Fix the missle jamming chance calculation
This commit is contained in:
@@ -428,7 +428,7 @@ namespace OpenRA.Mods.Common.Projectiles
|
|||||||
if (!tp.Trait.DeflectionStances.HasStance(tp.Actor.Owner.Stances[args.SourceActor.Owner]))
|
if (!tp.Trait.DeflectionStances.HasStance(tp.Actor.Owner.Stances[args.SourceActor.Owner]))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return tp.Actor.World.SharedRandom.Next(100 / tp.Trait.Chance) == 0;
|
return tp.Actor.World.SharedRandom.Next(100) < tp.Trait.Chance;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChangeSpeed(int sign = 1)
|
void ChangeSpeed(int sign = 1)
|
||||||
|
|||||||
Reference in New Issue
Block a user