saner planes, part 1
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@@ -65,11 +65,20 @@ namespace OpenRA
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public void Tick()
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{
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while (currentActivity != null)
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while (currentActivity != null && !(currentActivity is Idle))
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{
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var a = currentActivity;
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currentActivity = a.Tick(this) ?? new Idle();
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if (a == currentActivity || currentActivity is Idle) break;
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if (a == currentActivity) break;
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if (currentActivity is Idle)
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{
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foreach (var ni in traits.WithInterface<INotifyIdle>())
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ni.Idle(this);
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break;
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}
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}
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}
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@@ -75,6 +75,7 @@
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<ItemGroup>
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<Compile Include="Chat.cs" />
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<Compile Include="Chrome.cs" />
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<Compile Include="Traits\AI\ReturnOnIdle.cs" />
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<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
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<Compile Include="Widgets\Delegates\CreateServerMenuDelegate.cs" />
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<Compile Include="Widgets\Delegates\MainMenuButtonsDelegate.cs" />
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41
OpenRA.Game/Traits/AI/ReturnOnIdle.cs
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41
OpenRA.Game/Traits/AI/ReturnOnIdle.cs
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@@ -0,0 +1,41 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits.AI
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{
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class ReturnOnIdleInfo : StatelessTraitInfo<ReturnOnIdle> { }
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// fly home or fly-off-map behavior for idle planes
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class ReturnOnIdle : INotifyIdle
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{
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public void Idle(Actor self)
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{
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var altitude = self.traits.Get<Unit>().Altitude;
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if (altitude == 0) return; // we're on the ground, let's stay there.
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self.QueueActivity(new ReturnToBase(self, null));
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self.QueueActivity(new Rearm());
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}
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}
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}
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@@ -137,4 +137,5 @@ namespace OpenRA.Traits
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}
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public interface IRenderOverlay { void Render(); }
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public interface INotifyIdle { void Idle(Actor self); }
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}
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