Split facing into its own interface; fix husks

This commit is contained in:
Paul Chote
2010-07-31 23:38:36 +12:00
parent 207ee49da3
commit d29e3f3f0e
29 changed files with 81 additions and 90 deletions

View File

@@ -48,8 +48,8 @@ namespace OpenRA.Mods.RA
if (info != null)
{
alt = 0;
var move = self.traits.Get<IMove>();
pos = Combat.GetTurretPosition(self, move, new Turret(info.Offset));
var ifacing = self.traits.Get<IFacing>();
pos = Combat.GetTurretPosition(self, ifacing, new Turret(info.Offset));
var ru = self.traits.Get<RenderUnit>();
v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA
va = info.Speed;
if (!info.UseTurretFacing) InitialFacing = null;
facing = InitialFacing ?? move.Facing;
facing = InitialFacing ?? ifacing.Facing;
var anim = new Animation(ru.GetImage(self), () => (int)facing);
anim.PlayRepeating(info.Anim);