self.traits.Get<IMove>();
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pos = Combat.GetTurretPosition(self, move, new Turret(info.Offset));
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var ifacing = self.traits.Get<IFacing>();
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pos = Combat.GetTurretPosition(self, ifacing, new Turret(info.Offset));
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var ru = self.traits.Get<RenderUnit>();
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v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA
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va = info.Speed;
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if (!info.UseTurretFacing) InitialFacing = null;
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facing = InitialFacing ?? move.Facing;
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facing = InitialFacing ?? ifacing.Facing;
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var anim = new Animation(ru.GetImage(self), () => (int)facing);
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anim.PlayRepeating(info.Anim);
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