Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts.
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@@ -58,7 +58,8 @@ namespace OpenRA.GameRules
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public WindowMode Mode = WindowMode.PseudoFullscreen;
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public int2 FullscreenSize = new int2(0,0);
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public int2 WindowedSize = new int2(1024, 768);
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public bool PixelDouble = false;
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public int BatchSize = 8192;
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public int NumTempBuffers = 8;
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public int SheetSize = 2048;
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