suppress selection logic in all custom input modes (sell, repair, place building,... )
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@@ -79,7 +79,7 @@ namespace OpenRa.Game
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
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{
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if (!(orderGenerator is PlaceBuildingOrderGenerator))
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if (orderGenerator is UnitOrderGenerator)
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{
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var newSelection = Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
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CombineSelection(newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
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