add FallsToEarth for helicopters dying
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@@ -51,8 +51,8 @@ namespace OpenRA.Mods.RA.Render
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public override void Tick(Actor self)
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{
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base.Tick(self);
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var isFlying = self.Trait<IMove>().Altitude > 0;
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var isFlying = self.Trait<IMove>().Altitude > 0 && !self.IsDead();
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if (isFlying ^ (rotorAnim.CurrentSequence.Name != "rotor"))
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return;
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