Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts.

This commit is contained in:
Paul Chote
2011-07-22 23:39:17 +12:00
parent 626b83ba12
commit d2c033dcd3
2 changed files with 32 additions and 13 deletions

View File

@@ -58,7 +58,8 @@ namespace OpenRA.GameRules
public WindowMode Mode = WindowMode.PseudoFullscreen;
public int2 FullscreenSize = new int2(0,0);
public int2 WindowedSize = new int2(1024, 768);
public bool PixelDouble = false;
public int BatchSize = 8192;
public int NumTempBuffers = 8;
public int SheetSize = 2048;